Log: Log file open, 02/27/14 18:03:40 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: Init: Base directory: C:\Program\Renegade X\Binaries\Win32\ [0022.96] Init: Computer: ROBERT-STATIONÄ [0022.96] Init: User: RobertBond [0022.96] Init: CPU Page size=4096, Processors=1 [0022.96] Init: High frequency timer resolution =3.579545 MHz [0022.96] Init: Memory total: Physical=2.7GB (2GB approx) Pagefile=5.3GB Virtual=2.0GB [0022.99] Log: Steam Client API initialized 0 [0023.01] Log: Steam Game Server API initialized 0 [0024.05] Init: WinSock: I am robert-stationä (192.168.1.64:0) [0024.05] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0024.97] Init: Object subsystem initialized [0025.31] Log: Last hardware survey: Ver=10907, Date=20140226. Uploading again. [0085.74] Log: Shader platform (RHI): PC-D3D-SM3 [0085.97] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0099.30] Log: Successfully upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 60.88 seconds. [0099.30] Log: PhysX GPU Support: ENABLED [0105.45] DevPhysics: Error (206) in file ..\..\Core\Device\RegistryHardwareSelection.cpp, line 71: CUDA not available [0105.45] Init: Initializing FaceFX... [0105.67] Init: FaceFX 1.7.4 initialized. [0106.13] Init: XAudio2 using 'SB X-Fi Audio [B000]' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0397.88] Log: Missing cached shader map for material DMat_Moss, quality 0, compiling. [0397.88] Warning: Warning, Failed to compile Material RX_DecalPackage.Materials.DMat_Moss for platform PC-D3D-SM3, Default Material will be used in game. [0398.03] Log: Missing cached shader map for material Emitter_Flame, quality 0, compiling. [0398.03] Warning: Warning, Failed to compile Material RX_WP_FlameThrower.Materials.Emitter_Flame for platform PC-D3D-SM3, Default Material will be used in game. [0401.33] Init: Finished loading startup packages in 287.46 seconds [0401.41] Log: 142320 objects as part of root set at end of initial load. [0401.41] Log: 0 out of 0 bytes used by permanent object pool. [0401.41] Log: Initializing Engine... [0401.49] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0402.49] Init: UEngine initialized [0404.97] Init: XAudio2Device initialized. [0412.51] Init: Client initialized [0421.10] Log: Steam Client API is unavailable [0423.73] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0423.73] Warning: Warning, Failed to find object 'Class None.' [0423.73] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0423.73] Warning: Warning, Failed to find object 'Class None.' [0423.73] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0423.73] Warning: Warning, Failed to find object 'Class None.' [0423.73] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0423.73] Warning: Warning, Failed to find object 'Class None.' [0423.95] Log: LoadMap: RenX-FrontEndMap?Name=Bondmaster?Team=1 [0428.78] Log: Game class is 'Rx_Game' [0429.01] Log: Primary PhysX scene will be in software. [0429.01] Log: Creating Primary PhysX Scene. [0429.04] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.02.27-18.10.26 [0429.27] ScriptLog: GDI:0.0000 [0429.27] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0429.27] ScriptLog: Nod:0.0000 [0434.69] Log: Bringing up level for play took: 5.878295 [0434.69] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0434.69] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0434.72] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0434.72] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0434.72] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0434.72] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0434.72] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0434.72] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0435.01] Error: Can't start an online game that hasn't been created [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0435.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0435.01] ScriptLog: START MATCH [0435.91] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0435.92] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0435.96] Rx: PLAYER: "Bondmaster"<256> entered from [0435.96] Log: ########### Finished loading level: 12.012079 seconds [0436.00] Log: Flushing async loaders. [0442.62] Log: Flushed async loaders. [0442.62] Init: Game engine initialized [0442.62] Log: Initializing Engine Completed [0445.46] Log: >>>>>>>>>>>>>> Initial startup: 445.46s <<<<<<<<<<<<<<< [0445.66] ScriptLog: SWITCHEROO THE HUD Rx_Game [0445.66] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0445.74] Log: Current scalability system settings: [0445.74] Log: StaticDecals = TRUE (Whether to allow static decals.) [0445.74] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0445.74] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0445.74] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0445.74] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0445.74] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0445.74] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0445.74] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0445.74] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0445.74] Log: Bloom = TRUE (Whether to allow bloom.) [0445.74] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0445.74] Log: Distortion = TRUE (Whether to allow distortion.) [0445.74] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0445.74] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0445.74] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0445.74] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0445.74] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0445.74] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0445.74] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0445.74] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0445.74] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0445.74] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0445.74] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0445.74] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0445.74] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0445.74] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0445.74] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0445.74] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0445.74] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0445.74] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0445.74] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0445.74] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0445.74] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0445.74] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0445.74] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0445.74] ScriptLog: key: StaticDecals | value: True [0445.74] ScriptLog: StaticDecalsTrue [0445.74] ScriptLog: key: DynamicDecals | value: True [0445.74] ScriptLog: DynamicDecalsTrue [0445.74] ScriptLog: key: UnbatchedDecals | value: True [0445.74] ScriptLog: UnbatchedDecalsTrue [0445.74] ScriptLog: key: DecalCullDistanceScale | value: 1 [0445.74] ScriptLog: DecalCullDistanceScale? 1.0000 [0445.74] ScriptLog: key: DynamicShadows | value: True [0445.74] ScriptLog: DynamicShadowsTrue [0445.74] ScriptLog: key: LightEnvironmentShadows | value: True [0445.74] ScriptLog: LightEnvironmentShadowsTrue [0445.74] ScriptLog: key: MotionBlur | value: False [0445.74] ScriptLog: MotionBlurFalse [0445.74] ScriptLog: key: DepthOfField | value: True [0445.74] ScriptLog: DepthOfFieldTrue [0445.74] ScriptLog: key: AmbientOcclusion | value: True [0445.74] ScriptLog: AmbientOcclusionTrue [0445.74] ScriptLog: key: Bloom | value: True [0445.74] ScriptLog: BloomTrue [0445.74] ScriptLog: key: bAllowLightShafts | value: True [0445.74] ScriptLog: bAllowLightShaftsTrue [0445.74] ScriptLog: key: Distortion | value: True [0445.74] ScriptLog: DistortionTrue [0445.74] ScriptLog: key: DropParticleDistortion | value: False [0445.74] ScriptLog: DropParticleDistortionFalse [0445.74] ScriptLog: key: LensFlares | value: True [0445.74] ScriptLog: LensFlaresTrue [0445.74] ScriptLog: key: AllowRadialBlur | value: True [0445.74] ScriptLog: AllowRadialBlurTrue [0445.74] ScriptLog: key: bAllowSeparateTranslucency | value: False [0445.74] ScriptLog: bAllowSeparateTranslucencyFalse [0445.74] ScriptLog: key: bAllowPostprocessMLAA | value: False [0445.74] ScriptLog: bAllowPostprocessMLAAFalse [0445.74] ScriptLog: key: bAllowHighQualityMaterials | value: True [0445.74] ScriptLog: bAllowHighQualityMaterialsTrue [0445.74] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0445.74] ScriptLog: MaxFilterBlurSampleCount? 16 [0445.74] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0445.74] ScriptLog: SkeletalMeshLODBias? 0 [0445.74] ScriptLog: key: DetailMode | value: 3 [0445.74] ScriptLog: DetailMode? 3 [0445.74] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0445.74] ScriptLog: MaxDrawDistanceScale? 1.0000 [0445.74] ScriptLog: key: MaxAnisotropy | value: 16 [0445.74] ScriptLog: MaxAnisotropy? 16 [0445.74] ScriptLog: key: bAllowD3D9MSAA | value: False [0445.74] ScriptLog: bAllowD3D9MSAAFalse [0445.74] ScriptLog: key: MinShadowResolution | value: 64 [0445.74] ScriptLog: MinShadowResolution? 64 [0445.74] ScriptLog: key: MinPreShadowResolution | value: 8 [0445.74] ScriptLog: MinPreShadowResolution? 8 [0445.74] ScriptLog: key: MaxShadowResolution | value: 1024 [0445.74] ScriptLog: MaxShadowResolution? 1024 [0445.74] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0445.74] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0445.74] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0445.74] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0445.74] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0445.74] ScriptLog: bEnableBranchingPCFShadowsFalse [0445.74] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0445.74] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0445.74] ScriptLog: key: bUseConservativeShadowBounds | value: False [0445.74] ScriptLog: bUseConservativeShadowBoundsFalse [0445.74] ScriptLog: key: bAllowFracturedDamage | value: True [0445.74] ScriptLog: bAllowFracturedDamageTrue [0445.74] ScriptLog: key: FractureCullDistanceScale | value: 1 [0445.74] ScriptLog: FractureCullDistanceScale? 1.0000 [0445.74] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0445.74] ScriptLog: bApexClothingAsyncFetchResultsFalse [0445.74] Log: Current preference system settings: [0445.74] Log: UseVsync = TRUE (Whether to use VSync or not.) [0445.74] Log: Fullscreen = TRUE (Fullscreen.) [0445.74] Log: ResX = 1024 (Screen X resolution.) [0445.74] Log: ResY = 768 (Screen Y resolution.) [0445.74] ScriptLog: key: UseVsync | value: True [0445.74] ScriptLog: UseVsyncTrue [0445.74] ScriptLog: key: Fullscreen | value: True [0445.74] ScriptLog: FullscreenTrue [0445.74] ScriptLog: key: ResX | value: 1024 [0445.74] ScriptLog: ResX? 1024 [0445.74] ScriptLog: key: ResY | value: 768 [0445.74] ScriptLog: ResY? 768 [0445.74] Log: Current debug system settings: [0445.74] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0445.74] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0445.74] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0445.74] Log: SpeedTreeLeaves = TRUE (Whether to allow rendering of SpeedTree leaves.) [0445.74] Log: SpeedTreeFronds = TRUE (Whether to allow rendering of SpeedTree fronds.) [0445.74] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0445.74] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0445.74] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0445.74] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0445.74] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0445.74] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0445.74] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0445.74] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0445.74] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0445.74] Log: bAllowTemporalAA = FALSE (UKNOWN) [0445.74] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0445.74] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0445.74] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0445.74] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0445.74] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0445.74] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0445.74] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0445.74] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0445.74] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0445.74] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0445.74] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0445.74] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0445.74] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0445.74] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0445.74] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0445.74] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0445.74] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0445.74] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0445.74] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0445.74] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0445.74] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0445.74] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0445.74] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0445.74] ScriptLog: key: DynamicLights | value: True [0445.74] ScriptLog: DynamicLightsTrue [0445.74] ScriptLog: key: CompositeDynamicLights | value: True [0445.74] ScriptLog: CompositeDynamicLightsTrue [0445.74] ScriptLog: key: DirectionalLightmaps | value: True [0445.74] ScriptLog: DirectionalLightmapsTrue [0445.74] ScriptLog: key: SpeedTreeLeaves | value: True [0445.74] ScriptLog: SpeedTreeLeavesTrue [0445.74] ScriptLog: key: SpeedTreeFronds | value: True [0445.74] ScriptLog: SpeedTreeFrondsTrue [0445.74] ScriptLog: key: OnlyStreamInTextures | value: False [0445.74] ScriptLog: OnlyStreamInTexturesFalse [0445.74] ScriptLog: key: OneFrameThreadLag | value: True [0445.74] ScriptLog: OneFrameThreadLagTrue [0445.74] ScriptLog: key: UpscaleScreenPercentage | value: True [0445.74] ScriptLog: UpscaleScreenPercentageTrue [0445.74] ScriptLog: key: AllowOpenGL | value: False [0445.74] ScriptLog: AllowOpenGLFalse [0445.74] ScriptLog: key: AllowSubsurfaceScattering | value: True [0445.74] ScriptLog: AllowSubsurfaceScatteringTrue [0445.74] ScriptLog: key: AllowImageReflections | value: True [0445.74] ScriptLog: AllowImageReflectionsTrue [0445.74] ScriptLog: key: AllowImageReflectionShadowing | value: True [0445.74] ScriptLog: AllowImageReflectionShadowingTrue [0445.74] ScriptLog: key: ParticleLODBias | value: 0 [0445.74] ScriptLog: ParticleLODBias? 0 [0445.74] ScriptLog: key: MaxMultiSamples | value: 0 [0445.74] ScriptLog: MaxMultiSamples? 0 [0445.74] ScriptLog: key: bAllowTemporalAA | value: False [0445.74] ScriptLog: bAllowTemporalAAFalse [0445.74] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0445.74] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0445.74] ScriptLog: TemporalAA_MinDepth? -1 [0445.74] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0445.74] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0445.74] ScriptLog: key: ScreenPercentage | value: 100 [0445.74] ScriptLog: ScreenPercentage? 100.0000 [0445.74] Log: Current unknown system settings: [0445.74] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0445.75] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0445.75] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0445.75] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0445.75] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0445.75] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0445.75] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0445.75] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0445.75] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0445.75] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0445.75] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0445.75] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0445.75] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0445.75] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0445.75] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0445.75] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0445.75] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0445.75] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0445.75] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0445.75] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0445.75] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0445.75] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0445.75] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0445.75] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0445.75] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0445.75] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0445.75] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0445.75] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0445.75] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0445.75] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0445.75] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0445.75] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0445.75] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0445.75] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0445.75] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0445.75] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0445.75] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0445.75] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0445.75] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0445.75] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0445.75] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0445.75] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0445.75] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0445.75] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0445.75] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0445.75] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0445.75] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0445.75] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0445.75] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0445.75] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0445.75] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0445.75] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0445.75] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0445.75] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0445.75] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0445.75] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0445.75] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0445.75] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0445.75] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0445.75] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0445.75] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0445.75] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0445.75] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0445.75] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0445.75] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0445.75] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0445.75] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0445.75] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0445.75] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0445.75] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0445.75] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0445.75] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0445.75] ScriptLog: key: SHSecondaryLighting | value: True [0445.75] ScriptLog: SHSecondaryLightingTrue [0445.75] ScriptLog: key: MotionBlurPause | value: True [0445.75] ScriptLog: MotionBlurPauseTrue [0445.75] ScriptLog: key: MotionBlurSkinning | value: 1 [0445.75] ScriptLog: MotionBlurSkinning? 1 [0445.75] ScriptLog: key: FilteredDistortion | value: True [0445.75] ScriptLog: FilteredDistortionTrue [0445.75] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0445.75] ScriptLog: bAllowDownsampledTranslucencyFalse [0445.75] ScriptLog: key: FogVolumes | value: True [0445.75] ScriptLog: FogVolumesTrue [0445.75] ScriptLog: key: FloatingPointRenderTargets | value: True [0445.75] ScriptLog: FloatingPointRenderTargetsTrue [0445.75] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0445.75] ScriptLog: ShadowFilterQualityBias? 0 [0445.75] ScriptLog: key: ShadowFadeResolution | value: 128 [0445.75] ScriptLog: ShadowFadeResolution? 128 [0445.75] ScriptLog: key: PreShadowFadeResolution | value: 16 [0445.75] ScriptLog: PreShadowFadeResolution? 16 [0445.75] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0445.75] ScriptLog: ShadowFadeExponent? 0.2500 [0445.75] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0445.75] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0445.75] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0445.75] ScriptLog: PreShadowResolutionFactor? 0.5000 [0445.75] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0445.75] ScriptLog: bAllowHardwareShadowFilteringFalse [0445.75] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0445.75] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0445.75] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0445.75] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0445.75] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0445.75] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0445.75] ScriptLog: bEnableForegroundSelfShadowingFalse [0445.75] ScriptLog: key: ShadowFilterRadius | value: 2 [0445.75] ScriptLog: ShadowFilterRadius? 2.0000 [0445.75] ScriptLog: key: ShadowDepthBias | value: 0.012 [0445.75] ScriptLog: ShadowDepthBias? 0.0120 [0445.75] ScriptLog: key: PerObjectShadowTransition | value: 60 [0445.75] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0445.75] ScriptLog: PerObjectShadowTransition? -1 [0445.75] ScriptLog: key: PerSceneShadowTransition | value: 600 [0445.75] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0445.75] ScriptLog: PerSceneShadowTransition? -1 [0445.75] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0445.75] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0445.75] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0445.75] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0445.75] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0445.75] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0445.75] ScriptLog: key: CSMMinimumFOV | value: 40 [0445.75] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0445.75] ScriptLog: CSMMinimumFOV? -1 [0445.75] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0445.75] ScriptLog: CSMFOVRoundFactor? 4.0000 [0445.75] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0445.75] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0445.75] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0445.75] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0445.75] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0445.75] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0445.75] ScriptLog: key: NumFracturedPartsScale | value: 1 [0445.75] ScriptLog: NumFracturedPartsScale? 1.0000 [0445.75] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0445.75] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0445.75] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0445.75] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0445.75] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0445.75] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0445.75] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0445.75] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0445.75] ScriptLog: key: HighPrecisionGBuffers | value: False [0445.75] ScriptLog: HighPrecisionGBuffersFalse [0445.75] ScriptLog: key: AllowSecondaryDisplays | value: False [0445.75] ScriptLog: AllowSecondaryDisplaysFalse [0445.75] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0445.75] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0445.75] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0445.75] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0445.75] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0445.75] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0445.75] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0445.75] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0445.75] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0445.75] ScriptLog: ApexDestructionMaxShapeCount? 0 [0445.75] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0445.75] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0445.75] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0445.75] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0445.75] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0445.75] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0445.75] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0445.75] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0445.75] ScriptLog: ApexDestructionSortByBenefitTrue [0445.75] ScriptLog: key: ApexGRBEnable | value: False [0445.75] ScriptLog: ApexGRBEnableFalse [0445.75] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0445.75] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0445.75] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0445.75] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0445.75] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0445.75] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0445.75] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0445.75] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0445.75] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0445.75] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0445.75] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0445.75] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0445.75] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0445.75] ScriptLog: ApexGRBSkinWidth? 0.0250 [0445.75] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0445.75] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0445.75] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0445.75] ScriptLog: bEnableParallelApexClothingFetchTrue [0445.75] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0445.75] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0445.75] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0445.75] ScriptLog: ApexClothingAllowAsyncCookingTrue [0445.75] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0445.75] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0445.75] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0445.75] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0445.82] Log: Listing all sound classes. [0445.82] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0445.82] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [0445.82] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [0445.82] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [0445.82] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [0445.82] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [0445.82] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [0445.82] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [0445.82] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0445.82] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [0445.82] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [0445.82] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [0445.82] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0445.82] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0445.82] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0445.82] Log: Class 'UnGrouped' has 188 resident sounds taking 37386.71 kb, and 94 real time sounds taking 2222.50 kb [0445.82] Log: 1161 total sounds in 16 classes [0445.85] Log: Bool AmbientOcclusion set to 1 [0446.60] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0451.59] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0459.53] Log: DumpAvailableResolutions [0459.53] Log: 640x480 [0459.53] Log: 640x480 [0459.53] Log: 640x480 [0459.53] Log: 800x600 [0459.53] Log: 800x600 [0459.53] Log: 800x600 [0459.53] Log: 1024x768 [0459.53] Log: 1024x768 [0459.53] Log: 1024x768 [0459.53] Log: 1152x864 [0459.53] Log: 1280x960 [0459.53] Log: 1280x1024 [0459.53] Log: 1280x1024 [0459.53] Log: 800x600 [0466.03] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0468.28] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0468.28] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0473.25] ScriptLog: dialogInstance Type? GFxClikWidget_24 [0476.15] Log: Can't enable/disable directional lightmaps at run-time. [0476.29] Log: Current scalability system settings: [0476.29] Log: StaticDecals = FALSE (Whether to allow static decals.) [0476.29] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0476.29] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0476.29] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0476.29] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0476.29] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0476.29] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0476.29] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0476.29] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0476.29] Log: Bloom = FALSE (Whether to allow bloom.) [0476.29] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0476.29] Log: Distortion = FALSE (Whether to allow distortion.) [0476.29] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0476.29] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0476.29] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0476.29] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0476.29] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0476.29] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0476.29] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0476.29] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [0476.29] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0476.29] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0476.29] Log: MaxAnisotropy = 0 (Maximum level of anisotropy used.) [0476.29] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0476.29] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0476.29] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0476.29] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0476.29] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0476.29] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0476.29] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0476.29] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0476.29] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0476.29] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0476.29] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0476.29] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0476.29] ScriptLog: key: StaticDecals | value: False [0476.29] ScriptLog: StaticDecalsFalse [0476.29] ScriptLog: key: DynamicDecals | value: True [0476.29] ScriptLog: DynamicDecalsTrue [0476.29] ScriptLog: key: UnbatchedDecals | value: True [0476.29] ScriptLog: UnbatchedDecalsTrue [0476.29] ScriptLog: key: DecalCullDistanceScale | value: 1 [0476.29] ScriptLog: DecalCullDistanceScale? 1.0000 [0476.29] ScriptLog: key: DynamicShadows | value: False [0476.29] ScriptLog: DynamicShadowsFalse [0476.29] ScriptLog: key: LightEnvironmentShadows | value: False [0476.29] ScriptLog: LightEnvironmentShadowsFalse [0476.29] ScriptLog: key: MotionBlur | value: False [0476.29] ScriptLog: MotionBlurFalse [0476.29] ScriptLog: key: DepthOfField | value: False [0476.29] ScriptLog: DepthOfFieldFalse [0476.29] ScriptLog: key: AmbientOcclusion | value: False [0476.29] ScriptLog: AmbientOcclusionFalse [0476.29] ScriptLog: key: Bloom | value: False [0476.29] ScriptLog: BloomFalse [0476.29] ScriptLog: key: bAllowLightShafts | value: True [0476.29] ScriptLog: bAllowLightShaftsTrue [0476.29] ScriptLog: key: Distortion | value: False [0476.29] ScriptLog: DistortionFalse [0476.29] ScriptLog: key: DropParticleDistortion | value: False [0476.29] ScriptLog: DropParticleDistortionFalse [0476.29] ScriptLog: key: LensFlares | value: False [0476.29] ScriptLog: LensFlaresFalse [0476.29] ScriptLog: key: AllowRadialBlur | value: True [0476.29] ScriptLog: AllowRadialBlurTrue [0476.29] ScriptLog: key: bAllowSeparateTranslucency | value: False [0476.29] ScriptLog: bAllowSeparateTranslucencyFalse [0476.29] ScriptLog: key: bAllowPostprocessMLAA | value: False [0476.29] ScriptLog: bAllowPostprocessMLAAFalse [0476.29] ScriptLog: key: bAllowHighQualityMaterials | value: True [0476.29] ScriptLog: bAllowHighQualityMaterialsTrue [0476.29] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0476.29] ScriptLog: MaxFilterBlurSampleCount? 16 [0476.29] ScriptLog: key: SkeletalMeshLODBias | value: 3 [0476.29] ScriptLog: SkeletalMeshLODBias? 3 [0476.29] ScriptLog: key: DetailMode | value: 3 [0476.29] ScriptLog: DetailMode? 3 [0476.29] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0476.29] ScriptLog: MaxDrawDistanceScale? 1.0000 [0476.29] ScriptLog: key: MaxAnisotropy | value: 0 [0476.29] ScriptLog: MaxAnisotropy? 0 [0476.29] ScriptLog: key: bAllowD3D9MSAA | value: False [0476.29] ScriptLog: bAllowD3D9MSAAFalse [0476.29] ScriptLog: key: MinShadowResolution | value: 64 [0476.29] ScriptLog: MinShadowResolution? 64 [0476.29] ScriptLog: key: MinPreShadowResolution | value: 8 [0476.29] ScriptLog: MinPreShadowResolution? 8 [0476.29] ScriptLog: key: MaxShadowResolution | value: 1024 [0476.29] ScriptLog: MaxShadowResolution? 1024 [0476.29] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0476.29] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0476.29] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0476.29] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0476.29] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0476.29] ScriptLog: bEnableBranchingPCFShadowsFalse [0476.29] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0476.29] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0476.29] ScriptLog: key: bUseConservativeShadowBounds | value: False [0476.29] ScriptLog: bUseConservativeShadowBoundsFalse [0476.29] ScriptLog: key: bAllowFracturedDamage | value: True [0476.29] ScriptLog: bAllowFracturedDamageTrue [0476.29] ScriptLog: key: FractureCullDistanceScale | value: 1 [0476.29] ScriptLog: FractureCullDistanceScale? 1.0000 [0476.29] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0476.29] ScriptLog: bApexClothingAsyncFetchResultsFalse [0476.29] Log: Current preference system settings: [0476.29] Log: UseVsync = FALSE (Whether to use VSync or not.) [0476.29] Log: Fullscreen = TRUE (Fullscreen.) [0476.29] Log: ResX = 1024 (Screen X resolution.) [0476.29] Log: ResY = 768 (Screen Y resolution.) [0476.29] ScriptLog: key: UseVsync | value: False [0476.29] ScriptLog: UseVsyncFalse [0476.29] ScriptLog: key: Fullscreen | value: True [0476.29] ScriptLog: FullscreenTrue [0476.29] ScriptLog: key: ResX | value: 1024 [0476.29] ScriptLog: ResX? 1024 [0476.29] ScriptLog: key: ResY | value: 768 [0476.29] ScriptLog: ResY? 768 [0476.29] Log: Current debug system settings: [0476.29] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0476.29] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0476.29] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0476.29] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0476.29] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0476.29] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0476.29] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0476.29] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0476.29] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0476.29] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0476.29] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0476.29] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0476.29] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [0476.29] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0476.29] Log: bAllowTemporalAA = FALSE (UKNOWN) [0476.29] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0476.29] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0476.29] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0476.29] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0476.29] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0476.29] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0476.29] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0476.29] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0476.29] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0476.29] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0476.29] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0476.29] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0476.29] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0476.29] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0476.29] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0476.29] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0476.29] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0476.29] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0476.29] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0476.29] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0476.29] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0476.29] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0476.29] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0476.29] ScriptLog: key: DynamicLights | value: False [0476.29] ScriptLog: DynamicLightsFalse [0476.29] ScriptLog: key: CompositeDynamicLights | value: True [0476.29] ScriptLog: CompositeDynamicLightsTrue [0476.29] ScriptLog: key: DirectionalLightmaps | value: True [0476.29] ScriptLog: DirectionalLightmapsTrue [0476.29] ScriptLog: key: SpeedTreeLeaves | value: False [0476.29] ScriptLog: SpeedTreeLeavesFalse [0476.29] ScriptLog: key: SpeedTreeFronds | value: False [0476.29] ScriptLog: SpeedTreeFrondsFalse [0476.29] ScriptLog: key: OnlyStreamInTextures | value: False [0476.29] ScriptLog: OnlyStreamInTexturesFalse [0476.29] ScriptLog: key: OneFrameThreadLag | value: True [0476.29] ScriptLog: OneFrameThreadLagTrue [0476.29] ScriptLog: key: UpscaleScreenPercentage | value: True [0476.29] ScriptLog: UpscaleScreenPercentageTrue [0476.29] ScriptLog: key: AllowOpenGL | value: False [0476.29] ScriptLog: AllowOpenGLFalse [0476.29] ScriptLog: key: AllowSubsurfaceScattering | value: True [0476.29] ScriptLog: AllowSubsurfaceScatteringTrue [0476.29] ScriptLog: key: AllowImageReflections | value: True [0476.29] ScriptLog: AllowImageReflectionsTrue [0476.29] ScriptLog: key: AllowImageReflectionShadowing | value: True [0476.29] ScriptLog: AllowImageReflectionShadowingTrue [0476.29] ScriptLog: key: ParticleLODBias | value: 3 [0476.29] ScriptLog: ParticleLODBias? 3 [0476.29] ScriptLog: key: MaxMultiSamples | value: 0 [0476.29] ScriptLog: MaxMultiSamples? 0 [0476.29] ScriptLog: key: bAllowTemporalAA | value: False [0476.29] ScriptLog: bAllowTemporalAAFalse [0476.29] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0476.29] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0476.29] ScriptLog: TemporalAA_MinDepth? -1 [0476.29] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0476.29] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0476.29] ScriptLog: key: ScreenPercentage | value: 100 [0476.29] ScriptLog: ScreenPercentage? 100.0000 [0476.29] Log: Current unknown system settings: [0476.29] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0476.29] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0476.29] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0476.29] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0476.29] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0476.29] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0476.29] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0476.29] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0476.29] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0476.29] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0476.29] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0476.29] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0476.29] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0476.29] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0476.29] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0476.29] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0476.29] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0476.29] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0476.29] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0476.29] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0476.29] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0476.29] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0476.29] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0476.29] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0476.29] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0476.29] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0476.29] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0476.30] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0476.30] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0476.30] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0476.30] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0476.30] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0476.30] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0476.30] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0476.30] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0476.30] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0476.30] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0476.30] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0476.30] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0476.30] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0476.30] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0476.30] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0476.30] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0476.30] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0476.30] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0476.30] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0476.30] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0476.30] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0476.30] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0476.30] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0476.30] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0476.30] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0476.30] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0476.30] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0476.30] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0476.30] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0476.30] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0476.30] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0476.30] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0476.30] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0476.30] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0476.30] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0476.30] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0476.30] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0476.30] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0476.30] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0476.30] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0476.30] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0476.30] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0476.30] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0476.30] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0476.30] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0476.30] ScriptLog: key: SHSecondaryLighting | value: True [0476.30] ScriptLog: SHSecondaryLightingTrue [0476.30] ScriptLog: key: MotionBlurPause | value: True [0476.30] ScriptLog: MotionBlurPauseTrue [0476.30] ScriptLog: key: MotionBlurSkinning | value: 1 [0476.30] ScriptLog: MotionBlurSkinning? 1 [0476.30] ScriptLog: key: FilteredDistortion | value: True [0476.30] ScriptLog: FilteredDistortionTrue [0476.30] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0476.30] ScriptLog: bAllowDownsampledTranslucencyFalse [0476.30] ScriptLog: key: FogVolumes | value: True [0476.30] ScriptLog: FogVolumesTrue [0476.30] ScriptLog: key: FloatingPointRenderTargets | value: True [0476.30] ScriptLog: FloatingPointRenderTargetsTrue [0476.30] ScriptLog: key: ShadowFilterQualityBias | value: 3 [0476.30] ScriptLog: ShadowFilterQualityBias? 3 [0476.30] ScriptLog: key: ShadowFadeResolution | value: 128 [0476.30] ScriptLog: ShadowFadeResolution? 128 [0476.30] ScriptLog: key: PreShadowFadeResolution | value: 16 [0476.30] ScriptLog: PreShadowFadeResolution? 16 [0476.30] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0476.30] ScriptLog: ShadowFadeExponent? 0.2500 [0476.30] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0476.30] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0476.30] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0476.30] ScriptLog: PreShadowResolutionFactor? 0.5000 [0476.30] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0476.30] ScriptLog: bAllowHardwareShadowFilteringFalse [0476.30] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0476.30] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0476.30] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0476.30] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0476.30] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0476.30] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0476.30] ScriptLog: bEnableForegroundSelfShadowingFalse [0476.30] ScriptLog: key: ShadowFilterRadius | value: 2 [0476.30] ScriptLog: ShadowFilterRadius? 2.0000 [0476.30] ScriptLog: key: ShadowDepthBias | value: 0.012 [0476.30] ScriptLog: ShadowDepthBias? 0.0120 [0476.30] ScriptLog: key: PerObjectShadowTransition | value: 60 [0476.30] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0476.30] ScriptLog: PerObjectShadowTransition? -1 [0476.30] ScriptLog: key: PerSceneShadowTransition | value: 600 [0476.30] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0476.30] ScriptLog: PerSceneShadowTransition? -1 [0476.30] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0476.30] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0476.30] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0476.30] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0476.30] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0476.30] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0476.30] ScriptLog: key: CSMMinimumFOV | value: 40 [0476.30] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0476.30] ScriptLog: CSMMinimumFOV? -1 [0476.30] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0476.30] ScriptLog: CSMFOVRoundFactor? 4.0000 [0476.30] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0476.30] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0476.30] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0476.30] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0476.30] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0476.30] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0476.30] ScriptLog: key: NumFracturedPartsScale | value: 1 [0476.30] ScriptLog: NumFracturedPartsScale? 1.0000 [0476.30] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0476.30] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0476.30] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0476.30] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0476.30] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0476.30] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0476.30] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0476.30] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0476.30] ScriptLog: key: HighPrecisionGBuffers | value: False [0476.30] ScriptLog: HighPrecisionGBuffersFalse [0476.30] ScriptLog: key: AllowSecondaryDisplays | value: False [0476.30] ScriptLog: AllowSecondaryDisplaysFalse [0476.30] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0476.30] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0476.30] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0476.30] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0476.30] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0476.30] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0476.30] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0476.30] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0476.30] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0476.30] ScriptLog: ApexDestructionMaxShapeCount? 0 [0476.30] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0476.30] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0476.30] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0476.30] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0476.30] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0476.30] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0476.30] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0476.30] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0476.30] ScriptLog: ApexDestructionSortByBenefitTrue [0476.30] ScriptLog: key: ApexGRBEnable | value: False [0476.30] ScriptLog: ApexGRBEnableFalse [0476.30] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0476.30] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0476.30] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0476.30] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0476.30] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0476.30] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0476.30] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0476.30] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0476.30] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0476.30] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0476.30] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0476.30] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0476.30] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0476.30] ScriptLog: ApexGRBSkinWidth? 0.0250 [0476.30] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0476.30] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0476.30] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0476.30] ScriptLog: bEnableParallelApexClothingFetchTrue [0476.30] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0476.30] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0476.30] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0476.30] ScriptLog: ApexClothingAllowAsyncCookingTrue [0476.30] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0476.30] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0476.30] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0476.30] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0476.34] Log: Listing all sound classes. [0476.34] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0476.34] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [0476.34] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [0476.34] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [0476.34] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [0476.34] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [0476.34] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [0476.34] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [0476.34] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0476.34] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [0476.34] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [0476.34] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [0476.34] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0476.34] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0476.34] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0476.34] Log: Class 'UnGrouped' has 188 resident sounds taking 37386.71 kb, and 94 real time sounds taking 2222.50 kb [0476.34] Log: 1161 total sounds in 16 classes [0476.34] Log: Int MaxMultiSamples set to 0 [0476.59] Log: Bool AmbientOcclusion set to 0 [0476.81] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0476.81] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0476.82] ScriptLog: dialogInstance Type? GFxClikWidget_25 [0476.82] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0478.77] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0510.85] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0514.82] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0514.94] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0517.63] ScriptLog: dialogInstance Type? GFxClikWidget_60 [0520.98] Log: Can't enable/disable directional lightmaps at run-time. [0521.09] Log: Current scalability system settings: [0521.09] Log: StaticDecals = FALSE (Whether to allow static decals.) [0521.09] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0521.09] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0521.09] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0521.09] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0521.09] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0521.09] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0521.09] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0521.09] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0521.09] Log: Bloom = FALSE (Whether to allow bloom.) [0521.09] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0521.09] Log: Distortion = FALSE (Whether to allow distortion.) [0521.09] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0521.09] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0521.09] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0521.09] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0521.09] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0521.09] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0521.09] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0521.09] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [0521.09] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0521.09] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0521.09] Log: MaxAnisotropy = 0 (Maximum level of anisotropy used.) [0521.09] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0521.09] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0521.09] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0521.09] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0521.09] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0521.09] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0521.09] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0521.09] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0521.09] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0521.09] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0521.09] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0521.09] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0521.09] ScriptLog: key: StaticDecals | value: False [0521.09] ScriptLog: StaticDecalsFalse [0521.09] ScriptLog: key: DynamicDecals | value: True [0521.09] ScriptLog: DynamicDecalsTrue [0521.09] ScriptLog: key: UnbatchedDecals | value: True [0521.09] ScriptLog: UnbatchedDecalsTrue [0521.09] ScriptLog: key: DecalCullDistanceScale | value: 1 [0521.09] ScriptLog: DecalCullDistanceScale? 1.0000 [0521.09] ScriptLog: key: DynamicShadows | value: False [0521.09] ScriptLog: DynamicShadowsFalse [0521.09] ScriptLog: key: LightEnvironmentShadows | value: False [0521.09] ScriptLog: LightEnvironmentShadowsFalse [0521.09] ScriptLog: key: MotionBlur | value: False [0521.09] ScriptLog: MotionBlurFalse [0521.09] ScriptLog: key: DepthOfField | value: False [0521.09] ScriptLog: DepthOfFieldFalse [0521.09] ScriptLog: key: AmbientOcclusion | value: False [0521.09] ScriptLog: AmbientOcclusionFalse [0521.09] ScriptLog: key: Bloom | value: False [0521.09] ScriptLog: BloomFalse [0521.09] ScriptLog: key: bAllowLightShafts | value: True [0521.09] ScriptLog: bAllowLightShaftsTrue [0521.09] ScriptLog: key: Distortion | value: False [0521.09] ScriptLog: DistortionFalse [0521.09] ScriptLog: key: DropParticleDistortion | value: False [0521.09] ScriptLog: DropParticleDistortionFalse [0521.09] ScriptLog: key: LensFlares | value: False [0521.09] ScriptLog: LensFlaresFalse [0521.09] ScriptLog: key: AllowRadialBlur | value: True [0521.09] ScriptLog: AllowRadialBlurTrue [0521.09] ScriptLog: key: bAllowSeparateTranslucency | value: False [0521.09] ScriptLog: bAllowSeparateTranslucencyFalse [0521.09] ScriptLog: key: bAllowPostprocessMLAA | value: False [0521.09] ScriptLog: bAllowPostprocessMLAAFalse [0521.09] ScriptLog: key: bAllowHighQualityMaterials | value: True [0521.09] ScriptLog: bAllowHighQualityMaterialsTrue [0521.09] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0521.09] ScriptLog: MaxFilterBlurSampleCount? 16 [0521.09] ScriptLog: key: SkeletalMeshLODBias | value: 3 [0521.09] ScriptLog: SkeletalMeshLODBias? 3 [0521.09] ScriptLog: key: DetailMode | value: 3 [0521.09] ScriptLog: DetailMode? 3 [0521.09] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0521.09] ScriptLog: MaxDrawDistanceScale? 1.0000 [0521.09] ScriptLog: key: MaxAnisotropy | value: 0 [0521.09] ScriptLog: MaxAnisotropy? 0 [0521.09] ScriptLog: key: bAllowD3D9MSAA | value: False [0521.09] ScriptLog: bAllowD3D9MSAAFalse [0521.09] ScriptLog: key: MinShadowResolution | value: 64 [0521.09] ScriptLog: MinShadowResolution? 64 [0521.09] ScriptLog: key: MinPreShadowResolution | value: 8 [0521.09] ScriptLog: MinPreShadowResolution? 8 [0521.09] ScriptLog: key: MaxShadowResolution | value: 1024 [0521.09] ScriptLog: MaxShadowResolution? 1024 [0521.09] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0521.09] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0521.09] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0521.09] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0521.09] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0521.09] ScriptLog: bEnableBranchingPCFShadowsFalse [0521.09] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0521.09] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0521.09] ScriptLog: key: bUseConservativeShadowBounds | value: False [0521.09] ScriptLog: bUseConservativeShadowBoundsFalse [0521.09] ScriptLog: key: bAllowFracturedDamage | value: True [0521.09] ScriptLog: bAllowFracturedDamageTrue [0521.09] ScriptLog: key: FractureCullDistanceScale | value: 1 [0521.09] ScriptLog: FractureCullDistanceScale? 1.0000 [0521.09] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0521.09] ScriptLog: bApexClothingAsyncFetchResultsFalse [0521.09] Log: Current preference system settings: [0521.09] Log: UseVsync = FALSE (Whether to use VSync or not.) [0521.09] Log: Fullscreen = TRUE (Fullscreen.) [0521.09] Log: ResX = 640 (Screen X resolution.) [0521.09] Log: ResY = 480 (Screen Y resolution.) [0521.09] ScriptLog: key: UseVsync | value: False [0521.09] ScriptLog: UseVsyncFalse [0521.09] ScriptLog: key: Fullscreen | value: True [0521.09] ScriptLog: FullscreenTrue [0521.09] ScriptLog: key: ResX | value: 640 [0521.09] ScriptLog: ResX? 640 [0521.09] ScriptLog: key: ResY | value: 480 [0521.09] ScriptLog: ResY? 480 [0521.09] Log: Current debug system settings: [0521.09] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0521.09] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0521.09] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0521.09] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0521.09] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0521.09] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0521.09] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0521.09] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0521.09] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0521.09] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0521.09] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0521.09] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0521.09] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [0521.09] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0521.09] Log: bAllowTemporalAA = FALSE (UKNOWN) [0521.09] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0521.09] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0521.09] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0521.09] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0521.09] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0521.09] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0521.09] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0521.09] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0521.09] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0521.09] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0521.09] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0521.09] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0521.09] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0521.09] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0521.09] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0521.09] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0521.09] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0521.09] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0521.09] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0521.09] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0521.09] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0521.09] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0521.09] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0521.09] ScriptLog: key: DynamicLights | value: False [0521.09] ScriptLog: DynamicLightsFalse [0521.09] ScriptLog: key: CompositeDynamicLights | value: True [0521.09] ScriptLog: CompositeDynamicLightsTrue [0521.09] ScriptLog: key: DirectionalLightmaps | value: True [0521.09] ScriptLog: DirectionalLightmapsTrue [0521.09] ScriptLog: key: SpeedTreeLeaves | value: False [0521.09] ScriptLog: SpeedTreeLeavesFalse [0521.09] ScriptLog: key: SpeedTreeFronds | value: False [0521.09] ScriptLog: SpeedTreeFrondsFalse [0521.09] ScriptLog: key: OnlyStreamInTextures | value: False [0521.09] ScriptLog: OnlyStreamInTexturesFalse [0521.09] ScriptLog: key: OneFrameThreadLag | value: True [0521.09] ScriptLog: OneFrameThreadLagTrue [0521.09] ScriptLog: key: UpscaleScreenPercentage | value: True [0521.09] ScriptLog: UpscaleScreenPercentageTrue [0521.09] ScriptLog: key: AllowOpenGL | value: False [0521.09] ScriptLog: AllowOpenGLFalse [0521.09] ScriptLog: key: AllowSubsurfaceScattering | value: True [0521.09] ScriptLog: AllowSubsurfaceScatteringTrue [0521.09] ScriptLog: key: AllowImageReflections | value: True [0521.09] ScriptLog: AllowImageReflectionsTrue [0521.09] ScriptLog: key: AllowImageReflectionShadowing | value: True [0521.09] ScriptLog: AllowImageReflectionShadowingTrue [0521.09] ScriptLog: key: ParticleLODBias | value: 3 [0521.09] ScriptLog: ParticleLODBias? 3 [0521.09] ScriptLog: key: MaxMultiSamples | value: 0 [0521.09] ScriptLog: MaxMultiSamples? 0 [0521.09] ScriptLog: key: bAllowTemporalAA | value: False [0521.09] ScriptLog: bAllowTemporalAAFalse [0521.09] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0521.09] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0521.09] ScriptLog: TemporalAA_MinDepth? -1 [0521.09] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0521.09] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0521.09] ScriptLog: key: ScreenPercentage | value: 100 [0521.09] ScriptLog: ScreenPercentage? 100.0000 [0521.09] Log: Current unknown system settings: [0521.09] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0521.09] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0521.09] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0521.09] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0521.09] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0521.09] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0521.09] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0521.09] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0521.09] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0521.09] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0521.09] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0521.09] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0521.09] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0521.09] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0521.09] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0521.09] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0521.09] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0521.09] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0521.09] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0521.09] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0521.09] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0521.09] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0521.09] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0521.09] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0521.09] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0521.09] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0521.09] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0521.09] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0521.09] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0521.09] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0521.09] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0521.09] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0521.09] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0521.09] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0521.09] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0521.09] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0521.09] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0521.09] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0521.09] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0521.09] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0521.09] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0521.09] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0521.09] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0521.09] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0521.09] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0521.09] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0521.09] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0521.09] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0521.09] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0521.09] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0521.09] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0521.09] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0521.09] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0521.09] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0521.09] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0521.09] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0521.09] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0521.09] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0521.09] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0521.09] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0521.09] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0521.09] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0521.09] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0521.09] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0521.09] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0521.09] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0521.09] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0521.09] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0521.09] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0521.09] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0521.09] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0521.09] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0521.09] ScriptLog: key: SHSecondaryLighting | value: True [0521.09] ScriptLog: SHSecondaryLightingTrue [0521.09] ScriptLog: key: MotionBlurPause | value: True [0521.09] ScriptLog: MotionBlurPauseTrue [0521.09] ScriptLog: key: MotionBlurSkinning | value: 1 [0521.09] ScriptLog: MotionBlurSkinning? 1 [0521.09] ScriptLog: key: FilteredDistortion | value: True [0521.09] ScriptLog: FilteredDistortionTrue [0521.09] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0521.09] ScriptLog: bAllowDownsampledTranslucencyFalse [0521.09] ScriptLog: key: FogVolumes | value: True [0521.09] ScriptLog: FogVolumesTrue [0521.09] ScriptLog: key: FloatingPointRenderTargets | value: True [0521.09] ScriptLog: FloatingPointRenderTargetsTrue [0521.09] ScriptLog: key: ShadowFilterQualityBias | value: 3 [0521.09] ScriptLog: ShadowFilterQualityBias? 3 [0521.09] ScriptLog: key: ShadowFadeResolution | value: 128 [0521.09] ScriptLog: ShadowFadeResolution? 128 [0521.09] ScriptLog: key: PreShadowFadeResolution | value: 16 [0521.09] ScriptLog: PreShadowFadeResolution? 16 [0521.09] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0521.09] ScriptLog: ShadowFadeExponent? 0.2500 [0521.09] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0521.09] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0521.09] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0521.09] ScriptLog: PreShadowResolutionFactor? 0.5000 [0521.09] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0521.09] ScriptLog: bAllowHardwareShadowFilteringFalse [0521.09] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0521.09] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0521.09] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0521.09] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0521.09] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0521.09] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0521.09] ScriptLog: bEnableForegroundSelfShadowingFalse [0521.09] ScriptLog: key: ShadowFilterRadius | value: 2 [0521.09] ScriptLog: ShadowFilterRadius? 2.0000 [0521.09] ScriptLog: key: ShadowDepthBias | value: 0.012 [0521.09] ScriptLog: ShadowDepthBias? 0.0120 [0521.09] ScriptLog: key: PerObjectShadowTransition | value: 60 [0521.09] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0521.09] ScriptLog: PerObjectShadowTransition? -1 [0521.09] ScriptLog: key: PerSceneShadowTransition | value: 600 [0521.09] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0521.09] ScriptLog: PerSceneShadowTransition? -1 [0521.09] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0521.09] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0521.09] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0521.09] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0521.09] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0521.09] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0521.09] ScriptLog: key: CSMMinimumFOV | value: 40 [0521.09] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0521.09] ScriptLog: CSMMinimumFOV? -1 [0521.09] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0521.09] ScriptLog: CSMFOVRoundFactor? 4.0000 [0521.09] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0521.09] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0521.09] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0521.09] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0521.09] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0521.09] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0521.09] ScriptLog: key: NumFracturedPartsScale | value: 1 [0521.09] ScriptLog: NumFracturedPartsScale? 1.0000 [0521.09] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0521.09] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0521.09] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0521.09] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0521.09] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0521.09] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0521.09] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0521.09] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0521.09] ScriptLog: key: HighPrecisionGBuffers | value: False [0521.09] ScriptLog: HighPrecisionGBuffersFalse [0521.09] ScriptLog: key: AllowSecondaryDisplays | value: False [0521.09] ScriptLog: AllowSecondaryDisplaysFalse [0521.09] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0521.09] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0521.09] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0521.09] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0521.09] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0521.09] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0521.09] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0521.09] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0521.09] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0521.09] ScriptLog: ApexDestructionMaxShapeCount? 0 [0521.09] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0521.09] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0521.09] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0521.09] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0521.09] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0521.09] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0521.09] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0521.09] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0521.09] ScriptLog: ApexDestructionSortByBenefitTrue [0521.09] ScriptLog: key: ApexGRBEnable | value: False [0521.09] ScriptLog: ApexGRBEnableFalse [0521.09] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0521.09] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0521.09] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0521.09] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0521.09] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0521.09] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0521.09] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0521.09] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0521.09] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0521.09] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0521.09] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0521.09] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0521.09] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0521.09] ScriptLog: ApexGRBSkinWidth? 0.0250 [0521.09] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0521.09] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0521.09] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0521.09] ScriptLog: bEnableParallelApexClothingFetchTrue [0521.09] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0521.09] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0521.09] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0521.09] ScriptLog: ApexClothingAllowAsyncCookingTrue [0521.09] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0521.09] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0521.09] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0521.09] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0521.14] Log: Listing all sound classes. [0521.14] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0521.14] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [0521.14] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [0521.14] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [0521.14] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [0521.14] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [0521.14] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [0521.14] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [0521.14] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0521.14] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [0521.14] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [0521.14] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [0521.14] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0521.14] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0521.14] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0521.14] Log: Class 'UnGrouped' has 187 resident sounds taking 36569.81 kb, and 94 real time sounds taking 2222.50 kb [0521.14] Log: 1160 total sounds in 16 classes [0521.14] Log: Int MaxMultiSamples set to 0 [0521.26] Log: Bool AmbientOcclusion set to 0 [0521.48] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0521.48] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0521.48] ScriptLog: dialogInstance Type? GFxClikWidget_61 [0521.48] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0527.31] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0530.05] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0534.44] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0535.95] ScriptLog: dialogInstance Type? GFxClikWidget_62 [0538.78] Log: Int MaxMultiSamples set to 0 [0538.97] Log: Bool UseVsync set to 0 [0539.06] Log: Bool MotionBlur set to 0 [0539.16] Log: Bool DynamicLights set to 0 [0539.25] Log: Bool DynamicShadows set to 0 [0539.44] Log: Int DetailMode set to 3 [0539.53] Log: Int SkeletalMeshLODBias set to 3 [0539.63] Log: Int ParticleLODBias set to 3 [0539.72] Log: Int ShadowFilterQualityBias set to 3 [0539.87] Log: Bool LightEnvironmentShadows set to 0 [0539.96] Log: Bool CompositeDynamicLights set to 1 [0540.05] Log: Bool DirectionalLightmaps set to 1 [0540.15] Log: Bool Bloom set to 0 [0540.24] Log: Bool DepthOfField set to 0 [0540.33] Log: Bool AmbientOcclusion set to 0 [0540.42] Log: Bool LensFlares set to 0 [0540.52] Log: Bool Distortion set to 0 [0540.62] Log: Bool DropParticleDistortion set to 0 [0540.71] Log: Bool SpeedTreeLeaves set to 0 [0540.80] Log: Bool SpeedTreeFronds set to 0 [0540.89] Log: Bool StaticDecals set to 0 [0540.99] Log: Bool DynamicDecals set to 1 [0541.11] Log: Bool OneFrameThreadLag set to 1 [0541.24] ScriptLog: dialogInstance Type? GFxClikWidget_63 [0541.24] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0542.33] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0556.63] ScriptLog: [GeminiOnlineService] Getting Data [0556.63] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [0556.76] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.143.141:0 [0556.82] ScriptLog: [GeminiLinkClient] Bound to port: 1098 [0556.82] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0556.94] ScriptLog: [GeminiLinkClient] TCP connection opened [0556.94] ScriptLog: [GeminiLinkClient] End TCP connection [0558.38] ScriptLog: [GeminiLinkClient] Server 1: NoAmmo.co.uk | #4 24/7 Islands [UK/EU]~94.23.240.82~7780~False~cnc-islands~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~38~40~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 2: [GER]SteelGuardians.co.uk~178.162.193.144~7777~False~cnc-goldrush~40;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~37~40~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 3: www.u-g-f.info [German]~78.46.50.104~7778~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~40~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 4: MPF Ren-X.com Slaughterhouse #1 [US]~69.162.64.92~7777~False~cnc-goldrush~40;7;30;True;30.0000;True;71;True;False;True;Open Beta 1~1~40~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 5: NoAmmo.co.uk | #5 24/7 Walls [UK/EU]~94.23.240.82~7781~False~cnc-walls_flying~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~30~40~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 6: barracuda.de.vc Server[GER]~178.203.45.88~7894~False~cnc-islands~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~8~32~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 7: [NL] LOLCAKES~94.103.150.195~7777~False~cnc-walls_flying~24;10;30;True;30.0000;True;120;True;False;False;Open Beta 1~14~24~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 8: Above Average - Canadian Server~64.56.130.150~1746~False~cnc-goldrush~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~12~32~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 9: myReaper's Nudelkueche #4 [DE/EU] [32Slots]~213.136.71.107~7781~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~29~32~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 10: NoAmmo.co.uk | #2 Rotation [UK/EU]~94.23.240.82~7778~False~cnc-goldrush~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~33~40~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 11: [UNRules] Ren-X Server~209.217.248.163~1337~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~24~32~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 12: A51-Zone.net Low Ping 24/7 All Maps AOW [NL]~5.255.68.55~1337~False~cnc-mesa_ii~20;7;30;False;30.0000;True;25;True;False;False;Open Beta 1~19~20~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 13: A51-Zone.net Low Ping 24/7 All Maps AOW [NL]~5.255.68.55~1337~False~cnc-mesa_ii~20;7;30;False;30.0000;True;25;True;False;False;Open Beta 1~19~20~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 14: Black-Cell.net - AOW~209.105.240.123~7777~False~cnc-islands~32;10;30;True;60.0000;True;40;True;False;False;Open Beta 1~16~32~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 15: myReaper's Whiskeylounge #2 [DE/EU] [32Slots]~213.136.71.107~7779~False~cnc-mesa_ii~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~25~32~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 16: myReaper's Weinkeller #3 [DE/EU] [32Slots]~213.136.71.107~7780~False~cnc-field~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~32~32~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 17: Rencorner.com Oceanic Server~220.233.219.2~7777~False~cnc-whiteout~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~30~32~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 18: [TP]ThePeopleClan.net AOW #1 [40-Slot] [US]~69.197.166.133~7777~False~cnc-field~40;7;30;True;30.0000;True;45;True;False;False;Open Beta 1~9~40~0~true [0558.38] ScriptLog: [GeminiLinkClient] Server 19: [GER|6#|-16P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~5.199.135.245~7779~False~cnc-goldrush~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~4~16~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 20: -[US-EAST]- RenX AOW Server 12v12~192.198.92.182~7777~False~cnc-field~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~24~24~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 21: [EU] Area54.eu - MiniAOW [Germany/Europe]~212.224.114.8~7777~False~cnc-walls_flying~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~24~24~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 22: NoAmmo.co.uk | #3 24/7 Field [UK/EU]~94.23.240.82~7779~False~cnc-field~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~40~40~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 23: #[NO LAG 32 PLYR 10 Vechlimit]~67.211.36.70~7777~False~cnc-islands~32;12;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 24: Gimp's server [CAN]~24.222.131.188~5138~False~cnc-mesa_ii~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~9~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 25: AteaMD Server~176.57.141.119~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~21~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 26: [EU] Area54.eu - BigAOW [Germany/Europe]~109.230.252.219~7777~False~cnc-walls_flying~40;10;30;True;30.0000;True;60;True;False;False;Open Beta 1~40~40~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 27: [GER] SCoRE Reunion~85.214.20.48~1337~True~cnc-mesa_ii~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 28: Accers Tech~208.126.94.145~1337~False~cnc-goldrush~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~24~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 29: The Furry Pound~192.99.5.129~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~40~40~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 30: [GER] SilverBullet Servers AOW~188.138.91.53~7777~False~cnc-field~32;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~23~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 31: Renegade X Server~144.92.64.134~666~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 32: www.u-g-f.info [German 32]~78.46.50.104~7777~False~cnc-field~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 33: [GER|5#|-16P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~91.194.84.36~7779~False~cnc-field~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~4~16~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 34: [GER|2#|-32P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~5.199.135.245~7777~False~cnc-lakeside~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~2~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 35: Renegade X Server~144.92.64.134~631~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 36: MPF Ren-X.com Slaughterhouse #2 [FR]~62.210.180.95~7777~False~cnc-goldrush~40;7;30;True;30.0000;True;71;True;False;True;Open Beta 1~0~40~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 37: SOBR Team Server (STCGC)~83.242.224.242~1337~False~cnc-whiteout~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 38: myReaper's Schnitzelbude #1 [DE/EU] [32Slots]~213.136.71.107~7777~False~cnc-walls_flying~32;14;30;True;30.0000;True;30;True;False;False;Open Beta 1~32~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 39: [Ownd]Renegade X Server~81.166.75.177~7771~False~cnc-mesa_ii~20;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~20~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 40: Rencorner.com TheKoSs2.org Classic AOW [US]~64.31.41.114~7786~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~32~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 41: Renegade X Server~91.227.62.12~15643~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 42: St0rm.net All Out War #1 [US]~198.27.67.57~7777~False~cnc-goldrush~40;14;60;True;30.0000;True;30;True;False;False;Open Beta 1~1~40~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 43: [TP]ThePeopleClan.net AOW #2 [32-Slot] [US]~69.197.166.134~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;45;True;False;False;Open Beta 1~0~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 44: [TP]ThePeopleClan.net Marathon [US]~69.197.166.132~7777~False~cnc-whiteout~40;7;30;True;30.0000;True;0;True;False;False;Open Beta 1~8~40~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 45: RenCorner.com Clanwars.cc Server #3 [US]~64.31.41.114~7780~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 46: RenCorner.com Clanwars.cc Server #4 [US]~64.31.41.114~7781~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 47: Hardcounter.com 32pl AOW [JTeK]~191.234.48.184~1337~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 48: [CA-East] CnCFPS AOW | www.cncfps.com~198.100.156.237~7782~False~cnc-field~32;7;30;True;30.0000;True;60;True;False;False;Open Beta 1~10~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 49: Kanaroo's RenX Server [DE/EU] [24 slots] [Steam]~85.114.142.252~7777~False~cnc-lakeside~24;7;30;True;30.0000;True;40;True;False;True;Open Beta 1~0~24~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 50: RenCorner.com Clanwars.cc Server #2 [US]~64.31.41.114~7779~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 51: RenCorner.com Clanwars.cc Server #1 [US]~64.31.41.114~7787~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 52: Rencorner.com Infantry Only Server [US]~64.31.41.114~7782~False~cnc-islands~20;0;30;True;30.0000;True;30;True;False;False;Open Beta 1~0~20~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 53: GunKata.net 32-Player AOW~74.91.127.66~7777~False~cnc-mesa_ii~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 54: Renegade X Server~5.146.171.136~9888~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 55: [GER]unfame.de Renegade X - by risen.eu~85.214.230.79~7777~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 56: Renegade X Server~144.92.64.134~4545~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 57: The Killing Crew #1 - USA East~74.91.112.99~7676~False~cnc-goldrush~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 58: Renegade X Server~144.92.64.134~8282~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 59: Renegade X Server~49.189.45.32~1337~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 60: NoAmmo.co.uk | #6 24/7 LakeSide [UK/EU]~94.23.240.82~7782~False~cnc-lakeside~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 61: St0rm.net All Out War #2 [US]~198.27.67.57~8777~False~cnc-mesa_ii~40;14;50;True;30.0000;True;60;True;False;False;Open Beta 1~0~40~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 62: [TRCU]WarField Gamng-solutions.com~31.25.103.20~7787~False~cnc-islands~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~24~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 63: Volcom's h2ouse of Clanwar's [US]~64.31.41.114~7777~True~cnc-mesa_ii~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 64: Renegade X Server~37.4.130.228~1337~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 65: Owmes Renegade X Server~87.151.161.37~7777~False~RenX-FrontEndMap~10;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~10~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 66: St0rm.net Marathon AOW #2 [US]~198.27.67.57~6777~False~cnc-islands~40;21;80;True;30.0000;True;999;True;False;False;Open Beta 1~0~40~0~true [0558.39] ScriptLog: [GeminiLinkClient] Server 67: St0rm.net Marathon AOW #1 [US]~198.27.67.57~9777~False~cnc-islands~40;21;50;True;30.0000;True;180;True;False;False;Open Beta 1~0~40~0~true [0558.39] ScriptLog: [GeminiLinkClient] TCP connection closed [0559.51] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0559.61] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0563.38] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 94.23.240.82:7780 [0563.38] ScriptLog: <> [0563.40] Init: WinSock: Socket queue 32768 / 32768 [0567.23] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 94.23.240.82:7780 [0567.23] ScriptLog: <> [0567.23] Init: WinSock: Socket queue 32768 / 32768 [0567.93] Log: LoadMap: 94.23.240.82:7780/cnc-islands?Name=Bondmaster?Team=1?game=RenX_Game.Rx_Game [0568.13] Log: --- LOADING MOVIE START --- [0568.48] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0568.50] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0568.50] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0568.50] ScriptWarning: Player start not found, failed to restart player Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0568.50] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0568.50] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0568.50] Rx: PLAYER: "Bondmaster"<256> disconnected [0568.77] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 94.23.240.82:7780 02/27/14 18:12:46 [0568.77] Exit: TcpNetDriver_0 shut down [0598.03] Warning: Warning, Failed to compile Material Instance cnc-islands.LandscapeMaterialInstanceConstant_57 with Base M_Landscape for platform PC-D3D-SM3, Default Material will be used in game. [0610.95] Log: Primary PhysX scene will be in software. [0610.95] Log: Creating Primary PhysX Scene. [0611.43] Log: Bringing World cnc-islands.TheWorld up for play (90) at 2014.02.27-18.13.29 [0611.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0611.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0611.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0611.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0611.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0611.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0611.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0611.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0611.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0611.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0611.64] Log: Bringing up level for play took: 1.252265 [0611.66] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0611.66] Warning: Warning, Failed to find object 'Class None.' [0611.66] Log: PlayerController class for the pending level is PlayerController [0611.66] Log: ########### Finished loading level: 43.735783 seconds [0612.30] Log: Save=512.288852 [0612.30] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [0619.06] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0619.06] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0619.24] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0619.24] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0628.46] Log: --- LOADING MOVIE TIME: 1:00 min --- [0628.58] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0628.58] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0628.61] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0628.61] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0628.67] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0628.67] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0628.71] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0628.71] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0628.76] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0628.76] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0628.80] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0628.80] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0628.85] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0628.85] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0628.89] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0628.89] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0628.94] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0628.94] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0628.99] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0628.99] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0629.03] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0629.03] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0629.09] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0629.09] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0629.12] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0629.12] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0629.14] Log: Failed; returning to Entry [0629.18] Log: LoadMap: RenX-FrontEndMap?failed?Name=Bondmaster?Team=1 [0629.20] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0629.20] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-islands.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0629.20] Log: --- LOADING MOVIE START --- [0630.03] NetComeGo: Close TcpNetDriver_1 TcpipConnection_1 94.23.240.82:7780 02/27/14 18:13:47 [0630.96] Exit: TcpNetDriver_1 shut down [0634.57] Log: Game class is 'Rx_Game' [0634.76] Log: Primary PhysX scene will be in software. [0634.76] Log: Creating Primary PhysX Scene. [0634.77] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.02.27-18.13.52 [0634.89] ScriptLog: GDI:0.0000 [0634.89] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0634.89] ScriptLog: Nod:0.0000 [0635.35] Log: Bringing up level for play took: 0.781922 [0635.35] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0635.35] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0635.39] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0635.39] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0635.39] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0635.39] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0635.39] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0635.39] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0635.43] Error: Can't start an online game that hasn't been created [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0635.43] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0635.43] ScriptLog: START MATCH [0635.50] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0635.50] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0635.55] Rx: PLAYER: "Bondmaster"<258> entered from [0635.55] Log: ########### Finished loading level: 6.370048 seconds [0635.57] Log: Flushing async loaders. [0640.60] Log: Flushed async loaders. [0640.76] ScriptLog: (UTGameViewportClient_0) UTGameViewportClient::None:NotifyConnectionError Message:'Your connection to the host has been lost.' Title:'Connection Lost' [0640.76] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [0640.76] ScriptLog: ------ QUIT TO MAIN MENU -------- [0640.81] ScriptLog: SWITCHEROO THE HUD Rx_Game [0640.81] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0640.92] Log: Current scalability system settings: [0640.92] Log: StaticDecals = FALSE (Whether to allow static decals.) [0640.92] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0640.92] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0640.92] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0640.92] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0640.92] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0640.92] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0640.92] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0640.92] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0640.92] Log: Bloom = FALSE (Whether to allow bloom.) [0640.92] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0640.92] Log: Distortion = FALSE (Whether to allow distortion.) [0640.92] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0640.92] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0640.92] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0640.92] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0640.92] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0640.92] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0640.92] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0640.92] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [0640.92] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0640.92] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0640.92] Log: MaxAnisotropy = 0 (Maximum level of anisotropy used.) [0640.92] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0640.92] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0640.92] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0640.92] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0640.92] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0640.92] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0640.92] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0640.92] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0640.92] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0640.92] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0640.92] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0640.92] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0640.92] ScriptLog: key: StaticDecals | value: False [0640.92] ScriptLog: StaticDecalsFalse [0640.92] ScriptLog: key: DynamicDecals | value: True [0640.92] ScriptLog: DynamicDecalsTrue [0640.92] ScriptLog: key: UnbatchedDecals | value: True [0640.92] ScriptLog: UnbatchedDecalsTrue [0640.92] ScriptLog: key: DecalCullDistanceScale | value: 1 [0640.92] ScriptLog: DecalCullDistanceScale? 1.0000 [0640.92] ScriptLog: key: DynamicShadows | value: False [0640.92] ScriptLog: DynamicShadowsFalse [0640.92] ScriptLog: key: LightEnvironmentShadows | value: False [0640.92] ScriptLog: LightEnvironmentShadowsFalse [0640.92] ScriptLog: key: MotionBlur | value: False [0640.92] ScriptLog: MotionBlurFalse [0640.92] ScriptLog: key: DepthOfField | value: False [0640.92] ScriptLog: DepthOfFieldFalse [0640.92] ScriptLog: key: AmbientOcclusion | value: False [0640.92] ScriptLog: AmbientOcclusionFalse [0640.92] ScriptLog: key: Bloom | value: False [0640.92] ScriptLog: BloomFalse [0640.92] ScriptLog: key: bAllowLightShafts | value: True [0640.92] ScriptLog: bAllowLightShaftsTrue [0640.92] ScriptLog: key: Distortion | value: False [0640.92] ScriptLog: DistortionFalse [0640.92] ScriptLog: key: DropParticleDistortion | value: False [0640.92] ScriptLog: DropParticleDistortionFalse [0640.92] ScriptLog: key: LensFlares | value: False [0640.92] ScriptLog: LensFlaresFalse [0640.92] ScriptLog: key: AllowRadialBlur | value: True [0640.92] ScriptLog: AllowRadialBlurTrue [0640.92] ScriptLog: key: bAllowSeparateTranslucency | value: False [0640.92] ScriptLog: bAllowSeparateTranslucencyFalse [0640.92] ScriptLog: key: bAllowPostprocessMLAA | value: False [0640.92] ScriptLog: bAllowPostprocessMLAAFalse [0640.92] ScriptLog: key: bAllowHighQualityMaterials | value: True [0640.92] ScriptLog: bAllowHighQualityMaterialsTrue [0640.92] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0640.92] ScriptLog: MaxFilterBlurSampleCount? 16 [0640.92] ScriptLog: key: SkeletalMeshLODBias | value: 3 [0640.92] ScriptLog: SkeletalMeshLODBias? 3 [0640.92] ScriptLog: key: DetailMode | value: 3 [0640.92] ScriptLog: DetailMode? 3 [0640.92] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0640.92] ScriptLog: MaxDrawDistanceScale? 1.0000 [0640.92] ScriptLog: key: MaxAnisotropy | value: 0 [0640.92] ScriptLog: MaxAnisotropy? 0 [0640.92] ScriptLog: key: bAllowD3D9MSAA | value: False [0640.92] ScriptLog: bAllowD3D9MSAAFalse [0640.92] ScriptLog: key: MinShadowResolution | value: 64 [0640.92] ScriptLog: MinShadowResolution? 64 [0640.92] ScriptLog: key: MinPreShadowResolution | value: 8 [0640.92] ScriptLog: MinPreShadowResolution? 8 [0640.92] ScriptLog: key: MaxShadowResolution | value: 1024 [0640.92] ScriptLog: MaxShadowResolution? 1024 [0640.92] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0640.92] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0640.92] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0640.92] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0640.92] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0640.92] ScriptLog: bEnableBranchingPCFShadowsFalse [0640.92] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0640.92] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0640.92] ScriptLog: key: bUseConservativeShadowBounds | value: False [0640.92] ScriptLog: bUseConservativeShadowBoundsFalse [0640.92] ScriptLog: key: bAllowFracturedDamage | value: True [0640.92] ScriptLog: bAllowFracturedDamageTrue [0640.92] ScriptLog: key: FractureCullDistanceScale | value: 1 [0640.92] ScriptLog: FractureCullDistanceScale? 1.0000 [0640.92] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0640.92] ScriptLog: bApexClothingAsyncFetchResultsFalse [0640.92] Log: Current preference system settings: [0640.92] Log: UseVsync = FALSE (Whether to use VSync or not.) [0640.92] Log: Fullscreen = TRUE (Fullscreen.) [0640.92] Log: ResX = 640 (Screen X resolution.) [0640.92] Log: ResY = 480 (Screen Y resolution.) [0640.92] ScriptLog: key: UseVsync | value: False [0640.92] ScriptLog: UseVsyncFalse [0640.92] ScriptLog: key: Fullscreen | value: True [0640.92] ScriptLog: FullscreenTrue [0640.92] ScriptLog: key: ResX | value: 640 [0640.92] ScriptLog: ResX? 640 [0640.92] ScriptLog: key: ResY | value: 480 [0640.92] ScriptLog: ResY? 480 [0640.92] Log: Current debug system settings: [0640.92] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0640.92] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0640.92] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0640.92] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0640.92] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0640.92] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0640.92] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0640.92] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0640.92] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0640.92] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0640.92] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0640.92] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0640.92] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [0640.92] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0640.92] Log: bAllowTemporalAA = FALSE (UKNOWN) [0640.92] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0640.92] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0640.92] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0640.92] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0640.92] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0640.92] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0640.92] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0640.92] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0640.92] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0640.92] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0640.92] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0640.92] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0640.92] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0640.92] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0640.92] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0640.92] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0640.92] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0640.92] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0640.92] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0640.92] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0640.92] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0640.92] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0640.92] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0640.92] ScriptLog: key: DynamicLights | value: False [0640.92] ScriptLog: DynamicLightsFalse [0640.92] ScriptLog: key: CompositeDynamicLights | value: True [0640.92] ScriptLog: CompositeDynamicLightsTrue [0640.92] ScriptLog: key: DirectionalLightmaps | value: True [0640.92] ScriptLog: DirectionalLightmapsTrue [0640.92] ScriptLog: key: SpeedTreeLeaves | value: False [0640.92] ScriptLog: SpeedTreeLeavesFalse [0640.92] ScriptLog: key: SpeedTreeFronds | value: False [0640.92] ScriptLog: SpeedTreeFrondsFalse [0640.92] ScriptLog: key: OnlyStreamInTextures | value: False [0640.92] ScriptLog: OnlyStreamInTexturesFalse [0640.92] ScriptLog: key: OneFrameThreadLag | value: True [0640.92] ScriptLog: OneFrameThreadLagTrue [0640.92] ScriptLog: key: UpscaleScreenPercentage | value: True [0640.92] ScriptLog: UpscaleScreenPercentageTrue [0640.92] ScriptLog: key: AllowOpenGL | value: False [0640.92] ScriptLog: AllowOpenGLFalse [0640.92] ScriptLog: key: AllowSubsurfaceScattering | value: True [0640.92] ScriptLog: AllowSubsurfaceScatteringTrue [0640.92] ScriptLog: key: AllowImageReflections | value: True [0640.92] ScriptLog: AllowImageReflectionsTrue [0640.92] ScriptLog: key: AllowImageReflectionShadowing | value: True [0640.92] ScriptLog: AllowImageReflectionShadowingTrue [0640.92] ScriptLog: key: ParticleLODBias | value: 3 [0640.92] ScriptLog: ParticleLODBias? 3 [0640.92] ScriptLog: key: MaxMultiSamples | value: 0 [0640.92] ScriptLog: MaxMultiSamples? 0 [0640.92] ScriptLog: key: bAllowTemporalAA | value: False [0640.92] ScriptLog: bAllowTemporalAAFalse [0640.92] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0640.92] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0640.92] ScriptLog: TemporalAA_MinDepth? -1 [0640.92] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0640.92] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0640.92] ScriptLog: key: ScreenPercentage | value: 100 [0640.92] ScriptLog: ScreenPercentage? 100.0000 [0640.92] Log: Current unknown system settings: [0640.92] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0640.92] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0640.92] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0640.92] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0640.92] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0640.92] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0640.92] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0640.92] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0640.92] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0640.92] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0640.92] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0640.92] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0640.92] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0640.92] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0640.92] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0640.92] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0640.92] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0640.92] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0640.92] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0640.92] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0640.92] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0640.92] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0640.92] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0640.92] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0640.92] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0640.92] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0640.92] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0640.92] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0640.92] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0640.92] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0640.92] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0640.92] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0640.92] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0640.92] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0640.92] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0640.92] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0640.92] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0640.92] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0640.92] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0640.92] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0640.92] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0640.92] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0640.92] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0640.92] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0640.92] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0640.92] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0640.92] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0640.92] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0640.92] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0640.92] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0640.92] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0640.92] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0640.92] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0640.92] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0640.92] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0640.92] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0640.92] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0640.92] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0640.92] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0640.92] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0640.92] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0640.92] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0640.92] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0640.92] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0640.92] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0640.92] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0640.92] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0640.92] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0640.92] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0640.92] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0640.92] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0640.92] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0640.92] ScriptLog: key: SHSecondaryLighting | value: True [0640.92] ScriptLog: SHSecondaryLightingTrue [0640.92] ScriptLog: key: MotionBlurPause | value: True [0640.92] ScriptLog: MotionBlurPauseTrue [0640.92] ScriptLog: key: MotionBlurSkinning | value: 1 [0640.92] ScriptLog: MotionBlurSkinning? 1 [0640.92] ScriptLog: key: FilteredDistortion | value: True [0640.92] ScriptLog: FilteredDistortionTrue [0640.92] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0640.92] ScriptLog: bAllowDownsampledTranslucencyFalse [0640.92] ScriptLog: key: FogVolumes | value: True [0640.92] ScriptLog: FogVolumesTrue [0640.92] ScriptLog: key: FloatingPointRenderTargets | value: True [0640.92] ScriptLog: FloatingPointRenderTargetsTrue [0640.92] ScriptLog: key: ShadowFilterQualityBias | value: 3 [0640.92] ScriptLog: ShadowFilterQualityBias? 3 [0640.92] ScriptLog: key: ShadowFadeResolution | value: 128 [0640.92] ScriptLog: ShadowFadeResolution? 128 [0640.92] ScriptLog: key: PreShadowFadeResolution | value: 16 [0640.92] ScriptLog: PreShadowFadeResolution? 16 [0640.92] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0640.92] ScriptLog: ShadowFadeExponent? 0.2500 [0640.92] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0640.92] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0640.92] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0640.92] ScriptLog: PreShadowResolutionFactor? 0.5000 [0640.92] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0640.92] ScriptLog: bAllowHardwareShadowFilteringFalse [0640.92] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0640.92] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0640.92] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0640.92] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0640.92] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0640.92] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0640.92] ScriptLog: bEnableForegroundSelfShadowingFalse [0640.92] ScriptLog: key: ShadowFilterRadius | value: 2 [0640.92] ScriptLog: ShadowFilterRadius? 2.0000 [0640.92] ScriptLog: key: ShadowDepthBias | value: 0.012 [0640.92] ScriptLog: ShadowDepthBias? 0.0120 [0640.92] ScriptLog: key: PerObjectShadowTransition | value: 60 [0640.92] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0640.92] ScriptLog: PerObjectShadowTransition? -1 [0640.92] ScriptLog: key: PerSceneShadowTransition | value: 600 [0640.92] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0640.92] ScriptLog: PerSceneShadowTransition? -1 [0640.92] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0640.92] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0640.92] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0640.92] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0640.92] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0640.92] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0640.92] ScriptLog: key: CSMMinimumFOV | value: 40 [0640.92] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0640.92] ScriptLog: CSMMinimumFOV? -1 [0640.92] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0640.92] ScriptLog: CSMFOVRoundFactor? 4.0000 [0640.92] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0640.92] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0640.92] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0640.92] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0640.92] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0640.92] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0640.92] ScriptLog: key: NumFracturedPartsScale | value: 1 [0640.92] ScriptLog: NumFracturedPartsScale? 1.0000 [0640.92] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0640.92] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0640.92] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0640.92] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0640.92] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0640.92] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0640.92] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0640.92] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0640.92] ScriptLog: key: HighPrecisionGBuffers | value: False [0640.92] ScriptLog: HighPrecisionGBuffersFalse [0640.92] ScriptLog: key: AllowSecondaryDisplays | value: False [0640.92] ScriptLog: AllowSecondaryDisplaysFalse [0640.92] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0640.92] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0640.92] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0640.92] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0640.92] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0640.92] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0640.92] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0640.92] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0640.92] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0640.92] ScriptLog: ApexDestructionMaxShapeCount? 0 [0640.92] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0640.92] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0640.92] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0640.92] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0640.92] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0640.92] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0640.92] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0640.92] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0640.92] ScriptLog: ApexDestructionSortByBenefitTrue [0640.92] ScriptLog: key: ApexGRBEnable | value: False [0640.92] ScriptLog: ApexGRBEnableFalse [0640.92] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0640.92] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0640.92] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0640.92] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0640.92] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0640.92] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0640.92] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0640.92] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0640.92] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0640.92] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0640.92] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0640.92] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0640.92] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0640.92] ScriptLog: ApexGRBSkinWidth? 0.0250 [0640.92] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0640.92] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0640.92] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0640.92] ScriptLog: bEnableParallelApexClothingFetchTrue [0640.92] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0640.92] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0640.92] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0640.92] ScriptLog: ApexClothingAllowAsyncCookingTrue [0640.92] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0640.92] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0640.92] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0640.92] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0641.00] Log: Listing all sound classes. [0641.00] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0641.00] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [0641.00] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [0641.00] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [0641.00] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [0641.00] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [0641.00] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [0641.00] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [0641.00] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0641.00] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [0641.00] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [0641.00] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [0641.00] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0641.00] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0641.00] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0641.00] Log: Class 'UnGrouped' has 187 resident sounds taking 36569.81 kb, and 94 real time sounds taking 2222.50 kb [0641.00] Log: 1160 total sounds in 16 classes [0641.07] Log: Bool AmbientOcclusion set to 0 [0642.20] ScriptLog: <> [0642.20] Log: Failed; returning to Entry [0642.25] Log: LoadMap: RenX-FrontEndMap?closed?Name=Bondmaster?Team=1 [0642.28] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0642.82] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0642.85] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0642.85] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0642.85] ScriptWarning: Player start not found, failed to restart player Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0642.85] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0642.85] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0642.85] Rx: PLAYER: "Bondmaster"<258> disconnected [0646.18] Log: Game class is 'Rx_Game' [0646.32] Log: Primary PhysX scene will be in software. [0646.32] Log: Creating Primary PhysX Scene. [0646.34] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.02.27-18.14.04 [0646.46] ScriptLog: GDI:0.0000 [0646.46] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0646.46] ScriptLog: Nod:0.0000 [0646.47] Log: Bringing up level for play took: 0.288411 [0646.47] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0646.47] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0646.51] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0646.51] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_2 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0646.51] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_2 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0646.51] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0646.53] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0646.53] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0646.55] Error: Can't start an online game that hasn't been created [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0646.55] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0646.55] ScriptLog: START MATCH [0646.62] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0646.62] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0646.69] Rx: PLAYER: "Bondmaster"<260> entered from [0646.69] Log: ########### Finished loading level: 4.448460 seconds [0646.74] Log: Flushing async loaders. [0648.97] Log: Flushed async loaders. [0649.58] ScriptLog: SWITCHEROO THE HUD Rx_Game [0649.58] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0649.61] Log: Current scalability system settings: [0649.61] Log: StaticDecals = FALSE (Whether to allow static decals.) [0649.61] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0649.61] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0649.61] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0649.61] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0649.61] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0649.61] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0649.61] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0649.61] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0649.61] Log: Bloom = FALSE (Whether to allow bloom.) [0649.61] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0649.61] Log: Distortion = FALSE (Whether to allow distortion.) [0649.61] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0649.61] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0649.61] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0649.61] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0649.61] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0649.61] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0649.61] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0649.61] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [0649.61] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0649.61] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0649.61] Log: MaxAnisotropy = 0 (Maximum level of anisotropy used.) [0649.61] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0649.61] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0649.61] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0649.61] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0649.61] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0649.61] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0649.61] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0649.61] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0649.61] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0649.61] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0649.61] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0649.61] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0649.61] ScriptLog: key: StaticDecals | value: False [0649.61] ScriptLog: StaticDecalsFalse [0649.61] ScriptLog: key: DynamicDecals | value: True [0649.61] ScriptLog: DynamicDecalsTrue [0649.61] ScriptLog: key: UnbatchedDecals | value: True [0649.61] ScriptLog: UnbatchedDecalsTrue [0649.61] ScriptLog: key: DecalCullDistanceScale | value: 1 [0649.61] ScriptLog: DecalCullDistanceScale? 1.0000 [0649.61] ScriptLog: key: DynamicShadows | value: False [0649.61] ScriptLog: DynamicShadowsFalse [0649.61] ScriptLog: key: LightEnvironmentShadows | value: False [0649.61] ScriptLog: LightEnvironmentShadowsFalse [0649.61] ScriptLog: key: MotionBlur | value: False [0649.61] ScriptLog: MotionBlurFalse [0649.61] ScriptLog: key: DepthOfField | value: False [0649.61] ScriptLog: DepthOfFieldFalse [0649.61] ScriptLog: key: AmbientOcclusion | value: False [0649.61] ScriptLog: AmbientOcclusionFalse [0649.61] ScriptLog: key: Bloom | value: False [0649.61] ScriptLog: BloomFalse [0649.61] ScriptLog: key: bAllowLightShafts | value: True [0649.61] ScriptLog: bAllowLightShaftsTrue [0649.61] ScriptLog: key: Distortion | value: False [0649.61] ScriptLog: DistortionFalse [0649.61] ScriptLog: key: DropParticleDistortion | value: False [0649.61] ScriptLog: DropParticleDistortionFalse [0649.61] ScriptLog: key: LensFlares | value: False [0649.61] ScriptLog: LensFlaresFalse [0649.61] ScriptLog: key: AllowRadialBlur | value: True [0649.61] ScriptLog: AllowRadialBlurTrue [0649.61] ScriptLog: key: bAllowSeparateTranslucency | value: False [0649.61] ScriptLog: bAllowSeparateTranslucencyFalse [0649.61] ScriptLog: key: bAllowPostprocessMLAA | value: False [0649.61] ScriptLog: bAllowPostprocessMLAAFalse [0649.61] ScriptLog: key: bAllowHighQualityMaterials | value: True [0649.61] ScriptLog: bAllowHighQualityMaterialsTrue [0649.61] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0649.61] ScriptLog: MaxFilterBlurSampleCount? 16 [0649.61] ScriptLog: key: SkeletalMeshLODBias | value: 3 [0649.61] ScriptLog: SkeletalMeshLODBias? 3 [0649.61] ScriptLog: key: DetailMode | value: 3 [0649.61] ScriptLog: DetailMode? 3 [0649.61] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0649.61] ScriptLog: MaxDrawDistanceScale? 1.0000 [0649.61] ScriptLog: key: MaxAnisotropy | value: 0 [0649.61] ScriptLog: MaxAnisotropy? 0 [0649.61] ScriptLog: key: bAllowD3D9MSAA | value: False [0649.61] ScriptLog: bAllowD3D9MSAAFalse [0649.61] ScriptLog: key: MinShadowResolution | value: 64 [0649.61] ScriptLog: MinShadowResolution? 64 [0649.61] ScriptLog: key: MinPreShadowResolution | value: 8 [0649.61] ScriptLog: MinPreShadowResolution? 8 [0649.61] ScriptLog: key: MaxShadowResolution | value: 1024 [0649.61] ScriptLog: MaxShadowResolution? 1024 [0649.61] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0649.61] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0649.61] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0649.61] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0649.61] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0649.61] ScriptLog: bEnableBranchingPCFShadowsFalse [0649.61] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0649.61] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0649.61] ScriptLog: key: bUseConservativeShadowBounds | value: False [0649.61] ScriptLog: bUseConservativeShadowBoundsFalse [0649.61] ScriptLog: key: bAllowFracturedDamage | value: True [0649.61] ScriptLog: bAllowFracturedDamageTrue [0649.61] ScriptLog: key: FractureCullDistanceScale | value: 1 [0649.61] ScriptLog: FractureCullDistanceScale? 1.0000 [0649.61] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0649.61] ScriptLog: bApexClothingAsyncFetchResultsFalse [0649.61] Log: Current preference system settings: [0649.61] Log: UseVsync = FALSE (Whether to use VSync or not.) [0649.61] Log: Fullscreen = TRUE (Fullscreen.) [0649.61] Log: ResX = 640 (Screen X resolution.) [0649.61] Log: ResY = 480 (Screen Y resolution.) [0649.61] ScriptLog: key: UseVsync | value: False [0649.61] ScriptLog: UseVsyncFalse [0649.61] ScriptLog: key: Fullscreen | value: True [0649.61] ScriptLog: FullscreenTrue [0649.61] ScriptLog: key: ResX | value: 640 [0649.61] ScriptLog: ResX? 640 [0649.61] ScriptLog: key: ResY | value: 480 [0649.61] ScriptLog: ResY? 480 [0649.61] Log: Current debug system settings: [0649.61] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0649.61] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0649.61] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0649.61] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0649.61] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0649.61] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0649.61] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0649.61] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0649.61] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0649.61] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0649.61] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0649.61] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0649.61] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [0649.61] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0649.61] Log: bAllowTemporalAA = FALSE (UKNOWN) [0649.61] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0649.61] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0649.61] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0649.61] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0649.61] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0649.61] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0649.61] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0649.61] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0649.61] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0649.61] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0649.61] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0649.61] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0649.61] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0649.61] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0649.61] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0649.61] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0649.61] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0649.61] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0649.61] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0649.61] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0649.61] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0649.61] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0649.61] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0649.61] ScriptLog: key: DynamicLights | value: False [0649.61] ScriptLog: DynamicLightsFalse [0649.61] ScriptLog: key: CompositeDynamicLights | value: True [0649.61] ScriptLog: CompositeDynamicLightsTrue [0649.61] ScriptLog: key: DirectionalLightmaps | value: True [0649.61] ScriptLog: DirectionalLightmapsTrue [0649.61] ScriptLog: key: SpeedTreeLeaves | value: False [0649.61] ScriptLog: SpeedTreeLeavesFalse [0649.61] ScriptLog: key: SpeedTreeFronds | value: False [0649.61] ScriptLog: SpeedTreeFrondsFalse [0649.61] ScriptLog: key: OnlyStreamInTextures | value: False [0649.61] ScriptLog: OnlyStreamInTexturesFalse [0649.61] ScriptLog: key: OneFrameThreadLag | value: True [0649.61] ScriptLog: OneFrameThreadLagTrue [0649.61] ScriptLog: key: UpscaleScreenPercentage | value: True [0649.61] ScriptLog: UpscaleScreenPercentageTrue [0649.62] ScriptLog: key: AllowOpenGL | value: False [0649.62] ScriptLog: AllowOpenGLFalse [0649.62] ScriptLog: key: AllowSubsurfaceScattering | value: True [0649.62] ScriptLog: AllowSubsurfaceScatteringTrue [0649.62] ScriptLog: key: AllowImageReflections | value: True [0649.62] ScriptLog: AllowImageReflectionsTrue [0649.62] ScriptLog: key: AllowImageReflectionShadowing | value: True [0649.62] ScriptLog: AllowImageReflectionShadowingTrue [0649.62] ScriptLog: key: ParticleLODBias | value: 3 [0649.62] ScriptLog: ParticleLODBias? 3 [0649.62] ScriptLog: key: MaxMultiSamples | value: 0 [0649.62] ScriptLog: MaxMultiSamples? 0 [0649.62] ScriptLog: key: bAllowTemporalAA | value: False [0649.62] ScriptLog: bAllowTemporalAAFalse [0649.62] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0649.62] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0649.62] ScriptLog: TemporalAA_MinDepth? -1 [0649.62] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0649.62] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0649.62] ScriptLog: key: ScreenPercentage | value: 100 [0649.62] ScriptLog: ScreenPercentage? 100.0000 [0649.62] Log: Current unknown system settings: [0649.62] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0649.62] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0649.62] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0649.62] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0649.62] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0649.62] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0649.62] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0649.62] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0649.62] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0649.62] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0649.62] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0649.62] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0649.62] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0649.62] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0649.62] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0649.62] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0649.62] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0649.62] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0649.62] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0649.62] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0649.62] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0649.62] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0649.62] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0649.62] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0649.62] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0649.62] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0649.62] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0649.62] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0649.62] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0649.62] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0649.62] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0649.62] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0649.62] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0649.62] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0649.62] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0649.62] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0649.62] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0649.62] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0649.62] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0649.62] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0649.62] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0649.62] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0649.62] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0649.62] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0649.62] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0649.62] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0649.62] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0649.62] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0649.62] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0649.62] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0649.62] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0649.62] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0649.62] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0649.62] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0649.62] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0649.62] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0649.62] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0649.62] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0649.62] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0649.62] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0649.62] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0649.62] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0649.62] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0649.62] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0649.62] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0649.62] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0649.62] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0649.62] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0649.62] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0649.62] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0649.62] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0649.62] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0649.62] ScriptLog: key: SHSecondaryLighting | value: True [0649.62] ScriptLog: SHSecondaryLightingTrue [0649.62] ScriptLog: key: MotionBlurPause | value: True [0649.62] ScriptLog: MotionBlurPauseTrue [0649.62] ScriptLog: key: MotionBlurSkinning | value: 1 [0649.62] ScriptLog: MotionBlurSkinning? 1 [0649.62] ScriptLog: key: FilteredDistortion | value: True [0649.62] ScriptLog: FilteredDistortionTrue [0649.62] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0649.62] ScriptLog: bAllowDownsampledTranslucencyFalse [0649.62] ScriptLog: key: FogVolumes | value: True [0649.62] ScriptLog: FogVolumesTrue [0649.62] ScriptLog: key: FloatingPointRenderTargets | value: True [0649.62] ScriptLog: FloatingPointRenderTargetsTrue [0649.62] ScriptLog: key: ShadowFilterQualityBias | value: 3 [0649.62] ScriptLog: ShadowFilterQualityBias? 3 [0649.62] ScriptLog: key: ShadowFadeResolution | value: 128 [0649.62] ScriptLog: ShadowFadeResolution? 128 [0649.62] ScriptLog: key: PreShadowFadeResolution | value: 16 [0649.62] ScriptLog: PreShadowFadeResolution? 16 [0649.62] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0649.62] ScriptLog: ShadowFadeExponent? 0.2500 [0649.62] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0649.62] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0649.62] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0649.62] ScriptLog: PreShadowResolutionFactor? 0.5000 [0649.62] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0649.62] ScriptLog: bAllowHardwareShadowFilteringFalse [0649.62] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0649.62] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0649.62] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0649.62] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0649.62] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0649.62] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0649.62] ScriptLog: bEnableForegroundSelfShadowingFalse [0649.62] ScriptLog: key: ShadowFilterRadius | value: 2 [0649.62] ScriptLog: ShadowFilterRadius? 2.0000 [0649.62] ScriptLog: key: ShadowDepthBias | value: 0.012 [0649.62] ScriptLog: ShadowDepthBias? 0.0120 [0649.62] ScriptLog: key: PerObjectShadowTransition | value: 60 [0649.62] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0649.62] ScriptLog: PerObjectShadowTransition? -1 [0649.62] ScriptLog: key: PerSceneShadowTransition | value: 600 [0649.62] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0649.62] ScriptLog: PerSceneShadowTransition? -1 [0649.62] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0649.62] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0649.62] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0649.62] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0649.62] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0649.62] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0649.62] ScriptLog: key: CSMMinimumFOV | value: 40 [0649.62] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0649.62] ScriptLog: CSMMinimumFOV? -1 [0649.62] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0649.62] ScriptLog: CSMFOVRoundFactor? 4.0000 [0649.62] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0649.62] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0649.62] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0649.62] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0649.62] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0649.62] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0649.62] ScriptLog: key: NumFracturedPartsScale | value: 1 [0649.62] ScriptLog: NumFracturedPartsScale? 1.0000 [0649.62] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0649.62] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0649.62] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0649.62] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0649.62] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0649.62] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0649.62] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0649.62] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0649.62] ScriptLog: key: HighPrecisionGBuffers | value: False [0649.62] ScriptLog: HighPrecisionGBuffersFalse [0649.62] ScriptLog: key: AllowSecondaryDisplays | value: False [0649.62] ScriptLog: AllowSecondaryDisplaysFalse [0649.62] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0649.62] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0649.62] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0649.62] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0649.62] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0649.62] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0649.62] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0649.62] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0649.62] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0649.62] ScriptLog: ApexDestructionMaxShapeCount? 0 [0649.62] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0649.62] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0649.62] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0649.62] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0649.62] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0649.62] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0649.62] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0649.62] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0649.62] ScriptLog: ApexDestructionSortByBenefitTrue [0649.62] ScriptLog: key: ApexGRBEnable | value: False [0649.62] ScriptLog: ApexGRBEnableFalse [0649.62] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0649.62] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0649.62] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0649.62] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0649.62] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0649.62] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0649.62] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0649.62] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0649.62] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0649.62] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0649.62] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0649.62] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0649.62] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0649.62] ScriptLog: ApexGRBSkinWidth? 0.0250 [0649.62] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0649.62] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0649.62] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0649.62] ScriptLog: bEnableParallelApexClothingFetchTrue [0649.62] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0649.62] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0649.62] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0649.62] ScriptLog: ApexClothingAllowAsyncCookingTrue [0649.62] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0649.62] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0649.62] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0649.62] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0649.66] Log: Listing all sound classes. [0649.66] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0649.66] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [0649.66] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [0649.66] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [0649.66] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [0649.66] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [0649.66] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [0649.66] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [0649.66] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0649.66] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [0649.66] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [0649.66] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [0649.66] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0649.66] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0649.66] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0649.66] Log: Class 'UnGrouped' has 187 resident sounds taking 36569.81 kb, and 94 real time sounds taking 2222.50 kb [0649.66] Log: 1160 total sounds in 16 classes [0649.69] Log: Bool AmbientOcclusion set to 0 [0650.00] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0650.02] Log: --- LOADING MOVIE TIME: 20.8 sec --- [0651.94] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0654.14] Log: DumpAvailableResolutions [0654.14] Log: 640x480 [0654.14] Log: 640x480 [0654.14] Log: 640x480 [0654.14] Log: 800x600 [0654.14] Log: 800x600 [0654.14] Log: 800x600 [0654.14] Log: 1024x768 [0654.14] Log: 1024x768 [0654.14] Log: 1024x768 [0654.14] Log: 1152x864 [0654.14] Log: 1280x960 [0654.14] Log: 1280x1024 [0654.14] Log: 1280x1024 [0654.14] Log: 800x600 [0655.90] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0657.23] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0657.32] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0666.10] ScriptLog: dialogInstance Type? GFxClikWidget_153 [0667.88] Log: Int MaxMultiSamples set to 0 [0668.08] Log: Bool UseVsync set to 0 [0668.17] Log: Bool MotionBlur set to 0 [0668.27] Log: Bool DynamicLights set to 0 [0668.38] Log: Bool DynamicShadows set to 0 [0668.60] Log: Int DetailMode set to 3 [0668.71] Log: Int SkeletalMeshLODBias set to 3 [0668.82] Log: Int ParticleLODBias set to 3 [0668.93] Log: Int ShadowFilterQualityBias set to 3 [0669.09] Log: Bool LightEnvironmentShadows set to 0 [0669.20] Log: Bool CompositeDynamicLights set to 1 [0669.29] Log: Bool DirectionalLightmaps set to 1 [0669.39] Log: Bool Bloom set to 0 [0669.48] Log: Bool DepthOfField set to 0 [0669.58] Log: Bool AmbientOcclusion set to 0 [0669.70] Log: Bool LensFlares set to 0 [0669.80] Log: Bool Distortion set to 0 [0669.90] Log: Bool DropParticleDistortion set to 0 [0670.02] Log: Bool SpeedTreeLeaves set to 0 [0670.13] Log: Bool SpeedTreeFronds set to 0 [0670.28] Log: Bool StaticDecals set to 0 [0670.42] Log: Bool DynamicDecals set to 1 [0670.66] Log: Bool OneFrameThreadLag set to 1 [0670.82] ScriptLog: dialogInstance Type? GFxClikWidget_154 [0670.82] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0672.26] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0674.22] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0676.65] ScriptLog: [GeminiOnlineService] Getting Data [0676.65] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [0676.70] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.143.141:0 [0676.70] ScriptLog: [GeminiLinkClient] Bound to port: 1103 [0676.71] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0676.75] ScriptLog: [GeminiLinkClient] TCP connection opened [0676.76] ScriptLog: [GeminiLinkClient] End TCP connection [0677.58] ScriptLog: [GeminiLinkClient] Server 1: [EU] Area54.eu - BigAOW [Germany/Europe]~109.230.252.219~7777~False~cnc-walls_flying~40;10;30;True;30.0000;True;60;True;False;False;Open Beta 1~38~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 2: A51-Zone.net Low Ping 24/7 All Maps AOW [NL]~5.255.68.55~1337~False~cnc-field~20;7;30;False;30.0000;True;25;True;False;False;Open Beta 1~17~20~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 3: A51-Zone.net Low Ping 24/7 All Maps AOW [NL]~5.255.68.55~1337~False~cnc-field~20;7;30;False;30.0000;True;25;True;False;False;Open Beta 1~17~20~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 4: myReaper's Schnitzelbude #1 [DE/EU] [32Slots]~213.136.71.107~7777~False~cnc-walls_flying~32;14;30;True;30.0000;True;30;True;False;False;Open Beta 1~32~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 5: Black-Cell.net - AOW~209.105.240.123~7777~False~cnc-islands~32;10;30;True;60.0000;True;40;True;False;False;Open Beta 1~19~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 6: [UNRules] Ren-X Server~209.217.248.163~1337~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~30~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 7: [TP]ThePeopleClan.net AOW #1 [40-Slot] [US]~69.197.166.133~7777~False~cnc-field~40;7;30;True;30.0000;True;45;True;False;False;Open Beta 1~10~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 8: MPF Ren-X.com Slaughterhouse #1 [US]~69.162.64.92~7777~False~cnc-goldrush~40;7;30;True;30.0000;True;71;True;False;True;Open Beta 1~0~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 9: [TP]ThePeopleClan.net Marathon [US]~69.197.166.132~7777~False~cnc-whiteout~40;7;30;True;30.0000;True;0;True;False;False;Open Beta 1~11~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 10: AteaMD Server~176.57.141.119~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~26~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 11: [GER]SteelGuardians.co.uk~178.162.193.144~7777~False~cnc-goldrush~40;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~40~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 12: [GER] SilverBullet Servers AOW~188.138.91.53~7777~False~cnc-field~32;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~20~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 13: NoAmmo.co.uk | #2 Rotation [UK/EU]~94.23.240.82~7778~False~cnc-goldrush~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~36~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 14: NoAmmo.co.uk | #3 24/7 Field [UK/EU]~94.23.240.82~7779~False~cnc-field~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~39~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 15: [GER|6#|-16P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~5.199.135.245~7779~False~cnc-goldrush~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~16~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 16: [GER|5#|-16P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~91.194.84.36~7779~False~cnc-field~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~5~16~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 17: barracuda.de.vc Server[GER]~178.203.45.88~7894~False~cnc-islands~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~8~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 18: NoAmmo.co.uk | #5 24/7 Walls [UK/EU]~94.23.240.82~7781~False~cnc-walls_flying~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~37~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 19: [NL] LOLCAKES~94.103.150.195~7777~False~cnc-walls_flying~24;10;30;True;30.0000;True;120;True;False;False;Open Beta 1~7~24~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 20: #[NO LAG 32 PLYR 10 Vechlimit]~67.211.36.70~7777~False~cnc-islands~32;12;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 21: Rencorner.com TheKoSs2.org Classic AOW [US]~64.31.41.114~7786~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~32~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 22: Above Average - Canadian Server~64.56.130.150~1746~False~cnc-islands~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~4~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 23: -[US-EAST]- RenX AOW Server 12v12~192.198.92.182~7777~False~cnc-field~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~23~24~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 24: The Furry Pound~192.99.5.129~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~39~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 25: myReaper's Weinkeller #3 [DE/EU] [32Slots]~213.136.71.107~7780~False~cnc-field~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~31~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 26: Rencorner.com Oceanic Server~220.233.219.2~7777~False~cnc-whiteout~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~29~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 27: [GER|2#|-32P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~5.199.135.245~7777~False~cnc-lakeside~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 28: myReaper's Nudelkueche #4 [DE/EU] [32Slots]~213.136.71.107~7781~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~31~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 29: www.u-g-f.info [German]~78.46.50.104~7778~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~2~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 30: NoAmmo.co.uk | #4 24/7 Islands [UK/EU]~94.23.240.82~7780~False~cnc-islands~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~40~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 31: myReaper's Whiskeylounge #2 [DE/EU] [32Slots]~213.136.71.107~7779~False~cnc-mesa_ii~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~24~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 32: GunKata.net 32-Player AOW~74.91.127.66~7777~False~cnc-lakeside~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 33: [EU] Area54.eu - MiniAOW [Germany/Europe]~212.224.114.8~7777~False~cnc-walls_flying~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~24~24~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 34: Gimp's server [CAN]~24.222.131.188~5138~False~cnc-mesa_ii~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~10~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 35: [GER] SCoRE Reunion~85.214.20.48~1337~True~cnc-mesa_ii~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 36: Accers Tech~208.126.94.145~1337~False~cnc-goldrush~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~24~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 37: Renegade X Server~144.92.64.134~666~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 38: www.u-g-f.info [German 32]~78.46.50.104~7777~False~cnc-field~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 39: Renegade X Server~144.92.64.134~631~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 40: MPF Ren-X.com Slaughterhouse #2 [FR]~62.210.180.95~7777~False~cnc-goldrush~40;7;30;True;30.0000;True;71;True;False;True;Open Beta 1~0~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 41: SOBR Team Server (STCGC)~83.242.224.242~1337~False~cnc-whiteout~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 42: [Ownd]Renegade X Server~81.166.75.177~7771~False~cnc-mesa_ii~20;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~20~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 43: Renegade X Server~91.227.62.12~15643~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 44: St0rm.net All Out War #1 [US]~198.27.67.57~7777~False~cnc-goldrush~40;14;60;True;30.0000;True;30;True;False;False;Open Beta 1~1~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 45: [TP]ThePeopleClan.net AOW #2 [32-Slot] [US]~69.197.166.134~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;45;True;False;False;Open Beta 1~0~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 46: RenCorner.com Clanwars.cc Server #3 [US]~64.31.41.114~7780~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 47: RenCorner.com Clanwars.cc Server #4 [US]~64.31.41.114~7781~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 48: Hardcounter.com 32pl AOW [JTeK]~191.234.48.184~1337~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 49: [CA-East] CnCFPS AOW | www.cncfps.com~198.100.156.237~7782~False~cnc-field~32;7;30;True;30.0000;True;60;True;False;False;Open Beta 1~10~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 50: Kanaroo's RenX Server [DE/EU] [24 slots] [Steam]~85.114.142.252~7777~False~cnc-lakeside~24;7;30;True;30.0000;True;40;True;False;True;Open Beta 1~0~24~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 51: RenCorner.com Clanwars.cc Server #2 [US]~64.31.41.114~7779~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 52: RenCorner.com Clanwars.cc Server #1 [US]~64.31.41.114~7787~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 53: Rencorner.com Infantry Only Server [US]~64.31.41.114~7782~False~cnc-islands~20;0;30;True;30.0000;True;30;True;False;False;Open Beta 1~0~20~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 54: Renegade X Server~5.146.171.136~9888~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 55: [GER]unfame.de Renegade X - by risen.eu~85.214.230.79~7777~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 56: Renegade X Server~144.92.64.134~4545~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 57: The Killing Crew #1 - USA East~74.91.112.99~7676~False~cnc-goldrush~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 58: Renegade X Server~144.92.64.134~8282~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 59: Renegade X Server~49.189.45.32~1337~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 60: NoAmmo.co.uk | #6 24/7 LakeSide [UK/EU]~94.23.240.82~7782~False~cnc-lakeside~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 61: St0rm.net All Out War #2 [US]~198.27.67.57~8777~False~cnc-mesa_ii~40;14;50;True;30.0000;True;60;True;False;False;Open Beta 1~0~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 62: [TRCU]WarField Gamng-solutions.com~31.25.103.20~7787~False~cnc-islands~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~24~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 63: Volcom's h2ouse of Clanwar's [US]~64.31.41.114~7777~True~cnc-mesa_ii~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 64: Renegade X Server~37.4.130.228~1337~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 65: Owmes Renegade X Server~87.151.161.37~7777~False~RenX-FrontEndMap~10;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~10~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 66: St0rm.net Marathon AOW #2 [US]~198.27.67.57~6777~False~cnc-islands~40;21;80;True;30.0000;True;999;True;False;False;Open Beta 1~0~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] Server 67: St0rm.net Marathon AOW #1 [US]~198.27.67.57~9777~False~cnc-islands~40;21;50;True;30.0000;True;180;True;False;False;Open Beta 1~0~40~0~true [0677.58] ScriptLog: [GeminiLinkClient] TCP connection closed [0680.88] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0680.97] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0682.55] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0682.59] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0684.55] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 109.230.252.219:7777 [0684.55] ScriptLog: <> [0684.55] Init: WinSock: Socket queue 32768 / 32768 [0684.93] Log: LoadMap: 109.230.252.219/cnc-walls_flying?Name=Bondmaster?Team=1?game=RenX_Game.Rx_Game [0684.96] Log: --- LOADING MOVIE START --- [0685.18] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0685.19] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0685.19] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0685.19] ScriptWarning: Player start not found, failed to restart player Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0685.19] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0685.19] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0685.19] Rx: PLAYER: "Bondmaster"<260> disconnected [0698.89] Log: Primary PhysX scene will be in software. [0698.89] Log: Creating Primary PhysX Scene. [0700.03] Log: Bringing World cnc-walls_flying.TheWorld up for play (90) at 2014.02.27-18.14.57 [0700.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0700.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0700.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0700.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0700.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0700.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0700.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0700.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0700.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0700.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0700.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0700.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0700.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0700.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0700.25] Log: Bringing up level for play took: 1.865444 [0700.25] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0700.25] Warning: Warning, Failed to find object 'Class None.' [0700.25] Log: PlayerController class for the pending level is PlayerController [0700.25] Log: ########### Finished loading level: 15.322423 seconds [0700.33] Log: Failed; returning to Entry [0700.41] Log: LoadMap: RenX-FrontEndMap?failed?Name=Bondmaster?Team=1 [0701.56] NetComeGo: Close TcpNetDriver_2 TcpipConnection_2 109.230.252.219:7777 02/27/14 18:14:59 [0701.99] Exit: TcpNetDriver_2 shut down [0705.01] Log: Game class is 'Rx_Game' [0705.17] Log: Primary PhysX scene will be in software. [0705.17] Log: Creating Primary PhysX Scene. [0705.17] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.02.27-18.15.02 [0705.29] ScriptLog: GDI:0.0000 [0705.29] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0705.29] ScriptLog: Nod:0.0000 [0705.29] Log: Bringing up level for play took: 0.283197 [0705.29] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0705.29] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0705.33] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0705.33] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_3 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0705.34] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_3 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0705.34] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0705.34] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0705.34] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0705.37] Error: Can't start an online game that hasn't been created [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0705.37] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0705.37] ScriptLog: START MATCH [0705.44] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0705.44] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0705.46] Rx: PLAYER: "Bondmaster"<262> entered from [0705.46] Log: ########### Finished loading level: 5.050558 seconds [0705.49] Log: Flushing async loaders. [0710.59] Log: Flushed async loaders. [0710.74] ScriptLog: (UTGameViewportClient_0) UTGameViewportClient::None:NotifyConnectionError Message:'Your connection to the host has been lost.' Title:'Connection Lost' [0710.74] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [0710.74] ScriptLog: ------ QUIT TO MAIN MENU -------- [0710.79] ScriptLog: SWITCHEROO THE HUD Rx_Game [0710.79] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0710.87] Log: Current scalability system settings: [0710.87] Log: StaticDecals = FALSE (Whether to allow static decals.) [0710.87] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0710.87] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0710.87] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0710.87] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0710.87] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0710.87] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0710.87] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0710.87] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0710.87] Log: Bloom = FALSE (Whether to allow bloom.) [0710.87] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0710.87] Log: Distortion = FALSE (Whether to allow distortion.) [0710.87] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0710.87] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0710.87] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0710.87] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0710.87] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0710.87] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0710.87] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0710.87] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [0710.87] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0710.87] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0710.87] Log: MaxAnisotropy = 0 (Maximum level of anisotropy used.) [0710.87] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0710.87] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0710.87] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0710.87] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0710.87] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0710.87] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0710.87] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0710.87] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0710.87] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0710.87] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0710.87] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0710.87] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0710.87] ScriptLog: key: StaticDecals | value: False [0710.87] ScriptLog: StaticDecalsFalse [0710.87] ScriptLog: key: DynamicDecals | value: True [0710.87] ScriptLog: DynamicDecalsTrue [0710.89] ScriptLog: key: UnbatchedDecals | value: True [0710.89] ScriptLog: UnbatchedDecalsTrue [0710.89] ScriptLog: key: DecalCullDistanceScale | value: 1 [0710.89] ScriptLog: DecalCullDistanceScale? 1.0000 [0710.89] ScriptLog: key: DynamicShadows | value: False [0710.89] ScriptLog: DynamicShadowsFalse [0710.89] ScriptLog: key: LightEnvironmentShadows | value: False [0710.89] ScriptLog: LightEnvironmentShadowsFalse [0710.89] ScriptLog: key: MotionBlur | value: False [0710.89] ScriptLog: MotionBlurFalse [0710.89] ScriptLog: key: DepthOfField | value: False [0710.89] ScriptLog: DepthOfFieldFalse [0710.89] ScriptLog: key: AmbientOcclusion | value: False [0710.89] ScriptLog: AmbientOcclusionFalse [0710.90] ScriptLog: key: Bloom | value: False [0710.90] ScriptLog: BloomFalse [0710.90] ScriptLog: key: bAllowLightShafts | value: True [0710.90] ScriptLog: bAllowLightShaftsTrue [0710.90] ScriptLog: key: Distortion | value: False [0710.90] ScriptLog: DistortionFalse [0710.90] ScriptLog: key: DropParticleDistortion | value: False [0710.90] ScriptLog: DropParticleDistortionFalse [0710.90] ScriptLog: key: LensFlares | value: False [0710.90] ScriptLog: LensFlaresFalse [0710.90] ScriptLog: key: AllowRadialBlur | value: True [0710.90] ScriptLog: AllowRadialBlurTrue [0710.90] ScriptLog: key: bAllowSeparateTranslucency | value: False [0710.90] ScriptLog: bAllowSeparateTranslucencyFalse [0710.90] ScriptLog: key: bAllowPostprocessMLAA | value: False [0710.90] ScriptLog: bAllowPostprocessMLAAFalse [0710.90] ScriptLog: key: bAllowHighQualityMaterials | value: True [0710.90] ScriptLog: bAllowHighQualityMaterialsTrue [0710.90] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0710.90] ScriptLog: MaxFilterBlurSampleCount? 16 [0710.90] ScriptLog: key: SkeletalMeshLODBias | value: 3 [0710.90] ScriptLog: SkeletalMeshLODBias? 3 [0710.90] ScriptLog: key: DetailMode | value: 3 [0710.90] ScriptLog: DetailMode? 3 [0710.90] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0710.90] ScriptLog: MaxDrawDistanceScale? 1.0000 [0710.90] ScriptLog: key: MaxAnisotropy | value: 0 [0710.90] ScriptLog: MaxAnisotropy? 0 [0710.90] ScriptLog: key: bAllowD3D9MSAA | value: False [0710.90] ScriptLog: bAllowD3D9MSAAFalse [0710.90] ScriptLog: key: MinShadowResolution | value: 64 [0710.90] ScriptLog: MinShadowResolution? 64 [0710.90] ScriptLog: key: MinPreShadowResolution | value: 8 [0710.90] ScriptLog: MinPreShadowResolution? 8 [0710.90] ScriptLog: key: MaxShadowResolution | value: 1024 [0710.90] ScriptLog: MaxShadowResolution? 1024 [0710.90] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0710.90] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0710.90] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0710.90] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0710.90] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0710.90] ScriptLog: bEnableBranchingPCFShadowsFalse [0710.90] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0710.90] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0710.90] ScriptLog: key: bUseConservativeShadowBounds | value: False [0710.90] ScriptLog: bUseConservativeShadowBoundsFalse [0710.90] ScriptLog: key: bAllowFracturedDamage | value: True [0710.90] ScriptLog: bAllowFracturedDamageTrue [0710.90] ScriptLog: key: FractureCullDistanceScale | value: 1 [0710.90] ScriptLog: FractureCullDistanceScale? 1.0000 [0710.90] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0710.90] ScriptLog: bApexClothingAsyncFetchResultsFalse [0710.90] Log: Current preference system settings: [0710.90] Log: UseVsync = FALSE (Whether to use VSync or not.) [0710.90] Log: Fullscreen = TRUE (Fullscreen.) [0710.90] Log: ResX = 800 (Screen X resolution.) [0710.90] Log: ResY = 600 (Screen Y resolution.) [0710.90] ScriptLog: key: UseVsync | value: False [0710.90] ScriptLog: UseVsyncFalse [0710.90] ScriptLog: key: Fullscreen | value: True [0710.90] ScriptLog: FullscreenTrue [0710.90] ScriptLog: key: ResX | value: 800 [0710.90] ScriptLog: ResX? 800 [0710.90] ScriptLog: key: ResY | value: 600 [0710.90] ScriptLog: ResY? 600 [0710.90] Log: Current debug system settings: [0710.90] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0710.90] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0710.90] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0710.90] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0710.90] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0710.90] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0710.90] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0710.90] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0710.90] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0710.90] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0710.90] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0710.90] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0710.90] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [0710.90] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0710.90] Log: bAllowTemporalAA = FALSE (UKNOWN) [0710.90] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0710.90] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0710.90] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0710.90] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0710.90] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0710.90] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0710.90] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0710.90] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0710.90] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0710.90] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0710.90] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0710.90] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0710.90] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0710.90] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0710.90] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0710.90] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0710.90] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0710.90] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0710.90] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0710.90] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0710.90] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0710.90] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0710.90] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0710.90] ScriptLog: key: DynamicLights | value: False [0710.90] ScriptLog: DynamicLightsFalse [0710.90] ScriptLog: key: CompositeDynamicLights | value: True [0710.90] ScriptLog: CompositeDynamicLightsTrue [0710.90] ScriptLog: key: DirectionalLightmaps | value: True [0710.90] ScriptLog: DirectionalLightmapsTrue [0710.90] ScriptLog: key: SpeedTreeLeaves | value: False [0710.90] ScriptLog: SpeedTreeLeavesFalse [0710.90] ScriptLog: key: SpeedTreeFronds | value: False [0710.90] ScriptLog: SpeedTreeFrondsFalse [0710.90] ScriptLog: key: OnlyStreamInTextures | value: False [0710.90] ScriptLog: OnlyStreamInTexturesFalse [0710.90] ScriptLog: key: OneFrameThreadLag | value: True [0710.90] ScriptLog: OneFrameThreadLagTrue [0710.90] ScriptLog: key: UpscaleScreenPercentage | value: True [0710.90] ScriptLog: UpscaleScreenPercentageTrue [0710.90] ScriptLog: key: AllowOpenGL | value: False [0710.90] ScriptLog: AllowOpenGLFalse [0710.90] ScriptLog: key: AllowSubsurfaceScattering | value: True [0710.90] ScriptLog: AllowSubsurfaceScatteringTrue [0710.90] ScriptLog: key: AllowImageReflections | value: True [0710.90] ScriptLog: AllowImageReflectionsTrue [0710.90] ScriptLog: key: AllowImageReflectionShadowing | value: True [0710.90] ScriptLog: AllowImageReflectionShadowingTrue [0710.90] ScriptLog: key: ParticleLODBias | value: 3 [0710.90] ScriptLog: ParticleLODBias? 3 [0710.90] ScriptLog: key: MaxMultiSamples | value: 0 [0710.90] ScriptLog: MaxMultiSamples? 0 [0710.90] ScriptLog: key: bAllowTemporalAA | value: False [0710.90] ScriptLog: bAllowTemporalAAFalse [0710.90] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0710.90] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0710.90] ScriptLog: TemporalAA_MinDepth? -1 [0710.90] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0710.90] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0710.90] ScriptLog: key: ScreenPercentage | value: 100 [0710.90] ScriptLog: ScreenPercentage? 100.0000 [0710.90] Log: Current unknown system settings: [0710.90] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0710.90] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0710.90] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0710.90] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0710.90] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0710.90] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0710.90] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0710.90] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0710.90] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0710.90] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0710.90] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0710.90] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0710.90] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0710.90] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0710.90] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0710.90] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0710.90] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0710.90] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0710.90] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0710.90] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0710.90] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0710.90] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0710.90] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0710.90] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0710.90] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0710.90] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0710.90] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0710.90] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0710.90] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0710.90] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0710.90] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0710.90] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0710.90] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0710.90] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0710.90] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0710.90] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0710.90] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0710.90] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0710.90] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0710.90] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0710.90] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0710.90] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0710.90] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0710.90] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0710.90] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0710.90] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0710.90] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0710.90] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0710.90] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0710.90] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0710.90] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0710.90] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0710.90] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0710.90] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0710.90] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0710.90] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0710.90] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0710.90] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0710.90] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0710.90] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0710.90] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0710.90] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0710.90] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0710.90] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0710.90] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0710.90] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0710.90] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0710.90] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0710.90] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0710.90] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0710.90] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0710.90] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0710.90] ScriptLog: key: SHSecondaryLighting | value: True [0710.90] ScriptLog: SHSecondaryLightingTrue [0710.90] ScriptLog: key: MotionBlurPause | value: True [0710.90] ScriptLog: MotionBlurPauseTrue [0710.90] ScriptLog: key: MotionBlurSkinning | value: 1 [0710.90] ScriptLog: MotionBlurSkinning? 1 [0710.90] ScriptLog: key: FilteredDistortion | value: True [0710.90] ScriptLog: FilteredDistortionTrue [0710.90] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0710.90] ScriptLog: bAllowDownsampledTranslucencyFalse [0710.90] ScriptLog: key: FogVolumes | value: True [0710.90] ScriptLog: FogVolumesTrue [0710.90] ScriptLog: key: FloatingPointRenderTargets | value: True [0710.90] ScriptLog: FloatingPointRenderTargetsTrue [0710.90] ScriptLog: key: ShadowFilterQualityBias | value: 3 [0710.90] ScriptLog: ShadowFilterQualityBias? 3 [0710.90] ScriptLog: key: ShadowFadeResolution | value: 128 [0710.90] ScriptLog: ShadowFadeResolution? 128 [0710.90] ScriptLog: key: PreShadowFadeResolution | value: 16 [0710.90] ScriptLog: PreShadowFadeResolution? 16 [0710.90] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0710.90] ScriptLog: ShadowFadeExponent? 0.2500 [0710.90] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0710.90] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0710.90] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0710.90] ScriptLog: PreShadowResolutionFactor? 0.5000 [0710.90] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0710.90] ScriptLog: bAllowHardwareShadowFilteringFalse [0710.90] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0710.90] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0710.90] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0710.90] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0710.90] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0710.90] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0710.90] ScriptLog: bEnableForegroundSelfShadowingFalse [0710.90] ScriptLog: key: ShadowFilterRadius | value: 2 [0710.90] ScriptLog: ShadowFilterRadius? 2.0000 [0710.90] ScriptLog: key: ShadowDepthBias | value: 0.012 [0710.90] ScriptLog: ShadowDepthBias? 0.0120 [0710.90] ScriptLog: key: PerObjectShadowTransition | value: 60 [0710.90] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0710.90] ScriptLog: PerObjectShadowTransition? -1 [0710.90] ScriptLog: key: PerSceneShadowTransition | value: 600 [0710.90] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0710.90] ScriptLog: PerSceneShadowTransition? -1 [0710.90] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0710.90] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0710.90] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0710.90] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0710.90] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0710.90] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0710.90] ScriptLog: key: CSMMinimumFOV | value: 40 [0710.90] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0710.90] ScriptLog: CSMMinimumFOV? -1 [0710.90] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0710.90] ScriptLog: CSMFOVRoundFactor? 4.0000 [0710.90] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0710.90] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0710.90] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0710.90] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0710.90] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0710.90] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0710.90] ScriptLog: key: NumFracturedPartsScale | value: 1 [0710.90] ScriptLog: NumFracturedPartsScale? 1.0000 [0710.90] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0710.90] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0710.90] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0710.90] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0710.90] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0710.90] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0710.90] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0710.90] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0710.90] ScriptLog: key: HighPrecisionGBuffers | value: False [0710.90] ScriptLog: HighPrecisionGBuffersFalse [0710.90] ScriptLog: key: AllowSecondaryDisplays | value: False [0710.90] ScriptLog: AllowSecondaryDisplaysFalse [0710.90] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0710.90] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0710.90] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0710.90] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0710.90] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0710.90] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0710.90] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0710.90] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0710.90] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0710.90] ScriptLog: ApexDestructionMaxShapeCount? 0 [0710.90] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0710.90] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0710.90] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0710.90] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0710.90] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0710.90] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0710.90] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0710.90] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0710.90] ScriptLog: ApexDestructionSortByBenefitTrue [0710.90] ScriptLog: key: ApexGRBEnable | value: False [0710.90] ScriptLog: ApexGRBEnableFalse [0710.90] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0710.90] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0710.90] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0710.90] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0710.90] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0710.90] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0710.90] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0710.90] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0710.90] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0710.90] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0710.90] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0710.90] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0710.90] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0710.90] ScriptLog: ApexGRBSkinWidth? 0.0250 [0710.90] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0710.90] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0710.90] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0710.90] ScriptLog: bEnableParallelApexClothingFetchTrue [0710.90] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0710.90] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0710.90] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0710.90] ScriptLog: ApexClothingAllowAsyncCookingTrue [0710.90] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0710.90] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0710.90] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0710.90] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0711.02] Log: Listing all sound classes. [0711.02] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0711.02] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [0711.02] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [0711.02] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [0711.02] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [0711.02] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [0711.02] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [0711.02] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [0711.02] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0711.02] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [0711.02] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [0711.02] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [0711.02] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0711.02] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0711.02] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0711.02] Log: Class 'UnGrouped' has 187 resident sounds taking 36569.81 kb, and 94 real time sounds taking 2222.50 kb [0711.02] Log: 1160 total sounds in 16 classes [0711.09] Log: Bool AmbientOcclusion set to 0 [0712.13] ScriptLog: <> [0712.13] Log: Failed; returning to Entry [0712.17] Log: LoadMap: RenX-FrontEndMap?closed?Name=Bondmaster?Team=1 [0712.20] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0712.61] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0712.64] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0712.64] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0712.64] ScriptWarning: Player start not found, failed to restart player Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0712.64] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0712.64] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0712.64] Rx: PLAYER: "Bondmaster"<262> disconnected [0715.85] Log: Game class is 'Rx_Game' [0715.99] Log: Primary PhysX scene will be in software. [0715.99] Log: Creating Primary PhysX Scene. [0716.01] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.02.27-18.15.13 [0716.11] ScriptLog: GDI:0.0000 [0716.11] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0716.11] ScriptLog: Nod:0.0000 [0716.13] Log: Bringing up level for play took: 0.250720 [0716.13] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0716.13] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0716.15] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0716.15] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_4 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0716.15] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_4 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0716.15] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0716.15] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0716.15] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0716.16] Error: Can't start an online game that hasn't been created [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0716.16] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0716.16] ScriptLog: START MATCH [0716.24] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0716.24] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0716.32] Rx: PLAYER: "Bondmaster"<264> entered from [0716.32] Log: ########### Finished loading level: 4.150950 seconds [0716.48] Log: Flushing async loaders. [0718.46] Log: Flushed async loaders. [0718.79] ScriptLog: SWITCHEROO THE HUD Rx_Game [0718.79] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0718.83] Log: Current scalability system settings: [0718.83] Log: StaticDecals = FALSE (Whether to allow static decals.) [0718.83] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0718.83] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0718.83] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0718.83] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0718.83] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0718.83] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0718.83] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0718.83] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0718.83] Log: Bloom = FALSE (Whether to allow bloom.) [0718.83] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0718.83] Log: Distortion = FALSE (Whether to allow distortion.) [0718.83] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0718.83] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0718.83] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0718.83] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0718.83] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0718.83] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0718.83] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0718.83] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [0718.83] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0718.83] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0718.83] Log: MaxAnisotropy = 0 (Maximum level of anisotropy used.) [0718.83] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0718.83] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0718.83] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0718.83] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0718.83] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0718.83] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0718.83] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0718.83] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0718.83] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0718.83] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0718.83] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0718.83] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0718.83] ScriptLog: key: StaticDecals | value: False [0718.83] ScriptLog: StaticDecalsFalse [0718.83] ScriptLog: key: DynamicDecals | value: True [0718.83] ScriptLog: DynamicDecalsTrue [0718.83] ScriptLog: key: UnbatchedDecals | value: True [0718.83] ScriptLog: UnbatchedDecalsTrue [0718.83] ScriptLog: key: DecalCullDistanceScale | value: 1 [0718.83] ScriptLog: DecalCullDistanceScale? 1.0000 [0718.83] ScriptLog: key: DynamicShadows | value: False [0718.83] ScriptLog: DynamicShadowsFalse [0718.83] ScriptLog: key: LightEnvironmentShadows | value: False [0718.83] ScriptLog: LightEnvironmentShadowsFalse [0718.83] ScriptLog: key: MotionBlur | value: False [0718.83] ScriptLog: MotionBlurFalse [0718.83] ScriptLog: key: DepthOfField | value: False [0718.83] ScriptLog: DepthOfFieldFalse [0718.83] ScriptLog: key: AmbientOcclusion | value: False [0718.83] ScriptLog: AmbientOcclusionFalse [0718.83] ScriptLog: key: Bloom | value: False [0718.83] ScriptLog: BloomFalse [0718.83] ScriptLog: key: bAllowLightShafts | value: True [0718.83] ScriptLog: bAllowLightShaftsTrue [0718.83] ScriptLog: key: Distortion | value: False [0718.83] ScriptLog: DistortionFalse [0718.83] ScriptLog: key: DropParticleDistortion | value: False [0718.83] ScriptLog: DropParticleDistortionFalse [0718.83] ScriptLog: key: LensFlares | value: False [0718.83] ScriptLog: LensFlaresFalse [0718.83] ScriptLog: key: AllowRadialBlur | value: True [0718.83] ScriptLog: AllowRadialBlurTrue [0718.83] ScriptLog: key: bAllowSeparateTranslucency | value: False [0718.83] ScriptLog: bAllowSeparateTranslucencyFalse [0718.83] ScriptLog: key: bAllowPostprocessMLAA | value: False [0718.83] ScriptLog: bAllowPostprocessMLAAFalse [0718.83] ScriptLog: key: bAllowHighQualityMaterials | value: True [0718.83] ScriptLog: bAllowHighQualityMaterialsTrue [0718.83] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0718.83] ScriptLog: MaxFilterBlurSampleCount? 16 [0718.83] ScriptLog: key: SkeletalMeshLODBias | value: 3 [0718.83] ScriptLog: SkeletalMeshLODBias? 3 [0718.83] ScriptLog: key: DetailMode | value: 3 [0718.83] ScriptLog: DetailMode? 3 [0718.83] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0718.83] ScriptLog: MaxDrawDistanceScale? 1.0000 [0718.83] ScriptLog: key: MaxAnisotropy | value: 0 [0718.83] ScriptLog: MaxAnisotropy? 0 [0718.83] ScriptLog: key: bAllowD3D9MSAA | value: False [0718.83] ScriptLog: bAllowD3D9MSAAFalse [0718.83] ScriptLog: key: MinShadowResolution | value: 64 [0718.83] ScriptLog: MinShadowResolution? 64 [0718.83] ScriptLog: key: MinPreShadowResolution | value: 8 [0718.83] ScriptLog: MinPreShadowResolution? 8 [0718.83] ScriptLog: key: MaxShadowResolution | value: 1024 [0718.83] ScriptLog: MaxShadowResolution? 1024 [0718.83] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0718.83] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0718.83] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0718.83] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0718.83] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0718.83] ScriptLog: bEnableBranchingPCFShadowsFalse [0718.83] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0718.83] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0718.83] ScriptLog: key: bUseConservativeShadowBounds | value: False [0718.83] ScriptLog: bUseConservativeShadowBoundsFalse [0718.83] ScriptLog: key: bAllowFracturedDamage | value: True [0718.83] ScriptLog: bAllowFracturedDamageTrue [0718.83] ScriptLog: key: FractureCullDistanceScale | value: 1 [0718.83] ScriptLog: FractureCullDistanceScale? 1.0000 [0718.83] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0718.83] ScriptLog: bApexClothingAsyncFetchResultsFalse [0718.83] Log: Current preference system settings: [0718.83] Log: UseVsync = FALSE (Whether to use VSync or not.) [0718.83] Log: Fullscreen = TRUE (Fullscreen.) [0718.83] Log: ResX = 800 (Screen X resolution.) [0718.83] Log: ResY = 600 (Screen Y resolution.) [0718.83] ScriptLog: key: UseVsync | value: False [0718.83] ScriptLog: UseVsyncFalse [0718.83] ScriptLog: key: Fullscreen | value: True [0718.83] ScriptLog: FullscreenTrue [0718.83] ScriptLog: key: ResX | value: 800 [0718.83] ScriptLog: ResX? 800 [0718.83] ScriptLog: key: ResY | value: 600 [0718.83] ScriptLog: ResY? 600 [0718.83] Log: Current debug system settings: [0718.83] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0718.83] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0718.83] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0718.83] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0718.83] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0718.83] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0718.83] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0718.83] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0718.83] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0718.83] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0718.83] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0718.83] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0718.83] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [0718.83] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0718.83] Log: bAllowTemporalAA = FALSE (UKNOWN) [0718.83] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0718.83] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0718.83] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0718.83] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0718.83] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0718.83] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0718.83] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0718.83] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0718.83] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0718.83] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0718.83] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0718.83] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0718.83] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0718.83] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0718.83] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0718.83] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0718.83] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0718.83] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0718.83] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0718.83] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0718.83] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0718.83] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0718.83] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0718.83] ScriptLog: key: DynamicLights | value: False [0718.83] ScriptLog: DynamicLightsFalse [0718.83] ScriptLog: key: CompositeDynamicLights | value: True [0718.83] ScriptLog: CompositeDynamicLightsTrue [0718.83] ScriptLog: key: DirectionalLightmaps | value: True [0718.83] ScriptLog: DirectionalLightmapsTrue [0718.83] ScriptLog: key: SpeedTreeLeaves | value: False [0718.83] ScriptLog: SpeedTreeLeavesFalse [0718.83] ScriptLog: key: SpeedTreeFronds | value: False [0718.83] ScriptLog: SpeedTreeFrondsFalse [0718.83] ScriptLog: key: OnlyStreamInTextures | value: False [0718.83] ScriptLog: OnlyStreamInTexturesFalse [0718.83] ScriptLog: key: OneFrameThreadLag | value: True [0718.83] ScriptLog: OneFrameThreadLagTrue [0718.83] ScriptLog: key: UpscaleScreenPercentage | value: True [0718.83] ScriptLog: UpscaleScreenPercentageTrue [0718.83] ScriptLog: key: AllowOpenGL | value: False [0718.83] ScriptLog: AllowOpenGLFalse [0718.83] ScriptLog: key: AllowSubsurfaceScattering | value: True [0718.83] ScriptLog: AllowSubsurfaceScatteringTrue [0718.83] ScriptLog: key: AllowImageReflections | value: True [0718.83] ScriptLog: AllowImageReflectionsTrue [0718.83] ScriptLog: key: AllowImageReflectionShadowing | value: True [0718.83] ScriptLog: AllowImageReflectionShadowingTrue [0718.83] ScriptLog: key: ParticleLODBias | value: 3 [0718.83] ScriptLog: ParticleLODBias? 3 [0718.83] ScriptLog: key: MaxMultiSamples | value: 0 [0718.83] ScriptLog: MaxMultiSamples? 0 [0718.83] ScriptLog: key: bAllowTemporalAA | value: False [0718.83] ScriptLog: bAllowTemporalAAFalse [0718.83] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0718.83] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0718.83] ScriptLog: TemporalAA_MinDepth? -1 [0718.83] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0718.83] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0718.83] ScriptLog: key: ScreenPercentage | value: 100 [0718.83] ScriptLog: ScreenPercentage? 100.0000 [0718.83] Log: Current unknown system settings: [0718.83] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0718.83] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0718.83] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0718.83] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0718.83] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0718.83] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0718.83] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0718.83] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0718.83] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0718.83] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0718.83] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0718.83] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0718.83] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0718.83] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0718.83] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0718.83] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0718.83] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0718.83] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0718.83] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0718.83] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0718.83] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0718.83] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0718.83] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0718.83] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0718.83] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0718.83] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0718.83] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0718.83] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0718.83] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0718.83] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0718.83] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0718.83] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0718.83] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0718.83] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0718.83] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0718.83] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0718.83] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0718.83] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0718.83] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0718.83] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0718.83] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0718.83] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0718.83] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0718.83] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0718.83] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0718.83] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0718.83] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0718.83] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0718.83] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0718.83] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0718.83] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0718.83] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0718.83] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0718.83] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0718.83] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0718.83] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0718.83] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0718.83] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0718.83] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0718.83] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0718.83] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0718.83] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0718.83] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0718.83] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0718.83] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0718.83] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0718.83] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0718.83] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0718.83] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0718.83] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0718.83] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0718.83] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0718.83] ScriptLog: key: SHSecondaryLighting | value: True [0718.83] ScriptLog: SHSecondaryLightingTrue [0718.83] ScriptLog: key: MotionBlurPause | value: True [0718.83] ScriptLog: MotionBlurPauseTrue [0718.83] ScriptLog: key: MotionBlurSkinning | value: 1 [0718.83] ScriptLog: MotionBlurSkinning? 1 [0718.83] ScriptLog: key: FilteredDistortion | value: True [0718.83] ScriptLog: FilteredDistortionTrue [0718.83] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0718.83] ScriptLog: bAllowDownsampledTranslucencyFalse [0718.83] ScriptLog: key: FogVolumes | value: True [0718.83] ScriptLog: FogVolumesTrue [0718.83] ScriptLog: key: FloatingPointRenderTargets | value: True [0718.83] ScriptLog: FloatingPointRenderTargetsTrue [0718.83] ScriptLog: key: ShadowFilterQualityBias | value: 3 [0718.83] ScriptLog: ShadowFilterQualityBias? 3 [0718.83] ScriptLog: key: ShadowFadeResolution | value: 128 [0718.83] ScriptLog: ShadowFadeResolution? 128 [0718.83] ScriptLog: key: PreShadowFadeResolution | value: 16 [0718.83] ScriptLog: PreShadowFadeResolution? 16 [0718.83] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0718.83] ScriptLog: ShadowFadeExponent? 0.2500 [0718.83] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0718.83] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0718.83] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0718.83] ScriptLog: PreShadowResolutionFactor? 0.5000 [0718.83] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0718.83] ScriptLog: bAllowHardwareShadowFilteringFalse [0718.83] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0718.83] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0718.83] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0718.83] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0718.83] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0718.83] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0718.83] ScriptLog: bEnableForegroundSelfShadowingFalse [0718.83] ScriptLog: key: ShadowFilterRadius | value: 2 [0718.83] ScriptLog: ShadowFilterRadius? 2.0000 [0718.83] ScriptLog: key: ShadowDepthBias | value: 0.012 [0718.83] ScriptLog: ShadowDepthBias? 0.0120 [0718.83] ScriptLog: key: PerObjectShadowTransition | value: 60 [0718.83] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0718.83] ScriptLog: PerObjectShadowTransition? -1 [0718.83] ScriptLog: key: PerSceneShadowTransition | value: 600 [0718.83] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0718.83] ScriptLog: PerSceneShadowTransition? -1 [0718.83] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0718.83] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0718.83] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0718.83] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0718.83] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0718.83] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0718.83] ScriptLog: key: CSMMinimumFOV | value: 40 [0718.83] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0718.83] ScriptLog: CSMMinimumFOV? -1 [0718.83] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0718.83] ScriptLog: CSMFOVRoundFactor? 4.0000 [0718.83] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0718.83] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0718.83] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0718.83] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0718.83] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0718.83] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0718.83] ScriptLog: key: NumFracturedPartsScale | value: 1 [0718.83] ScriptLog: NumFracturedPartsScale? 1.0000 [0718.83] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0718.83] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0718.83] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0718.83] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0718.83] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0718.83] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0718.83] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0718.83] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0718.83] ScriptLog: key: HighPrecisionGBuffers | value: False [0718.83] ScriptLog: HighPrecisionGBuffersFalse [0718.83] ScriptLog: key: AllowSecondaryDisplays | value: False [0718.83] ScriptLog: AllowSecondaryDisplaysFalse [0718.83] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0718.84] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0718.84] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0718.84] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0718.84] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0718.84] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0718.84] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0718.84] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0718.84] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0718.84] ScriptLog: ApexDestructionMaxShapeCount? 0 [0718.84] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0718.84] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0718.84] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0718.84] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0718.84] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0718.84] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0718.84] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0718.84] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0718.84] ScriptLog: ApexDestructionSortByBenefitTrue [0718.84] ScriptLog: key: ApexGRBEnable | value: False [0718.84] ScriptLog: ApexGRBEnableFalse [0718.84] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0718.84] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0718.84] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0718.84] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0718.84] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0718.84] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0718.84] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0718.84] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0718.84] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0718.84] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0718.84] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0718.84] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0718.84] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0718.84] ScriptLog: ApexGRBSkinWidth? 0.0250 [0718.84] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0718.84] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0718.84] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0718.84] ScriptLog: bEnableParallelApexClothingFetchTrue [0718.84] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0718.84] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0718.84] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0718.84] ScriptLog: ApexClothingAllowAsyncCookingTrue [0718.84] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0718.84] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0718.84] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0718.84] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0718.88] Log: Listing all sound classes. [0718.88] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0718.88] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [0718.88] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [0718.88] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [0718.88] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [0718.88] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [0718.88] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [0718.88] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [0718.88] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0718.88] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [0718.88] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [0718.88] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [0718.88] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0718.88] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0718.88] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0718.88] Log: Class 'UnGrouped' has 187 resident sounds taking 36569.81 kb, and 94 real time sounds taking 2222.50 kb [0718.88] Log: 1160 total sounds in 16 classes [0718.91] Log: Bool AmbientOcclusion set to 0 [0719.10] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0719.12] Log: --- LOADING MOVIE TIME: 34.1 sec --- [0720.92] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0722.22] ScriptLog: [GeminiOnlineService] Getting Data [0722.22] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [0722.28] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.143.141:0 [0722.28] ScriptLog: [GeminiLinkClient] Bound to port: 1107 [0722.28] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0722.33] ScriptLog: [GeminiLinkClient] TCP connection opened [0722.33] ScriptLog: [GeminiLinkClient] End TCP connection [0723.15] ScriptLog: [GeminiLinkClient] Server 1: NoAmmo.co.uk | #2 Rotation [UK/EU]~94.23.240.82~7778~False~cnc-goldrush~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~36~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 2: NoAmmo.co.uk | #5 24/7 Walls [UK/EU]~94.23.240.82~7781~False~cnc-walls_flying~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~39~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 3: [TRCU]WarField Gamng-solutions.com~31.25.103.20~7787~False~cnc-islands~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~24~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 4: [NL] LOLCAKES~94.103.150.195~7777~False~cnc-walls_flying~24;10;30;True;30.0000;True;120;True;False;False;Open Beta 1~9~24~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 5: Rencorner.com TheKoSs2.org Classic AOW [US]~64.31.41.114~7786~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~26~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 6: myReaper's Schnitzelbude #1 [DE/EU] [32Slots]~213.136.71.107~7777~False~cnc-walls_flying~32;14;30;True;30.0000;True;30;True;False;False;Open Beta 1~31~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 7: AteaMD Server~176.57.141.119~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~24~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 8: Black-Cell.net - AOW~209.105.240.123~7777~False~cnc-islands~32;10;30;True;60.0000;True;40;True;False;False;Open Beta 1~21~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 9: A51-Zone.net Low Ping 24/7 All Maps AOW [NL]~5.255.68.55~1337~False~cnc-field~20;7;30;False;30.0000;True;25;True;False;False;Open Beta 1~17~20~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 10: A51-Zone.net Low Ping 24/7 All Maps AOW [NL]~5.255.68.55~1337~False~cnc-field~20;7;30;False;30.0000;True;25;True;False;False;Open Beta 1~17~20~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 11: The Furry Pound~192.99.5.129~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~39~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 12: [EU] Area54.eu - BigAOW [Germany/Europe]~109.230.252.219~7777~False~cnc-walls_flying~40;10;30;True;30.0000;True;60;True;False;False;Open Beta 1~40~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 13: -[US-EAST]- RenX AOW Server 12v12~192.198.92.182~7777~False~cnc-field~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~22~24~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 14: [GER] SilverBullet Servers AOW~188.138.91.53~7777~False~cnc-field~32;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~21~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 15: NoAmmo.co.uk | #3 24/7 Field [UK/EU]~94.23.240.82~7779~False~cnc-field~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~39~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 16: Rencorner.com Infantry Only Server [US]~64.31.41.114~7782~False~cnc-field~20;0;30;True;30.0000;True;30;True;False;False;Open Beta 1~0~20~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 17: [UNRules] Ren-X Server~209.217.248.163~1337~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~31~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 18: [EU] Area54.eu - MiniAOW [Germany/Europe]~212.224.114.8~7777~False~cnc-walls_flying~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~24~24~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 19: [GER|5#|-16P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~91.194.84.36~7779~False~cnc-field~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~4~16~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 20: myReaper's Nudelkueche #4 [DE/EU] [32Slots]~213.136.71.107~7781~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~30~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 21: Rencorner.com Oceanic Server~220.233.219.2~7777~False~cnc-whiteout~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~28~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 22: myReaper's Weinkeller #3 [DE/EU] [32Slots]~213.136.71.107~7780~False~cnc-field~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~32~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 23: [GER|6#|-16P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~5.199.135.245~7779~False~cnc-goldrush~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~4~16~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 24: myReaper's Whiskeylounge #2 [DE/EU] [32Slots]~213.136.71.107~7779~False~cnc-mesa_ii~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~25~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 25: [TP]ThePeopleClan.net AOW #1 [40-Slot] [US]~69.197.166.133~7777~False~cnc-field~40;7;30;True;30.0000;True;45;True;False;False;Open Beta 1~10~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 26: MPF Ren-X.com Slaughterhouse #1 [US]~69.162.64.92~7777~False~cnc-goldrush~40;7;30;True;30.0000;True;71;True;False;True;Open Beta 1~0~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 27: [TP]ThePeopleClan.net Marathon [US]~69.197.166.132~7777~False~cnc-whiteout~40;7;30;True;30.0000;True;0;True;False;False;Open Beta 1~11~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 28: [GER]SteelGuardians.co.uk~178.162.193.144~7777~False~cnc-goldrush~40;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~40~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 29: barracuda.de.vc Server[GER]~178.203.45.88~7894~False~cnc-islands~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~8~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 30: #[NO LAG 32 PLYR 10 Vechlimit]~67.211.36.70~7777~False~cnc-islands~32;12;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 31: Above Average - Canadian Server~64.56.130.150~1746~False~cnc-islands~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~4~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 32: [GER|2#|-32P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~5.199.135.245~7777~False~cnc-lakeside~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 33: www.u-g-f.info [German]~78.46.50.104~7778~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~2~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 34: NoAmmo.co.uk | #4 24/7 Islands [UK/EU]~94.23.240.82~7780~False~cnc-islands~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~40~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 35: GunKata.net 32-Player AOW~74.91.127.66~7777~False~cnc-lakeside~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 36: Gimp's server [CAN]~24.222.131.188~5138~False~cnc-mesa_ii~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~10~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 37: [GER] SCoRE Reunion~85.214.20.48~1337~True~cnc-mesa_ii~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 38: Accers Tech~208.126.94.145~1337~False~cnc-goldrush~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~24~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 39: Renegade X Server~144.92.64.134~666~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 40: www.u-g-f.info [German 32]~78.46.50.104~7777~False~cnc-field~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 41: Renegade X Server~144.92.64.134~631~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 42: MPF Ren-X.com Slaughterhouse #2 [FR]~62.210.180.95~7777~False~cnc-goldrush~40;7;30;True;30.0000;True;71;True;False;True;Open Beta 1~0~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 43: SOBR Team Server (STCGC)~83.242.224.242~1337~False~cnc-whiteout~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 44: [Ownd]Renegade X Server~81.166.75.177~7771~False~cnc-mesa_ii~20;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~20~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 45: Renegade X Server~91.227.62.12~15643~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 46: St0rm.net All Out War #1 [US]~198.27.67.57~7777~False~cnc-goldrush~40;14;60;True;30.0000;True;30;True;False;False;Open Beta 1~1~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 47: [TP]ThePeopleClan.net AOW #2 [32-Slot] [US]~69.197.166.134~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;45;True;False;False;Open Beta 1~0~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 48: RenCorner.com Clanwars.cc Server #3 [US]~64.31.41.114~7780~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 49: RenCorner.com Clanwars.cc Server #4 [US]~64.31.41.114~7781~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 50: Hardcounter.com 32pl AOW [JTeK]~191.234.48.184~1337~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 51: [CA-East] CnCFPS AOW | www.cncfps.com~198.100.156.237~7782~False~cnc-field~32;7;30;True;30.0000;True;60;True;False;False;Open Beta 1~10~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 52: Kanaroo's RenX Server [DE/EU] [24 slots] [Steam]~85.114.142.252~7777~False~cnc-lakeside~24;7;30;True;30.0000;True;40;True;False;True;Open Beta 1~0~24~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 53: RenCorner.com Clanwars.cc Server #2 [US]~64.31.41.114~7779~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 54: RenCorner.com Clanwars.cc Server #1 [US]~64.31.41.114~7787~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 55: Renegade X Server~5.146.171.136~9888~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 56: [GER]unfame.de Renegade X - by risen.eu~85.214.230.79~7777~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 57: Renegade X Server~144.92.64.134~4545~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 58: The Killing Crew #1 - USA East~74.91.112.99~7676~False~cnc-goldrush~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 59: Renegade X Server~144.92.64.134~8282~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 60: Renegade X Server~49.189.45.32~1337~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 61: NoAmmo.co.uk | #6 24/7 LakeSide [UK/EU]~94.23.240.82~7782~False~cnc-lakeside~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 62: St0rm.net All Out War #2 [US]~198.27.67.57~8777~False~cnc-mesa_ii~40;14;50;True;30.0000;True;60;True;False;False;Open Beta 1~0~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 63: Volcom's h2ouse of Clanwar's [US]~64.31.41.114~7777~True~cnc-mesa_ii~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 64: Renegade X Server~37.4.130.228~1337~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 65: Owmes Renegade X Server~87.151.161.37~7777~False~RenX-FrontEndMap~10;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~10~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 66: St0rm.net Marathon AOW #2 [US]~198.27.67.57~6777~False~cnc-islands~40;21;80;True;30.0000;True;999;True;False;False;Open Beta 1~0~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] Server 67: St0rm.net Marathon AOW #1 [US]~198.27.67.57~9777~False~cnc-islands~40;21;50;True;30.0000;True;180;True;False;False;Open Beta 1~0~40~0~true [0723.15] ScriptLog: [GeminiLinkClient] TCP connection closed [0724.07] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0724.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0725.80] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0725.90] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0728.55] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0728.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0731.41] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 94.23.240.82:7781 [0731.41] ScriptLog: <> [0731.41] Init: WinSock: Socket queue 32768 / 32768 [0734.24] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 94.23.240.82:7781 [0734.25] ScriptLog: <> [0734.25] Init: WinSock: Socket queue 32768 / 32768 [0735.14] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 94.23.240.82:7781 [0735.14] ScriptLog: <> [0735.14] Init: WinSock: Socket queue 32768 / 32768 [0736.00] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0736.18] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0736.23] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : serverIP: 94.23.240.82 | serverPort:7781 [0736.23] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 94.23.240.82:7781 [0736.23] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemDoubleClick [0736.23] ScriptLog: <> [0736.23] Init: WinSock: Socket queue 32768 / 32768 [0736.93] Log: LoadMap: 94.23.240.82:7781/cnc-walls_flying?Name=Bondmaster?Team=1?game=RenX_Game.Rx_Game [0736.96] Log: --- LOADING MOVIE START --- [0737.27] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0737.28] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0737.28] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0737.28] ScriptWarning: Player start not found, failed to restart player Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0737.28] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0737.28] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0737.28] Rx: PLAYER: "Bondmaster"<264> disconnected [0737.41] NetComeGo: Close TcpNetDriver_5 TcpipConnection_5 94.23.240.82:7781 02/27/14 18:15:35 [0737.41] Exit: TcpNetDriver_5 shut down [0737.41] NetComeGo: Close TcpNetDriver_4 TcpipConnection_4 94.23.240.82:7781 02/27/14 18:15:35 [0737.41] Exit: TcpNetDriver_4 shut down [0737.41] NetComeGo: Close TcpNetDriver_3 TcpipConnection_3 94.23.240.82:7781 02/27/14 18:15:35 [0737.41] Exit: TcpNetDriver_3 shut down [0745.14] Log: Primary PhysX scene will be in software. [0745.14] Log: Creating Primary PhysX Scene. [0746.24] Log: Bringing World cnc-walls_flying.TheWorld up for play (90) at 2014.02.27-18.15.43 [0746.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0746.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0746.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0746.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0746.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0746.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0746.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0746.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0746.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0746.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0746.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0746.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0746.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0746.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0746.45] Log: Bringing up level for play took: 1.801750 [0746.47] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0746.47] Warning: Warning, Failed to find object 'Class None.' [0746.47] Log: PlayerController class for the pending level is PlayerController [0746.47] Log: ########### Finished loading level: 9.544264 seconds [0750.30] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0750.30] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0750.34] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0750.34] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.30] Log: --- LOADING MOVIE TIME: 20.3 sec --- [0757.34] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.34] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.36] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.36] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.40] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.40] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.44] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.44] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.49] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.49] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.53] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.53] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.57] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.57] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.61] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.61] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.66] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.66] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.70] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.70] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.74] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.74] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.79] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.79] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.83] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.83] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.87] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.87] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.91] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.91] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0757.95] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0757.95] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.00] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.00] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.04] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.04] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.08] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.08] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.12] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.12] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.16] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.16] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.21] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.21] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.25] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.25] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.29] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.29] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.33] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.33] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.37] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.37] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.41] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.41] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.45] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.45] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.49] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.49] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.53] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.53] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.57] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.57] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.61] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0758.61] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0758.70] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-walls_flying.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0758.70] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_5 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0758.70] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_5 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0758.72] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0758.72] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0758.76] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_80 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0759.04] ScriptWarning: Accessed None 'Scoreboard' Rx_GRI cnc-walls_flying.TheWorld:PersistentLevel.Rx_GRI_0 Function RenX_Game.Rx_GRI:ReplicatedEvent:0062 [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0759.04] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0759.06] Log: WARNING: Cooking Convex For Actor: cnc-walls_flying.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_62 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0759.27] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0759.29] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:BeenShot.BeginState:003A [0759.73] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_80 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0760.48] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_PowerPlant_Nod_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_PowerPlant_Nod_Ramps_1 Function RenX_Content.Rx_Building:IsDestroyed:000B [0760.49] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_Refinery_Nod_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_Refinery_Nod_Ramps_1 Function RenX_Content.Rx_Building:IsDestroyed:000B [0760.49] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_HandOfNod_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_HandOfNod_Ramps_2 Function RenX_Content.Rx_Building:IsDestroyed:000B [0760.49] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_AirTower_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_AirTower_Ramps_1 Function RenX_Content.Rx_Building:IsDestroyed:000B [0760.49] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_Refinery_GDI_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_Refinery_GDI_Ramps_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0760.49] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_Barracks_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_Barracks_Ramps_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0760.49] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_WeaponsFactory_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_WeaponsFactory_Ramps_1 Function RenX_Content.Rx_Building:IsDestroyed:000B [0760.49] ScriptWarning: Accessed None 'Building' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawBuildingTargetingBox:0804 [0760.49] ScriptWarning: Accessed None 'Building' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawBuildingTargetingBox:0825 [0760.49] ScriptWarning: Divide by zero Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawBuildingTargetingBox:083B [0760.72] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0760.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0760.81] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0760.81] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0760.81] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0760.81] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0760.92] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0760.92] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0760.92] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0760.92] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0760.92] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0760.92] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0763.00] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0 [0763.67] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0763.67] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0763.95] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0763.95] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0765.26] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0765.26] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0767.59] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0767.59] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0771.63] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0771.63] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0773.56] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0773.56] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0776.01] ScriptWarning: Accessed None 'Game' Rx_Vehicle_Harvester_Nod cnc-walls_flying.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_0 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:002B [0776.01] ScriptWarning: Accessed None Rx_Vehicle_Harvester_Nod cnc-walls_flying.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_0 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:0040 [0782.37] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0782.37] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0784.49] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [0787.85] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0787.85] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0788.73] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0788.73] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0789.83] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0789.83] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0789.91] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0789.91] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0790.25] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0790.25] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0790.26] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_2 [0791.48] Log: PlayCustomAnim Taunt_FB_Hoolahoop, CustomChildIndex: 1, Animation Not Found!! [0792.22] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0792.22] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0794.65] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0794.65] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0796.58] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0796.58] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0801.25] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [0804.32] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0804.32] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0808.22] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_2 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0808.22] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_2 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0810.64] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0810.64] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0812.18] ScriptWarning: Accessed None 'Game' Rx_Vehicle_Harvester_GDI cnc-walls_flying.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_GDI_0 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:002B [0812.18] ScriptWarning: Accessed None Rx_Vehicle_Harvester_GDI cnc-walls_flying.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_GDI_0 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:0040 [0812.18] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0815.93] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [0819.67] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0819.67] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0820.61] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0821.54] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0821.54] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0830.24] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0830.24] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0842.86] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [0853.27] ScriptWarning: Accessed None 'Game' Rx_Vehicle_Harvester_Nod cnc-walls_flying.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_1 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:002B [0853.27] ScriptWarning: Accessed None Rx_Vehicle_Harvester_Nod cnc-walls_flying.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_1 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:0040 [0862.75] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [0863.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0863.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0865.39] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0865.39] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0865.58] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0865.58] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0865.58] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0865.58] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0865.78] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0865.78] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0868.58] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0868.58] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0868.58] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0868.58] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0877.57] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0877.57] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0880.23] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0880.23] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0880.75] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0880.75] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0880.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0880.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0880.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0880.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0882.15] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0882.15] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0884.59] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0884.59] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0886.49] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0886.49] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0894.95] Log: PlayCustomAnim Taunt_FB_Hoolahoop, CustomChildIndex: 1, Animation Not Found!! [0895.28] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [0897.62] ScriptWarning: Accessed None 'Instigator' Rx_Vehicle_Chinook_Projectile_Nod cnc-walls_flying.TheWorld:PersistentLevel.Rx_Vehicle_Chinook_Projectile_Nod_25 Function RenX_Content.Rx_Projectile:ProcessTouch:0100 [0897.62] ScriptWarning: Accessed None 'Instigator' Rx_Vehicle_Chinook_Projectile_Nod cnc-walls_flying.TheWorld:PersistentLevel.Rx_Vehicle_Chinook_Projectile_Nod_25 Function RenX_Content.Rx_Projectile:ProcessTouch:013E [0922.77] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0922.77] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0922.77] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0922.77] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0934.29] Warning: Rx_Vehicle_MammothTank_1 is outside the world bounds! [0974.10] ScriptLog: (UTGameViewportClient_0) UTGameViewportClient::None:NotifyConnectionError Message:'Your connection to the host timed out' Title:'Connection Lost' [0974.10] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [0974.10] ScriptLog: ------ QUIT TO MAIN MENU -------- [0974.21] Log: Failed; returning to Entry [0974.25] Log: LoadMap: RenX-FrontEndMap?closed?Name=Bondmaster?Team=1 [0975.87] Log: --- LOADING MOVIE START --- [0977.80] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0977.96] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0978.74] Exit: TcpNetDriver_6 shut down [0981.82] Log: Game class is 'Rx_Game' [0981.98] Log: Primary PhysX scene will be in software. [0981.98] Log: Creating Primary PhysX Scene. [0981.98] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.02.27-18.19.39 [0982.06] ScriptLog: GDI:0.0000 [0982.06] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0982.06] ScriptLog: Nod:0.0000 [0982.10] Log: Bringing up level for play took: 0.280034 [0982.10] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0982.10] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0982.15] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0982.15] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_6 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0982.15] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_6 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0982.15] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0982.15] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0982.15] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0982.17] Error: Can't start an online game that hasn't been created [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0982.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0982.17] ScriptLog: START MATCH [0982.24] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0982.24] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0982.28] Rx: PLAYER: "Bondmaster"<266> entered from [0982.28] Log: ########### Finished loading level: 8.032138 seconds [0982.28] Log: Flushing async loaders. [0985.77] Log: Flushed async loaders. [0987.50] ScriptLog: SWITCHEROO THE HUD Rx_Game [0987.50] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0987.55] Log: Current scalability system settings: [0987.55] Log: StaticDecals = FALSE (Whether to allow static decals.) [0987.55] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0987.55] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0987.55] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0987.55] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0987.55] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0987.55] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0987.55] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0987.55] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0987.55] Log: Bloom = FALSE (Whether to allow bloom.) [0987.55] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0987.55] Log: Distortion = FALSE (Whether to allow distortion.) [0987.55] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0987.55] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0987.55] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0987.55] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0987.55] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0987.55] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0987.55] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0987.55] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [0987.55] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0987.55] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0987.55] Log: MaxAnisotropy = 0 (Maximum level of anisotropy used.) [0987.55] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0987.55] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0987.55] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0987.55] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0987.55] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0987.55] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0987.55] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0987.55] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0987.55] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0987.55] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0987.55] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0987.55] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0987.55] ScriptLog: key: StaticDecals | value: False [0987.55] ScriptLog: StaticDecalsFalse [0987.55] ScriptLog: key: DynamicDecals | value: True [0987.55] ScriptLog: DynamicDecalsTrue [0987.55] ScriptLog: key: UnbatchedDecals | value: True [0987.55] ScriptLog: UnbatchedDecalsTrue [0987.55] ScriptLog: key: DecalCullDistanceScale | value: 1 [0987.55] ScriptLog: DecalCullDistanceScale? 1.0000 [0987.55] ScriptLog: key: DynamicShadows | value: False [0987.55] ScriptLog: DynamicShadowsFalse [0987.55] ScriptLog: key: LightEnvironmentShadows | value: False [0987.55] ScriptLog: LightEnvironmentShadowsFalse [0987.55] ScriptLog: key: MotionBlur | value: False [0987.55] ScriptLog: MotionBlurFalse [0987.55] ScriptLog: key: DepthOfField | value: False [0987.55] ScriptLog: DepthOfFieldFalse [0987.55] ScriptLog: key: AmbientOcclusion | value: False [0987.55] ScriptLog: AmbientOcclusionFalse [0987.55] ScriptLog: key: Bloom | value: False [0987.55] ScriptLog: BloomFalse [0987.55] ScriptLog: key: bAllowLightShafts | value: True [0987.55] ScriptLog: bAllowLightShaftsTrue [0987.55] ScriptLog: key: Distortion | value: False [0987.55] ScriptLog: DistortionFalse [0987.55] ScriptLog: key: DropParticleDistortion | value: False [0987.55] ScriptLog: DropParticleDistortionFalse [0987.55] ScriptLog: key: LensFlares | value: False [0987.55] ScriptLog: LensFlaresFalse [0987.55] ScriptLog: key: AllowRadialBlur | value: True [0987.55] ScriptLog: AllowRadialBlurTrue [0987.55] ScriptLog: key: bAllowSeparateTranslucency | value: False [0987.55] ScriptLog: bAllowSeparateTranslucencyFalse [0987.55] ScriptLog: key: bAllowPostprocessMLAA | value: False [0987.55] ScriptLog: bAllowPostprocessMLAAFalse [0987.55] ScriptLog: key: bAllowHighQualityMaterials | value: True [0987.55] ScriptLog: bAllowHighQualityMaterialsTrue [0987.55] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0987.55] ScriptLog: MaxFilterBlurSampleCount? 16 [0987.55] ScriptLog: key: SkeletalMeshLODBias | value: 3 [0987.55] ScriptLog: SkeletalMeshLODBias? 3 [0987.55] ScriptLog: key: DetailMode | value: 3 [0987.55] ScriptLog: DetailMode? 3 [0987.55] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0987.55] ScriptLog: MaxDrawDistanceScale? 1.0000 [0987.55] ScriptLog: key: MaxAnisotropy | value: 0 [0987.55] ScriptLog: MaxAnisotropy? 0 [0987.55] ScriptLog: key: bAllowD3D9MSAA | value: False [0987.55] ScriptLog: bAllowD3D9MSAAFalse [0987.55] ScriptLog: key: MinShadowResolution | value: 64 [0987.55] ScriptLog: MinShadowResolution? 64 [0987.55] ScriptLog: key: MinPreShadowResolution | value: 8 [0987.55] ScriptLog: MinPreShadowResolution? 8 [0987.55] ScriptLog: key: MaxShadowResolution | value: 1024 [0987.55] ScriptLog: MaxShadowResolution? 1024 [0987.55] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0987.55] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0987.55] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0987.55] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0987.55] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0987.55] ScriptLog: bEnableBranchingPCFShadowsFalse [0987.55] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0987.55] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0987.55] ScriptLog: key: bUseConservativeShadowBounds | value: False [0987.55] ScriptLog: bUseConservativeShadowBoundsFalse [0987.55] ScriptLog: key: bAllowFracturedDamage | value: True [0987.55] ScriptLog: bAllowFracturedDamageTrue [0987.55] ScriptLog: key: FractureCullDistanceScale | value: 1 [0987.55] ScriptLog: FractureCullDistanceScale? 1.0000 [0987.55] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0987.55] ScriptLog: bApexClothingAsyncFetchResultsFalse [0987.55] Log: Current preference system settings: [0987.55] Log: UseVsync = FALSE (Whether to use VSync or not.) [0987.55] Log: Fullscreen = TRUE (Fullscreen.) [0987.55] Log: ResX = 800 (Screen X resolution.) [0987.55] Log: ResY = 600 (Screen Y resolution.) [0987.55] ScriptLog: key: UseVsync | value: False [0987.55] ScriptLog: UseVsyncFalse [0987.55] ScriptLog: key: Fullscreen | value: True [0987.55] ScriptLog: FullscreenTrue [0987.55] ScriptLog: key: ResX | value: 800 [0987.55] ScriptLog: ResX? 800 [0987.55] ScriptLog: key: ResY | value: 600 [0987.55] ScriptLog: ResY? 600 [0987.55] Log: Current debug system settings: [0987.55] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0987.55] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0987.55] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0987.55] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0987.55] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0987.55] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0987.55] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0987.55] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0987.55] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0987.55] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0987.55] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0987.55] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0987.55] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [0987.55] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0987.55] Log: bAllowTemporalAA = FALSE (UKNOWN) [0987.55] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0987.55] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0987.55] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0987.55] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0987.55] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0987.55] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0987.55] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0987.55] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0987.55] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0987.55] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0987.55] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0987.55] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0987.55] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0987.55] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0987.55] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0987.55] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0987.55] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0987.55] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0987.55] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0987.55] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0987.55] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0987.55] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0987.55] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0987.55] ScriptLog: key: DynamicLights | value: False [0987.55] ScriptLog: DynamicLightsFalse [0987.55] ScriptLog: key: CompositeDynamicLights | value: True [0987.55] ScriptLog: CompositeDynamicLightsTrue [0987.55] ScriptLog: key: DirectionalLightmaps | value: True [0987.55] ScriptLog: DirectionalLightmapsTrue [0987.55] ScriptLog: key: SpeedTreeLeaves | value: False [0987.55] ScriptLog: SpeedTreeLeavesFalse [0987.55] ScriptLog: key: SpeedTreeFronds | value: False [0987.55] ScriptLog: SpeedTreeFrondsFalse [0987.55] ScriptLog: key: OnlyStreamInTextures | value: False [0987.55] ScriptLog: OnlyStreamInTexturesFalse [0987.55] ScriptLog: key: OneFrameThreadLag | value: True [0987.55] ScriptLog: OneFrameThreadLagTrue [0987.55] ScriptLog: key: UpscaleScreenPercentage | value: True [0987.55] ScriptLog: UpscaleScreenPercentageTrue [0987.55] ScriptLog: key: AllowOpenGL | value: False [0987.55] ScriptLog: AllowOpenGLFalse [0987.55] ScriptLog: key: AllowSubsurfaceScattering | value: True [0987.55] ScriptLog: AllowSubsurfaceScatteringTrue [0987.55] ScriptLog: key: AllowImageReflections | value: True [0987.55] ScriptLog: AllowImageReflectionsTrue [0987.55] ScriptLog: key: AllowImageReflectionShadowing | value: True [0987.55] ScriptLog: AllowImageReflectionShadowingTrue [0987.55] ScriptLog: key: ParticleLODBias | value: 3 [0987.55] ScriptLog: ParticleLODBias? 3 [0987.55] ScriptLog: key: MaxMultiSamples | value: 0 [0987.55] ScriptLog: MaxMultiSamples? 0 [0987.55] ScriptLog: key: bAllowTemporalAA | value: False [0987.55] ScriptLog: bAllowTemporalAAFalse [0987.55] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0987.55] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0987.55] ScriptLog: TemporalAA_MinDepth? -1 [0987.55] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0987.55] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0987.55] ScriptLog: key: ScreenPercentage | value: 100 [0987.55] ScriptLog: ScreenPercentage? 100.0000 [0987.55] Log: Current unknown system settings: [0987.55] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0987.55] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0987.55] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0987.55] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0987.55] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0987.55] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0987.55] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0987.55] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0987.55] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0987.55] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0987.55] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0987.55] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0987.55] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0987.55] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0987.55] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0987.55] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0987.55] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0987.55] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0987.55] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0987.55] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0987.55] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0987.55] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0987.55] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0987.55] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0987.55] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0987.55] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0987.55] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0987.55] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0987.55] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0987.55] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0987.55] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0987.55] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0987.55] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0987.55] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0987.55] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0987.55] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0987.55] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0987.55] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0987.55] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0987.55] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0987.55] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0987.55] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0987.55] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0987.55] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0987.55] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0987.55] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0987.55] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0987.55] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0987.55] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0987.55] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0987.55] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0987.55] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0987.55] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0987.55] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0987.55] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0987.55] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0987.55] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0987.55] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0987.55] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0987.55] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0987.55] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0987.55] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0987.55] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0987.55] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0987.55] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0987.55] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0987.55] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0987.55] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0987.55] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0987.55] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0987.55] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0987.55] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0987.55] ScriptLog: key: SHSecondaryLighting | value: True [0987.55] ScriptLog: SHSecondaryLightingTrue [0987.55] ScriptLog: key: MotionBlurPause | value: True [0987.55] ScriptLog: MotionBlurPauseTrue [0987.55] ScriptLog: key: MotionBlurSkinning | value: 1 [0987.55] ScriptLog: MotionBlurSkinning? 1 [0987.55] ScriptLog: key: FilteredDistortion | value: True [0987.55] ScriptLog: FilteredDistortionTrue [0987.55] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0987.55] ScriptLog: bAllowDownsampledTranslucencyFalse [0987.55] ScriptLog: key: FogVolumes | value: True [0987.55] ScriptLog: FogVolumesTrue [0987.55] ScriptLog: key: FloatingPointRenderTargets | value: True [0987.55] ScriptLog: FloatingPointRenderTargetsTrue [0987.55] ScriptLog: key: ShadowFilterQualityBias | value: 3 [0987.55] ScriptLog: ShadowFilterQualityBias? 3 [0987.55] ScriptLog: key: ShadowFadeResolution | value: 128 [0987.55] ScriptLog: ShadowFadeResolution? 128 [0987.55] ScriptLog: key: PreShadowFadeResolution | value: 16 [0987.55] ScriptLog: PreShadowFadeResolution? 16 [0987.55] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0987.55] ScriptLog: ShadowFadeExponent? 0.2500 [0987.55] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0987.55] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0987.55] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0987.55] ScriptLog: PreShadowResolutionFactor? 0.5000 [0987.55] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0987.55] ScriptLog: bAllowHardwareShadowFilteringFalse [0987.55] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0987.55] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0987.55] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0987.55] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0987.55] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0987.55] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0987.55] ScriptLog: bEnableForegroundSelfShadowingFalse [0987.55] ScriptLog: key: ShadowFilterRadius | value: 2 [0987.55] ScriptLog: ShadowFilterRadius? 2.0000 [0987.55] ScriptLog: key: ShadowDepthBias | value: 0.012 [0987.55] ScriptLog: ShadowDepthBias? 0.0120 [0987.55] ScriptLog: key: PerObjectShadowTransition | value: 60 [0987.55] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0987.55] ScriptLog: PerObjectShadowTransition? -1 [0987.55] ScriptLog: key: PerSceneShadowTransition | value: 600 [0987.55] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0987.55] ScriptLog: PerSceneShadowTransition? -1 [0987.55] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0987.55] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0987.55] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0987.55] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0987.55] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0987.55] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0987.55] ScriptLog: key: CSMMinimumFOV | value: 40 [0987.55] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0987.55] ScriptLog: CSMMinimumFOV? -1 [0987.55] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0987.55] ScriptLog: CSMFOVRoundFactor? 4.0000 [0987.55] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0987.55] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0987.55] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0987.55] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0987.55] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0987.55] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0987.55] ScriptLog: key: NumFracturedPartsScale | value: 1 [0987.55] ScriptLog: NumFracturedPartsScale? 1.0000 [0987.55] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0987.55] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0987.55] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0987.55] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0987.55] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0987.55] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0987.55] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0987.55] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0987.55] ScriptLog: key: HighPrecisionGBuffers | value: False [0987.55] ScriptLog: HighPrecisionGBuffersFalse [0987.55] ScriptLog: key: AllowSecondaryDisplays | value: False [0987.55] ScriptLog: AllowSecondaryDisplaysFalse [0987.55] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0987.55] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0987.55] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0987.55] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0987.55] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0987.55] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0987.55] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0987.55] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0987.55] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0987.55] ScriptLog: ApexDestructionMaxShapeCount? 0 [0987.55] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0987.55] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0987.55] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0987.55] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0987.55] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0987.55] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0987.55] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0987.55] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0987.55] ScriptLog: ApexDestructionSortByBenefitTrue [0987.55] ScriptLog: key: ApexGRBEnable | value: False [0987.55] ScriptLog: ApexGRBEnableFalse [0987.55] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0987.55] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0987.55] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0987.55] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0987.55] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0987.55] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0987.55] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0987.55] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0987.55] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0987.55] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0987.55] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0987.55] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0987.55] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0987.55] ScriptLog: ApexGRBSkinWidth? 0.0250 [0987.55] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0987.55] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0987.55] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0987.55] ScriptLog: bEnableParallelApexClothingFetchTrue [0987.55] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0987.55] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0987.55] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0987.55] ScriptLog: ApexClothingAllowAsyncCookingTrue [0987.55] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0987.55] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0987.55] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0987.55] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0987.60] Log: Listing all sound classes. [0987.60] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0987.60] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [0987.60] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [0987.60] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [0987.60] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [0987.60] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [0987.60] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [0987.60] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [0987.60] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0987.60] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [0987.60] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [0987.60] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [0987.60] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0987.60] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0987.60] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0987.60] Log: Class 'UnGrouped' has 187 resident sounds taking 36569.81 kb, and 94 real time sounds taking 2222.50 kb [0987.60] Log: 1160 total sounds in 16 classes [0987.63] Log: Bool AmbientOcclusion set to 0 [0987.90] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0987.91] Log: --- LOADING MOVIE TIME: 12.0 sec --- [0988.95] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [1033.59] ScriptLog: [GeminiOnlineService] Getting Data [1033.59] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [1033.70] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.143.141:0 [1033.81] ScriptLog: [GeminiLinkClient] Bound to port: 1113 [1033.81] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [1033.87] ScriptLog: [GeminiLinkClient] TCP connection opened [1033.87] ScriptLog: [GeminiLinkClient] End TCP connection [1034.68] ScriptLog: [GeminiLinkClient] Server 1: [EU] Area54.eu - MiniAOW [Germany/Europe]~212.224.114.8~7777~False~cnc-walls_flying~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~24~24~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 2: [NL] LOLCAKES~94.103.150.195~7777~False~cnc-walls_flying~24;10;30;True;30.0000;True;120;True;False;False;Open Beta 1~13~24~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 3: [TP]ThePeopleClan.net AOW #1 [40-Slot] [US]~69.197.166.133~7777~False~cnc-field~40;7;30;True;30.0000;True;45;True;False;False;Open Beta 1~10~40~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 4: A51-Zone.net Low Ping 24/7 All Maps AOW [NL]~5.255.68.55~1337~False~cnc-field~20;7;30;False;30.0000;True;25;True;False;False;Open Beta 1~19~20~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 5: A51-Zone.net Low Ping 24/7 All Maps AOW [NL]~5.255.68.55~1337~False~cnc-field~20;7;30;False;30.0000;True;25;True;False;False;Open Beta 1~19~20~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 6: -[US-EAST]- RenX AOW Server 12v12~192.198.92.182~7777~False~cnc-field~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~21~24~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 7: NoAmmo.co.uk | #5 24/7 Walls [UK/EU]~94.23.240.82~7781~False~cnc-walls_flying~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~37~40~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 8: The Furry Pound~192.99.5.129~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~38~40~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 9: myReaper's Whiskeylounge #2 [DE/EU] [32Slots]~213.136.71.107~7779~False~cnc-field~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~29~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 10: [GER]SteelGuardians.co.uk~178.162.193.144~7777~False~cnc-goldrush~40;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~38~40~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 11: NoAmmo.co.uk | #3 24/7 Field [UK/EU]~94.23.240.82~7779~False~cnc-field~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~40~40~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 12: Rencorner.com Oceanic Server~220.233.219.2~7777~False~cnc-field~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~23~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 13: NoAmmo.co.uk | #4 24/7 Islands [UK/EU]~94.23.240.82~7780~False~cnc-islands~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~40~40~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 14: [GER|2#|-32P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~5.199.135.245~7777~False~cnc-lakeside~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~2~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 15: myReaper's Schnitzelbude #1 [DE/EU] [32Slots]~213.136.71.107~7777~False~cnc-walls_flying~32;14;30;True;30.0000;True;30;True;False;False;Open Beta 1~31~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 16: MPF Ren-X.com Slaughterhouse #1 [US]~69.162.64.92~7777~False~cnc-goldrush~40;7;30;True;30.0000;True;71;True;False;True;Open Beta 1~0~40~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 17: [GER] SilverBullet Servers AOW~188.138.91.53~7777~False~cnc-field~32;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~30~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 18: Accers Tech~208.126.94.145~1337~False~cnc-goldrush~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~24~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 19: [EU] Area54.eu - BigAOW [Germany/Europe]~109.230.252.219~7777~False~cnc-field~40;10;30;True;30.0000;True;60;True;False;False;Open Beta 1~37~40~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 20: Black-Cell.net - AOW~209.105.240.123~7777~False~cnc-islands~32;10;30;True;60.0000;True;40;True;False;False;Open Beta 1~20~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 21: The Killing Crew #1 - USA East~74.91.112.99~7676~False~cnc-goldrush~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~2~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 22: St0rm.net All Out War #1 [US]~198.27.67.57~7777~False~cnc-goldrush~40;14;60;True;30.0000;True;30;True;False;False;Open Beta 1~1~40~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 23: [TP]ThePeopleClan.net Marathon [US]~69.197.166.132~7777~False~cnc-lakeside~40;7;30;True;30.0000;True;0;True;False;False;Open Beta 1~17~40~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 24: [CA-East] CnCFPS AOW | www.cncfps.com~198.100.156.237~7782~False~cnc-field~32;7;30;True;30.0000;True;60;True;False;False;Open Beta 1~12~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 25: myReaper's Weinkeller #3 [DE/EU] [32Slots]~213.136.71.107~7780~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~31~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 26: [UNRules] Ren-X Server~209.217.248.163~1337~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~30~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 27: myReaper's Nudelkueche #4 [DE/EU] [32Slots]~213.136.71.107~7781~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~32~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 28: [GER|5#|-16P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~91.194.84.36~7779~False~cnc-field~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 29: NoAmmo.co.uk | #2 Rotation [UK/EU]~94.23.240.82~7778~False~cnc-goldrush~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~40~40~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 30: GunKata.net 32-Player AOW~74.91.127.66~7777~False~cnc-lakeside~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 31: AteaMD Server~176.57.141.119~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~32~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 32: Rencorner.com TheKoSs2.org Classic AOW [US]~64.31.41.114~7786~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~31~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 33: Gimp's server [CAN]~24.222.131.188~5138~False~cnc-mesa_ii~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~13~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 34: barracuda.de.vc Server[GER]~178.203.45.88~7894~False~cnc-walls_flying~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~9~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 35: [GER|6#|-16P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~5.199.135.245~7779~False~cnc-goldrush~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~16~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 36: Above Average - Canadian Server~64.56.130.150~1746~False~cnc-islands~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~6~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 37: [TRCU]WarField Gamng-solutions.com~31.25.103.20~7787~False~cnc-islands~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~24~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 38: Renegade X Server~144.92.64.134~666~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 39: www.u-g-f.info [German]~78.46.50.104~7778~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~40~0~true [1034.68] ScriptLog: [GeminiLinkClient] Server 40: Rencorner.com Infantry Only Server [US]~64.31.41.114~7782~False~cnc-field~20;0;30;True;30.0000;True;30;True;False;False;Open Beta 1~0~20~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 41: #[NO LAG 32 PLYR 10 Vechlimit]~67.211.36.70~7777~False~cnc-islands~32;12;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~32~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 42: [GER] SCoRE Reunion~85.214.20.48~1337~True~cnc-mesa_ii~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 43: www.u-g-f.info [German 32]~78.46.50.104~7777~False~cnc-field~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 44: Renegade X Server~144.92.64.134~631~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 45: MPF Ren-X.com Slaughterhouse #2 [FR]~62.210.180.95~7777~False~cnc-goldrush~40;7;30;True;30.0000;True;71;True;False;True;Open Beta 1~0~40~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 46: SOBR Team Server (STCGC)~83.242.224.242~1337~False~cnc-whiteout~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~32~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 47: [Ownd]Renegade X Server~81.166.75.177~7771~False~cnc-mesa_ii~20;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~20~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 48: Renegade X Server~91.227.62.12~15643~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~32~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 49: [TP]ThePeopleClan.net AOW #2 [32-Slot] [US]~69.197.166.134~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;45;True;False;False;Open Beta 1~0~32~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 50: RenCorner.com Clanwars.cc Server #3 [US]~64.31.41.114~7780~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 51: RenCorner.com Clanwars.cc Server #4 [US]~64.31.41.114~7781~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 52: Hardcounter.com 32pl AOW [JTeK]~191.234.48.184~1337~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 53: Kanaroo's RenX Server [DE/EU] [24 slots] [Steam]~85.114.142.252~7777~False~cnc-lakeside~24;7;30;True;30.0000;True;40;True;False;True;Open Beta 1~0~24~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 54: RenCorner.com Clanwars.cc Server #2 [US]~64.31.41.114~7779~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 55: RenCorner.com Clanwars.cc Server #1 [US]~64.31.41.114~7787~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 56: Renegade X Server~5.146.171.136~9888~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 57: [GER]unfame.de Renegade X - by risen.eu~85.214.230.79~7777~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 58: Renegade X Server~144.92.64.134~4545~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 59: Renegade X Server~144.92.64.134~8282~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 60: Renegade X Server~49.189.45.32~1337~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 61: NoAmmo.co.uk | #6 24/7 LakeSide [UK/EU]~94.23.240.82~7782~False~cnc-lakeside~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 62: St0rm.net All Out War #2 [US]~198.27.67.57~8777~False~cnc-mesa_ii~40;14;50;True;30.0000;True;60;True;False;False;Open Beta 1~0~40~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 63: Volcom's h2ouse of Clanwar's [US]~64.31.41.114~7777~True~cnc-mesa_ii~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [1034.69] ScriptLog: [GeminiLinkClient] Server 64: Renegade X Server~37.4.130.228~1337~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [1034.69] ScriptLog: [GeminiLinkClient] TCP connection closed [1035.96] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [1036.05] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1038.31] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [1038.44] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1042.11] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [1042.20] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1046.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [1046.77] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1048.40] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [1048.45] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1054.89] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1062.65] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [1062.78] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1065.15] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 5.255.68.55:1337 [1065.15] ScriptLog: <> [1065.15] Init: WinSock: Socket queue 32768 / 32768 [1065.49] NetComeGo: Close TcpNetDriver_7 TcpipConnection_7 5.255.68.55:1337 02/27/14 18:21:03 [1065.49] Log: Pending connect to '5.255.68.55:1337/RenX-FrontEndMap?Name=Bondmaster?Team=1' failed; Server is already at capacity. [1065.49] ScriptLog: (UTGameViewportClient_0) UTGameViewportClient::None:NotifyConnectionError Message:'Server is already at capacity.' Title:'Connection Lost' [1065.50] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [1065.50] ScriptLog: ------ QUIT TO MAIN MENU -------- [1065.54] ScriptLog: <> [1065.54] Log: Failed; returning to Entry [1065.56] Log: LoadMap: RenX-FrontEndMap?closed?Name=Bondmaster?Team=1 [1065.59] Log: --- LOADING MOVIE START --- [1065.87] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [1065.90] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1065.90] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1065.90] ScriptWarning: Player start not found, failed to restart player Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [1065.90] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [1065.90] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [1065.90] Rx: PLAYER: "Bondmaster"<266> disconnected [1066.11] Exit: TcpNetDriver_7 shut down [1069.04] Log: Game class is 'Rx_Game' [1069.17] Log: Primary PhysX scene will be in software. [1069.17] Log: Creating Primary PhysX Scene. [1069.20] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.02.27-18.21.06 [1069.29] ScriptLog: GDI:0.0000 [1069.29] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [1069.29] ScriptLog: Nod:0.0000 [1069.30] Log: Bringing up level for play took: 0.259637 [1069.30] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1069.30] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [1069.32] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [1069.32] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_7 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [1069.32] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_7 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [1069.32] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1069.32] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1069.32] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [1069.34] Error: Can't start an online game that hasn't been created [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [1069.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [1069.34] ScriptLog: START MATCH [1069.42] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1069.42] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1069.44] Rx: PLAYER: "Bondmaster"<268> entered from [1069.44] Log: ########### Finished loading level: 3.882470 seconds [1069.47] Log: Flushing async loaders. [1074.83] Log: Flushed async loaders. [1075.01] ScriptLog: SWITCHEROO THE HUD Rx_Game [1075.01] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [1075.14] Log: Current scalability system settings: [1075.14] Log: StaticDecals = FALSE (Whether to allow static decals.) [1075.14] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [1075.14] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [1075.14] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [1075.14] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [1075.14] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [1075.14] Log: MotionBlur = FALSE (Whether to allow motion blur.) [1075.14] Log: DepthOfField = FALSE (Whether to allow depth of field.) [1075.14] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [1075.14] Log: Bloom = FALSE (Whether to allow bloom.) [1075.14] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [1075.14] Log: Distortion = FALSE (Whether to allow distortion.) [1075.14] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [1075.14] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [1075.14] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [1075.14] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [1075.14] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [1075.14] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [1075.14] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [1075.14] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [1075.14] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [1075.14] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [1075.14] Log: MaxAnisotropy = 0 (Maximum level of anisotropy used.) [1075.14] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [1075.14] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [1075.14] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [1075.14] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [1075.14] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [1075.14] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [1075.14] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [1075.14] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [1075.14] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [1075.14] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [1075.14] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [1075.14] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [1075.14] ScriptLog: key: StaticDecals | value: False [1075.14] ScriptLog: StaticDecalsFalse [1075.14] ScriptLog: key: DynamicDecals | value: True [1075.14] ScriptLog: DynamicDecalsTrue [1075.14] ScriptLog: key: UnbatchedDecals | value: True [1075.14] ScriptLog: UnbatchedDecalsTrue [1075.14] ScriptLog: key: DecalCullDistanceScale | value: 1 [1075.14] ScriptLog: DecalCullDistanceScale? 1.0000 [1075.14] ScriptLog: key: DynamicShadows | value: False [1075.14] ScriptLog: DynamicShadowsFalse [1075.14] ScriptLog: key: LightEnvironmentShadows | value: False [1075.14] ScriptLog: LightEnvironmentShadowsFalse [1075.14] ScriptLog: key: MotionBlur | value: False [1075.14] ScriptLog: MotionBlurFalse [1075.14] ScriptLog: key: DepthOfField | value: False [1075.14] ScriptLog: DepthOfFieldFalse [1075.14] ScriptLog: key: AmbientOcclusion | value: False [1075.14] ScriptLog: AmbientOcclusionFalse [1075.14] ScriptLog: key: Bloom | value: False [1075.14] ScriptLog: BloomFalse [1075.14] ScriptLog: key: bAllowLightShafts | value: True [1075.14] ScriptLog: bAllowLightShaftsTrue [1075.14] ScriptLog: key: Distortion | value: False [1075.14] ScriptLog: DistortionFalse [1075.14] ScriptLog: key: DropParticleDistortion | value: False [1075.14] ScriptLog: DropParticleDistortionFalse [1075.14] ScriptLog: key: LensFlares | value: False [1075.14] ScriptLog: LensFlaresFalse [1075.14] ScriptLog: key: AllowRadialBlur | value: True [1075.14] ScriptLog: AllowRadialBlurTrue [1075.14] ScriptLog: key: bAllowSeparateTranslucency | value: False [1075.15] ScriptLog: bAllowSeparateTranslucencyFalse [1075.15] ScriptLog: key: bAllowPostprocessMLAA | value: False [1075.15] ScriptLog: bAllowPostprocessMLAAFalse [1075.15] ScriptLog: key: bAllowHighQualityMaterials | value: True [1075.15] ScriptLog: bAllowHighQualityMaterialsTrue [1075.15] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [1075.15] ScriptLog: MaxFilterBlurSampleCount? 16 [1075.15] ScriptLog: key: SkeletalMeshLODBias | value: 3 [1075.15] ScriptLog: SkeletalMeshLODBias? 3 [1075.15] ScriptLog: key: DetailMode | value: 3 [1075.15] ScriptLog: DetailMode? 3 [1075.15] ScriptLog: key: MaxDrawDistanceScale | value: 1 [1075.15] ScriptLog: MaxDrawDistanceScale? 1.0000 [1075.15] ScriptLog: key: MaxAnisotropy | value: 0 [1075.15] ScriptLog: MaxAnisotropy? 0 [1075.15] ScriptLog: key: bAllowD3D9MSAA | value: False [1075.15] ScriptLog: bAllowD3D9MSAAFalse [1075.15] ScriptLog: key: MinShadowResolution | value: 64 [1075.15] ScriptLog: MinShadowResolution? 64 [1075.15] ScriptLog: key: MinPreShadowResolution | value: 8 [1075.15] ScriptLog: MinPreShadowResolution? 8 [1075.15] ScriptLog: key: MaxShadowResolution | value: 1024 [1075.15] ScriptLog: MaxShadowResolution? 1024 [1075.15] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [1075.15] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [1075.15] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [1075.15] ScriptLog: ShadowTexelsPerPixel? 1.3000 [1075.15] ScriptLog: key: bEnableBranchingPCFShadows | value: False [1075.15] ScriptLog: bEnableBranchingPCFShadowsFalse [1075.15] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [1075.15] ScriptLog: bAllowWholeSceneDominantShadowsTrue [1075.15] ScriptLog: key: bUseConservativeShadowBounds | value: False [1075.15] ScriptLog: bUseConservativeShadowBoundsFalse [1075.15] ScriptLog: key: bAllowFracturedDamage | value: True [1075.15] ScriptLog: bAllowFracturedDamageTrue [1075.15] ScriptLog: key: FractureCullDistanceScale | value: 1 [1075.15] ScriptLog: FractureCullDistanceScale? 1.0000 [1075.15] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [1075.15] ScriptLog: bApexClothingAsyncFetchResultsFalse [1075.15] Log: Current preference system settings: [1075.15] Log: UseVsync = FALSE (Whether to use VSync or not.) [1075.15] Log: Fullscreen = TRUE (Fullscreen.) [1075.15] Log: ResX = 800 (Screen X resolution.) [1075.15] Log: ResY = 600 (Screen Y resolution.) [1075.15] ScriptLog: key: UseVsync | value: False [1075.15] ScriptLog: UseVsyncFalse [1075.15] ScriptLog: key: Fullscreen | value: True [1075.15] ScriptLog: FullscreenTrue [1075.15] ScriptLog: key: ResX | value: 800 [1075.15] ScriptLog: ResX? 800 [1075.15] ScriptLog: key: ResY | value: 600 [1075.15] ScriptLog: ResY? 600 [1075.15] Log: Current debug system settings: [1075.15] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [1075.15] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [1075.15] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [1075.15] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [1075.15] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [1075.15] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [1075.15] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [1075.15] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [1075.15] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [1075.15] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [1075.15] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [1075.15] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [1075.15] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [1075.15] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [1075.15] Log: bAllowTemporalAA = FALSE (UKNOWN) [1075.15] Log: TemporalAA_MinDepth = 500 (UKNOWN) [1075.15] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [1075.15] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [1075.15] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [1075.15] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [1075.15] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [1075.15] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [1075.15] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [1075.15] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [1075.15] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [1075.15] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [1075.15] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [1075.15] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [1075.15] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [1075.15] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [1075.15] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [1075.15] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [1075.15] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [1075.15] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [1075.15] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [1075.15] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [1075.15] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [1075.15] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [1075.15] ScriptLog: key: DynamicLights | value: False [1075.15] ScriptLog: DynamicLightsFalse [1075.15] ScriptLog: key: CompositeDynamicLights | value: True [1075.15] ScriptLog: CompositeDynamicLightsTrue [1075.15] ScriptLog: key: DirectionalLightmaps | value: True [1075.15] ScriptLog: DirectionalLightmapsTrue [1075.15] ScriptLog: key: SpeedTreeLeaves | value: False [1075.15] ScriptLog: SpeedTreeLeavesFalse [1075.15] ScriptLog: key: SpeedTreeFronds | value: False [1075.15] ScriptLog: SpeedTreeFrondsFalse [1075.15] ScriptLog: key: OnlyStreamInTextures | value: False [1075.15] ScriptLog: OnlyStreamInTexturesFalse [1075.15] ScriptLog: key: OneFrameThreadLag | value: True [1075.15] ScriptLog: OneFrameThreadLagTrue [1075.15] ScriptLog: key: UpscaleScreenPercentage | value: True [1075.15] ScriptLog: UpscaleScreenPercentageTrue [1075.15] ScriptLog: key: AllowOpenGL | value: False [1075.15] ScriptLog: AllowOpenGLFalse [1075.15] ScriptLog: key: AllowSubsurfaceScattering | value: True [1075.15] ScriptLog: AllowSubsurfaceScatteringTrue [1075.15] ScriptLog: key: AllowImageReflections | value: True [1075.15] ScriptLog: AllowImageReflectionsTrue [1075.15] ScriptLog: key: AllowImageReflectionShadowing | value: True [1075.15] ScriptLog: AllowImageReflectionShadowingTrue [1075.15] ScriptLog: key: ParticleLODBias | value: 3 [1075.15] ScriptLog: ParticleLODBias? 3 [1075.15] ScriptLog: key: MaxMultiSamples | value: 0 [1075.15] ScriptLog: MaxMultiSamples? 0 [1075.15] ScriptLog: key: bAllowTemporalAA | value: False [1075.15] ScriptLog: bAllowTemporalAAFalse [1075.15] ScriptLog: key: TemporalAA_MinDepth | value: 500 [1075.15] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [1075.15] ScriptLog: TemporalAA_MinDepth? -1 [1075.15] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [1075.15] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [1075.15] ScriptLog: key: ScreenPercentage | value: 100 [1075.15] ScriptLog: ScreenPercentage? 100.0000 [1075.15] Log: Current unknown system settings: [1075.15] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [1075.15] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [1075.15] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [1075.15] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [1075.15] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [1075.15] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [1075.15] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [1075.15] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [1075.15] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [1075.15] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [1075.15] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [1075.15] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [1075.15] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [1075.15] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [1075.15] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [1075.15] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [1075.15] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [1075.15] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [1075.15] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [1075.15] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [1075.15] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [1075.15] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1075.15] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1075.15] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1075.15] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [1075.15] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [1075.15] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [1075.15] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [1075.15] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [1075.15] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [1075.15] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [1075.15] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [1075.15] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [1075.15] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [1075.15] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [1075.15] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [1075.15] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [1075.15] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [1075.15] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [1075.15] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [1075.15] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [1075.15] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [1075.15] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [1075.15] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [1075.15] Log: MobileLightShaftScale = 0 (UNKNOWN.) [1075.15] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [1075.15] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [1075.15] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [1075.15] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [1075.15] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [1075.15] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [1075.15] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [1075.15] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [1075.15] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [1075.15] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [1075.15] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [1075.15] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [1075.15] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [1075.15] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [1075.15] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [1075.15] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [1075.15] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [1075.15] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [1075.15] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [1075.15] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [1075.15] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [1075.15] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [1075.15] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [1075.15] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [1075.15] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [1075.15] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [1075.15] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [1075.15] ScriptLog: key: SHSecondaryLighting | value: True [1075.15] ScriptLog: SHSecondaryLightingTrue [1075.15] ScriptLog: key: MotionBlurPause | value: True [1075.15] ScriptLog: MotionBlurPauseTrue [1075.15] ScriptLog: key: MotionBlurSkinning | value: 1 [1075.15] ScriptLog: MotionBlurSkinning? 1 [1075.15] ScriptLog: key: FilteredDistortion | value: True [1075.15] ScriptLog: FilteredDistortionTrue [1075.15] ScriptLog: key: bAllowDownsampledTranslucency | value: False [1075.15] ScriptLog: bAllowDownsampledTranslucencyFalse [1075.15] ScriptLog: key: FogVolumes | value: True [1075.15] ScriptLog: FogVolumesTrue [1075.15] ScriptLog: key: FloatingPointRenderTargets | value: True [1075.15] ScriptLog: FloatingPointRenderTargetsTrue [1075.15] ScriptLog: key: ShadowFilterQualityBias | value: 3 [1075.15] ScriptLog: ShadowFilterQualityBias? 3 [1075.15] ScriptLog: key: ShadowFadeResolution | value: 128 [1075.15] ScriptLog: ShadowFadeResolution? 128 [1075.15] ScriptLog: key: PreShadowFadeResolution | value: 16 [1075.15] ScriptLog: PreShadowFadeResolution? 16 [1075.15] ScriptLog: key: ShadowFadeExponent | value: 0.25 [1075.15] ScriptLog: ShadowFadeExponent? 0.2500 [1075.15] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [1075.15] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [1075.15] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [1075.15] ScriptLog: PreShadowResolutionFactor? 0.5000 [1075.15] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [1075.15] ScriptLog: bAllowHardwareShadowFilteringFalse [1075.15] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [1075.15] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [1075.15] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [1075.15] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [1075.15] ScriptLog: bEnableForegroundShadowsOnWorldFalse [1075.15] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [1075.15] ScriptLog: bEnableForegroundSelfShadowingFalse [1075.15] ScriptLog: key: ShadowFilterRadius | value: 2 [1075.15] ScriptLog: ShadowFilterRadius? 2.0000 [1075.15] ScriptLog: key: ShadowDepthBias | value: 0.012 [1075.15] ScriptLog: ShadowDepthBias? 0.0120 [1075.15] ScriptLog: key: PerObjectShadowTransition | value: 60 [1075.15] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [1075.15] ScriptLog: PerObjectShadowTransition? -1 [1075.15] ScriptLog: key: PerSceneShadowTransition | value: 600 [1075.15] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [1075.15] ScriptLog: PerSceneShadowTransition? -1 [1075.15] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [1075.15] ScriptLog: CSMSplitPenumbraScale? 0.5000 [1075.15] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [1075.15] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [1075.15] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [1075.15] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [1075.15] ScriptLog: key: CSMMinimumFOV | value: 40 [1075.15] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [1075.15] ScriptLog: CSMMinimumFOV? -1 [1075.15] ScriptLog: key: CSMFOVRoundFactor | value: 4 [1075.15] ScriptLog: CSMFOVRoundFactor? 4.0000 [1075.15] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [1075.15] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [1075.15] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [1075.15] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [1075.15] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [1075.15] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [1075.15] ScriptLog: key: NumFracturedPartsScale | value: 1 [1075.15] ScriptLog: NumFracturedPartsScale? 1.0000 [1075.15] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [1075.15] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [1075.15] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [1075.15] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [1075.15] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [1075.15] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [1075.15] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [1075.15] ScriptLog: bDisableSkeletalInstanceWeightsFalse [1075.15] ScriptLog: key: HighPrecisionGBuffers | value: False [1075.15] ScriptLog: HighPrecisionGBuffersFalse [1075.15] ScriptLog: key: AllowSecondaryDisplays | value: False [1075.15] ScriptLog: AllowSecondaryDisplaysFalse [1075.15] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [1075.15] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [1075.15] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [1075.15] ScriptLog: SecondaryDisplayMaximumHeight? 720 [1075.15] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [1075.15] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [1075.15] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [1075.15] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [1075.15] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [1075.15] ScriptLog: ApexDestructionMaxShapeCount? 0 [1075.15] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [1075.15] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [1075.15] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [1075.15] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [1075.15] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [1075.15] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [1075.15] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [1075.15] ScriptLog: key: ApexDestructionSortByBenefit | value: True [1075.15] ScriptLog: ApexDestructionSortByBenefitTrue [1075.15] ScriptLog: key: ApexGRBEnable | value: False [1075.15] ScriptLog: ApexGRBEnableFalse [1075.15] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [1075.15] ScriptLog: ApexGRBGPUMemSceneSize? 128 [1075.15] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [1075.15] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [1075.15] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [1075.15] ScriptLog: ApexGRBMeshCellSize? 7.5000 [1075.15] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [1075.15] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [1075.15] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [1075.15] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [1075.15] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [1075.15] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [1075.15] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [1075.15] ScriptLog: ApexGRBSkinWidth? 0.0250 [1075.15] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [1075.15] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [1075.15] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [1075.15] ScriptLog: bEnableParallelApexClothingFetchTrue [1075.15] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [1075.15] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [1075.15] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [1075.15] ScriptLog: ApexClothingAllowAsyncCookingTrue [1075.15] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [1075.15] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [1075.15] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [1075.15] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [1075.24] Log: Listing all sound classes. [1075.24] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [1075.24] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [1075.24] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [1075.24] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [1075.24] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [1075.24] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [1075.24] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [1075.24] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [1075.24] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [1075.24] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [1075.24] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [1075.24] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [1075.24] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [1075.24] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [1075.24] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [1075.24] Log: Class 'UnGrouped' has 187 resident sounds taking 36569.81 kb, and 94 real time sounds taking 2222.50 kb [1075.24] Log: 1160 total sounds in 16 classes [1075.33] Log: Bool AmbientOcclusion set to 0 [1076.62] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [1077.41] Log: --- LOADING MOVIE TIME: 11.8 sec --- [1078.42] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [1114.86] ScriptLog: [GeminiOnlineService] Getting Data [1114.86] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [1114.92] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.143.141:0 [1114.93] ScriptLog: [GeminiLinkClient] Bound to port: 1116 [1114.93] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [1114.98] ScriptLog: [GeminiLinkClient] TCP connection opened [1114.98] ScriptLog: [GeminiLinkClient] End TCP connection [1115.78] ScriptLog: [GeminiLinkClient] Server 1: [GER]SteelGuardians.co.uk~178.162.193.144~7777~False~cnc-goldrush~40;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~39~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 2: [EU] Area54.eu - BigAOW [Germany/Europe]~109.230.252.219~7777~False~cnc-field~40;10;30;True;30.0000;True;60;True;False;False;Open Beta 1~37~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 3: www.u-g-f.info [German]~78.46.50.104~7778~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 4: [EU] Area54.eu - MiniAOW [Germany/Europe]~212.224.114.8~7777~False~cnc-walls_flying~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~24~24~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 5: [TP]ThePeopleClan.net AOW #1 [40-Slot] [US]~69.197.166.133~7777~False~cnc-field~40;7;30;True;30.0000;True;45;True;False;False;Open Beta 1~13~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 6: www.u-g-f.info [German 32]~78.46.50.104~7777~False~cnc-field~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 7: [NL] LOLCAKES~94.103.150.195~7777~False~cnc-walls_flying~24;10;30;True;30.0000;True;120;True;False;False;Open Beta 1~16~24~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 8: A51-Zone.net Low Ping 24/7 All Maps AOW [NL]~5.255.68.55~1337~False~cnc-field~20;7;30;False;30.0000;True;25;True;False;False;Open Beta 1~19~20~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 9: A51-Zone.net Low Ping 24/7 All Maps AOW [NL]~5.255.68.55~1337~False~cnc-field~20;7;30;False;30.0000;True;25;True;False;False;Open Beta 1~19~20~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 10: -[US-EAST]- RenX AOW Server 12v12~192.198.92.182~7777~False~cnc-field~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~21~24~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 11: [TP]ThePeopleClan.net Marathon [US]~69.197.166.132~7777~False~cnc-lakeside~40;7;30;True;30.0000;True;0;True;False;False;Open Beta 1~19~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 12: NoAmmo.co.uk | #5 24/7 Walls [UK/EU]~94.23.240.82~7781~False~cnc-walls_flying~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~38~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 13: AteaMD Server~176.57.141.119~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~30~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 14: [CA-East] CnCFPS AOW | www.cncfps.com~198.100.156.237~7782~False~cnc-field~32;7;30;True;30.0000;True;60;True;False;False;Open Beta 1~16~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 15: NoAmmo.co.uk | #2 Rotation [UK/EU]~94.23.240.82~7778~False~cnc-goldrush~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~38~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 16: The Furry Pound~192.99.5.129~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~38~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 17: myReaper's Whiskeylounge #2 [DE/EU] [32Slots]~213.136.71.107~7779~False~cnc-field~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~32~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 18: Rencorner.com Oceanic Server~220.233.219.2~7777~False~cnc-field~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~23~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 19: barracuda.de.vc Server[GER]~178.203.45.88~7894~False~cnc-walls_flying~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~10~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 20: Accers Tech~208.126.94.145~1337~False~cnc-goldrush~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~2~24~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 21: [UNRules] Ren-X Server~209.217.248.163~1337~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~31~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 22: Gimp's server [CAN]~24.222.131.188~5138~False~cnc-mesa_ii~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~13~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 23: Above Average - Canadian Server~64.56.130.150~1746~False~cnc-islands~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~6~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 24: myReaper's Weinkeller #3 [DE/EU] [32Slots]~213.136.71.107~7780~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~31~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 25: [GER] SilverBullet Servers AOW~188.138.91.53~7777~False~cnc-field~32;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~31~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 26: myReaper's Nudelkueche #4 [DE/EU] [32Slots]~213.136.71.107~7781~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~31~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 27: Rencorner.com TheKoSs2.org Classic AOW [US]~64.31.41.114~7786~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~32~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 28: [Ownd]Renegade X Server~81.166.75.177~7771~False~cnc-field~20;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~20~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 29: NoAmmo.co.uk | #3 24/7 Field [UK/EU]~94.23.240.82~7779~False~cnc-field~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~40~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 30: NoAmmo.co.uk | #4 24/7 Islands [UK/EU]~94.23.240.82~7780~False~cnc-islands~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~40~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 31: [GER|2#|-32P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~5.199.135.245~7777~False~cnc-lakeside~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~2~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 32: myReaper's Schnitzelbude #1 [DE/EU] [32Slots]~213.136.71.107~7777~False~cnc-walls_flying~32;14;30;True;30.0000;True;30;True;False;False;Open Beta 1~31~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 33: MPF Ren-X.com Slaughterhouse #1 [US]~69.162.64.92~7777~False~cnc-goldrush~40;7;30;True;30.0000;True;71;True;False;True;Open Beta 1~0~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 34: Black-Cell.net - AOW~209.105.240.123~7777~False~cnc-islands~32;10;30;True;60.0000;True;40;True;False;False;Open Beta 1~20~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 35: The Killing Crew #1 - USA East~74.91.112.99~7676~False~cnc-goldrush~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~2~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 36: St0rm.net All Out War #1 [US]~198.27.67.57~7777~False~cnc-goldrush~40;14;60;True;30.0000;True;30;True;False;False;Open Beta 1~1~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 37: [GER|5#|-16P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~91.194.84.36~7779~False~cnc-field~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~16~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 38: GunKata.net 32-Player AOW~74.91.127.66~7777~False~cnc-lakeside~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 39: [GER|6#|-16P-]AoG-COM.NET|ALL-MAPS|Area of Gaming|~5.199.135.245~7779~False~cnc-goldrush~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~16~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 40: [TRCU]WarField Gamng-solutions.com~31.25.103.20~7787~False~cnc-islands~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~24~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 41: Renegade X Server~144.92.64.134~666~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 42: Rencorner.com Infantry Only Server [US]~64.31.41.114~7782~False~cnc-field~20;0;30;True;30.0000;True;30;True;False;False;Open Beta 1~0~20~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 43: #[NO LAG 32 PLYR 10 Vechlimit]~67.211.36.70~7777~False~cnc-islands~32;12;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 44: [GER] SCoRE Reunion~85.214.20.48~1337~True~cnc-mesa_ii~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 45: Renegade X Server~144.92.64.134~631~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 46: MPF Ren-X.com Slaughterhouse #2 [FR]~62.210.180.95~7777~False~cnc-goldrush~40;7;30;True;30.0000;True;71;True;False;True;Open Beta 1~0~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 47: SOBR Team Server (STCGC)~83.242.224.242~1337~False~cnc-whiteout~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 48: Renegade X Server~91.227.62.12~15643~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 49: [TP]ThePeopleClan.net AOW #2 [32-Slot] [US]~69.197.166.134~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;45;True;False;False;Open Beta 1~0~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 50: RenCorner.com Clanwars.cc Server #3 [US]~64.31.41.114~7780~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 51: RenCorner.com Clanwars.cc Server #4 [US]~64.31.41.114~7781~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 52: Hardcounter.com 32pl AOW [JTeK]~191.234.48.184~1337~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 53: Kanaroo's RenX Server [DE/EU] [24 slots] [Steam]~85.114.142.252~7777~False~cnc-lakeside~24;7;30;True;30.0000;True;40;True;False;True;Open Beta 1~0~24~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 54: RenCorner.com Clanwars.cc Server #2 [US]~64.31.41.114~7779~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 55: RenCorner.com Clanwars.cc Server #1 [US]~64.31.41.114~7787~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 56: Renegade X Server~5.146.171.136~9888~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 57: [GER]unfame.de Renegade X - by risen.eu~85.214.230.79~7777~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 58: Renegade X Server~144.92.64.134~4545~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 59: Renegade X Server~144.92.64.134~8282~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 60: Renegade X Server~49.189.45.32~1337~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 61: NoAmmo.co.uk | #6 24/7 LakeSide [UK/EU]~94.23.240.82~7782~False~cnc-lakeside~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 62: St0rm.net All Out War #2 [US]~198.27.67.57~8777~False~cnc-mesa_ii~40;14;50;True;30.0000;True;60;True;False;False;Open Beta 1~0~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 63: Volcom's h2ouse of Clanwar's [US]~64.31.41.114~7777~True~cnc-mesa_ii~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [1115.78] ScriptLog: [GeminiLinkClient] Server 64: Renegade X Server~37.4.130.228~1337~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [1115.78] ScriptLog: [GeminiLinkClient] TCP connection closed [1116.56] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [1116.65] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1119.01] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [1119.06] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1119.72] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [1119.86] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [1119.95] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : serverIP: 69.197.166.133 | serverPort:7777 [1119.95] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 69.197.166.133:7777 [1119.95] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemDoubleClick [1119.95] ScriptLog: <> [1119.95] Init: WinSock: Socket queue 32768 / 32768 [1121.14] Log: LoadMap: 69.197.166.133/cnc-field?Name=Bondmaster?Team=1?game=RenX_Game.Rx_Game [1121.18] Log: --- LOADING MOVIE START --- [1121.45] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [1121.51] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1121.51] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1121.51] ScriptWarning: Player start not found, failed to restart player Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [1121.51] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [1121.51] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [1121.51] Rx: PLAYER: "Bondmaster"<268> disconnected [1137.13] Log: Primary PhysX scene will be in software. [1137.13] Log: Creating Primary PhysX Scene. [1137.56] Log: Bringing World cnc-field.TheWorld up for play (90) at 2014.02.27-18.22.15 [1137.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1137.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1137.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1137.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1137.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1137.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1137.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1137.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1137.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1137.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1137.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1137.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1137.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1137.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1137.69] Log: Bringing up level for play took: 1.070871 [1137.70] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [1137.70] Warning: Warning, Failed to find object 'Class None.' [1137.70] Log: PlayerController class for the pending level is PlayerController [1137.70] Log: ########### Finished loading level: 16.555014 seconds [1143.07] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-field.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [1143.07] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-field.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [1143.16] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-field.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [1143.16] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_8 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [1143.16] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_8 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [1143.29] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1143.29] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1143.36] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_3 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [1143.44] ScriptWarning: Accessed None 'Scoreboard' Rx_GRI cnc-field.TheWorld:PersistentLevel.Rx_GRI_0 Function RenX_Game.Rx_GRI:ReplicatedEvent:0062 [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [1143.44] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [1143.46] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [1143.48] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_3 Function RenX_Game.Rx_Pawn:ReplicatedEvent:014D [1143.48] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [1143.49] ScriptWarning: Accessed None 'MICFlag' Rx_Building_Silo cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_1 Function RenX_Content.Rx_Building_Silo:HealthChanged:000A [1143.49] ScriptWarning: Accessed None 'MICFlag' Rx_Building_Silo cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_1 Function RenX_Content.Rx_Building_Silo:TeamNumChanged:0062 [1143.63] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_1674 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [1143.74] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_1709 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [1144.29] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_1674 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [1144.29] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_1709 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [1144.31] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_AdvancedGuardTower cnc-field.TheWorld:PersistentLevel.Rx_Building_AdvancedGuardTower_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [1144.31] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_WeaponsFactory cnc-field.TheWorld:PersistentLevel.Rx_Building_WeaponsFactory_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [1144.31] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_Barracks cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [1155.96] Log: --- LOADING MOVIE TIME: 34.7 sec --- [1156.07] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_1674 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [1183.19] ScriptWarning: Accessed None 'Game' Rx_Vehicle_Harvester_Nod cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_0 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:002B [1183.19] ScriptWarning: Accessed None Rx_Vehicle_Harvester_Nod cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_0 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:0040 [1217.88] Warning: Rx_Vehicle_MammothTank_0 is outside the world bounds! [1218.34] Warning: Rx_Vehicle_Artillery_0 is outside the world bounds! [1271.50] ScriptWarning: Accessed None 'Game' Rx_Vehicle_Harvester_Nod cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_1 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:002B [1271.50] ScriptWarning: Accessed None Rx_Vehicle_Harvester_Nod cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_1 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:0040 [1281.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_19 -> StaticMeshActor_766 [1282.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_19 -> StaticMeshActor_766 [1282.49] ScriptWarning: Accessed None 'Game' Rx_Vehicle_Harvester_Nod cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_2 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:002B [1282.49] ScriptWarning: Accessed None Rx_Vehicle_Harvester_Nod cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_2 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:0040 [1283.40] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_0 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [1284.15] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_0 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [1302.12] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_1 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [1304.04] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_4 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [1304.04] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_4 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [1316.75] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [1345.51] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [1361.33] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1361.33] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1361.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0 [1362.60] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1362.60] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1365.51] ScriptWarning: Accessed None 'Game' Rx_Vehicle_Harvester_Nod cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_3 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:002B [1365.51] ScriptWarning: Accessed None Rx_Vehicle_Harvester_Nod cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_3 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:0040 [1368.67] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1368.67] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1370.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1370.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1377.35] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1377.35] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1381.73] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1381.73] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1383.70] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1383.70] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1411.40] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1411.40] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1418.77] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1418.77] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1419.11] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1420.70] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1420.70] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1440.07] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1440.07] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1441.23] ScriptWarning: Accessed None 'Game' Rx_Vehicle_Harvester_Nod cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_4 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:002B [1441.23] ScriptWarning: Accessed None Rx_Vehicle_Harvester_Nod cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_4 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:0040 [1444.48] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [1447.97] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1447.97] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1449.91] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1449.91] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1451.95] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1451.95] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1451.95] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1451.95] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1452.64] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1452.64] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1452.64] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1452.64] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1453.21] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1466.54] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1466.54] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1467.33] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1467.33] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1471.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1471.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1473.81] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1473.81] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1493.49] ScriptWarning: Accessed None 'Game' Rx_Vehicle_Harvester_Nod cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_5 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:002B [1493.49] ScriptWarning: Accessed None Rx_Vehicle_Harvester_Nod cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_5 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:0040 [1493.58] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1506.29] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_Turret_2 for UTEmitter_65! [1511.12] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1511.12] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1511.12] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1511.12] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1513.86] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1513.86] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1513.95] Warning: Rx_Vehicle_MammothTank_1 is outside the world bounds! [1526.56] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1526.56] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1528.74] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1528.74] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1535.24] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [1556.96] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1556.96] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1557.39] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1557.39] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1557.39] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1557.39] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1558.87] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1558.87] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1559.57] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1559.57] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1559.57] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1559.57] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1560.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1560.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1560.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1560.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1561.89] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1561.89] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1561.89] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1561.89] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1562.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1562.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1562.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1562.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1563.67] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [1564.69] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1564.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1565.04] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1565.04] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1566.69] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1566.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1566.97] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1566.97] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1570.15] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1570.15] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1570.86] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1570.86] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1572.78] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1572.78] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1576.17] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1576.17] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1578.10] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1578.10] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1589.59] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1589.59] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1590.91] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1590.91] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1595.65] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1595.65] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1597.53] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1597.53] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1605.88] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1605.88] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1606.16] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1606.16] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1608.07] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1608.07] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1613.33] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1613.33] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1615.29] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1615.29] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1630.66] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1630.66] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1638.99] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1638.99] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1640.85] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1640.85] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1647.21] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1647.21] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1653.56] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1653.56] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1653.56] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1653.56] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1656.37] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1656.37] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1660.80] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1660.80] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1663.04] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1663.04] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1665.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1665.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1665.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1665.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1671.22] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1671.22] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1685.10] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1685.10] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1687.02] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1687.02] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1691.17] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1691.17] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1693.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1693.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1699.88] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [1703.72] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1703.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1705.26] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1705.26] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1708.70] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1708.70] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1712.42] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1712.42] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1712.43] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_3 [1714.35] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1714.35] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1714.53] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1714.53] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1715.22] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1715.22] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1715.22] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1715.22] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1716.12] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1716.12] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1716.12] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1716.12] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1716.27] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1716.27] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1716.48] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1716.48] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1716.48] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1716.48] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1716.63] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1716.68] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1716.68] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1716.68] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1716.68] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1717.15] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1718.27] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1718.36] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1718.46] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1720.23] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1720.25] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1720.30] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1720.32] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1720.36] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1720.37] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1720.83] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1720.85] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1721.65] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1721.71] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1723.18] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1723.18] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1725.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1725.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1728.36] ScriptWarning: Accessed None 'Killed' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:027D [1728.36] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:0291 [1728.36] ScriptWarning: Accessed None 'Killed' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:0343 [1739.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1739.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1739.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1739.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1740.72] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1740.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1740.72] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1740.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1743.39] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1743.39] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1749.31] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1749.31] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1749.32] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_4 [1751.16] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1751.16] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1753.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1753.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1753.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1753.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1755.11] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1755.11] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1755.11] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1755.11] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1756.27] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1756.27] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1756.27] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1756.27] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1757.75] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1757.75] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1766.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1766.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1768.51] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1768.51] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1769.85] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1769.85] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1770.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1770.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1770.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1770.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1770.59] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1770.59] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1778.41] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1778.59] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1778.59] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1779.34] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1779.42] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1779.56] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1779.56] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1780.32] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1780.32] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1781.95] Warning: Rx_Vehicle_MammothTank_2 is outside the world bounds! [1783.45] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1783.45] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1784.00] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1786.68] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1786.69] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1786.75] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1786.76] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1787.45] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1787.45] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1787.53] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1787.53] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1787.60] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1787.73] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1787.74] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1787.79] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1787.80] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1787.80] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1787.85] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1787.86] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1787.87] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1787.87] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1787.93] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1787.93] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1788.00] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1788.00] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1788.05] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1788.07] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1788.07] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1788.14] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1788.14] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1788.70] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1788.77] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1788.77] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1788.82] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1788.84] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1788.89] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1788.90] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1788.90] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1788.90] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1788.91] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1788.97] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1789.03] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1789.08] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1789.08] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1789.15] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1789.47] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1789.68] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1789.96] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1789.96] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_144 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_144) [1791.05] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1791.05] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1791.05] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1791.05] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1791.11] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1791.13] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1791.19] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1791.25] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_140 (Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_140) [1791.90] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1791.96] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1791.96] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1791.96] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1791.96] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1792.13] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1792.13] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1792.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1792.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1793.65] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_58 (Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_58) [1797.26] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [1799.92] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1799.92] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1801.83] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1801.83] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1802.35] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1802.35] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1813.69] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [1813.69] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [1813.69] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [1813.69] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [1813.69] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [1814.22] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1814.22] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1818.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1818.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1820.72] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1820.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1821.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1821.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1821.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1821.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1826.73] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [1826.73] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [1826.73] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [1826.73] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [1826.73] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [1830.23] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1830.23] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1830.23] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1830.23] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1830.41] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1830.41] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1830.41] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1830.41] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1834.16] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1834.16] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1835.72] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1835.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1835.72] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1835.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1836.11] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1836.11] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1839.25] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1839.25] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1841.14] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [1846.64] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1846.64] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1848.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1848.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1852.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1852.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1853.86] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1853.86] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1855.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1855.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1857.14] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1857.14] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1859.05] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1859.05] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1859.65] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1859.65] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1861.58] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1861.58] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1862.67] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1862.67] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1862.67] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1862.67] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1866.82] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1866.82] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1867.56] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1867.56] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1867.56] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1867.56] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1867.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1867.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1867.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1867.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1868.84] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1868.84] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1868.84] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1868.84] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1881.21] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [1883.21] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1883.21] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1885.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1885.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1889.74] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1889.74] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1893.72] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_523 [1896.81] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [1898.65] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1898.65] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1900.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1900.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1914.69] Log: PlayCustomAnim Taunt_FB_Hoolahoop, CustomChildIndex: 1, Animation Not Found!! [1915.33] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1915.33] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1915.58] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_539 [1922.25] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1922.25] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1922.25] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1922.25] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1922.78] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1922.78] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1922.78] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1922.78] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1924.87] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1924.87] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1924.87] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1924.87] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1936.93] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1936.93] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1937.01] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_5 [1937.49] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1937.49] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1937.49] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1937.49] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1937.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1937.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1937.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1937.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1938.88] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1938.88] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1940.25] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1940.25] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1941.79] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1941.79] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1944.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1944.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1944.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1944.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1945.57] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1945.57] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1945.57] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1945.57] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1950.70] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1950.70] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1950.70] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1950.70] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1951.05] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1951.05] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1951.05] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1951.05] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1951.74] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1951.74] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1951.74] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1951.74] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1952.23] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1952.23] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1952.23] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1952.23] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1952.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1952.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1952.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1952.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1952.81] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1952.81] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1952.81] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1952.81] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1952.96] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1952.96] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1952.96] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1952.96] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1953.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1953.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1953.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1953.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1954.55] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1954.55] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1957.23] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1957.23] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1958.98] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1958.98] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1959.33] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_531 [1960.87] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1960.87] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1960.98] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1960.98] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1960.98] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1960.98] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1965.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1965.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1965.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1965.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1969.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1969.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1977.81] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1977.81] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1977.81] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1977.81] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1977.81] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1977.81] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1984.34] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1984.34] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1985.26] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1985.26] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1985.47] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1985.47] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1986.60] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1986.60] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1987.07] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1987.07] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1989.05] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_Turret_3 for UTEmitter_439! [1996.00] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1996.00] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1999.67] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [2004.38] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2019.03] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_534 [2026.97] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2026.97] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2030.48] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2030.48] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2030.88] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2030.88] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2031.77] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2031.77] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2035.45] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2035.45] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2037.10] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2037.10] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2037.23] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2037.23] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2037.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2037.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2039.35] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [2046.47] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2046.47] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2048.05] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2048.05] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2056.21] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2056.21] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2095.28] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2095.28] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2097.15] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2097.15] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2107.97] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2107.97] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2113.83] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2113.83] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2114.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2114.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2114.39] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2114.39] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2115.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2115.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2116.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2116.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2117.44] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2117.44] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2119.00] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [2119.00] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [2120.37] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2120.37] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2122.27] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2122.27] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2124.48] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [2126.56] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [2153.02] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [2154.37] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [2154.78] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_522 [2155.26] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_514 [2155.34] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_517 [2158.60] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_18 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [2158.60] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_18 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [2196.31] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [2205.89] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [2206.36] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_540 [2302.68] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [2303.08] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [2303.08] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [2306.66] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [2333.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_134 -> Rx_Building_HandOfNod_0 [2333.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_134 -> Rx_Building_HandOfNod_0 [2333.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_134 -> Rx_Building_HandOfNod_0 [2368.34] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [2398.23] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [2438.11] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [2474.57] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [2474.67] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-field.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:ClientPlayTakeHit:0032 [2474.67] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [2474.67] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-field.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:ClientPlayTakeHit:0032 [2474.67] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [2495.70] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_508 [2495.75] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_530 [2514.68] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [2529.07] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [2550.67] Log: Assembled 511 auto-complete commands, manual: 92, exec: 390, kismet: 0 [2563.54] Log: Command not recognized: Honey Bagder: 4500 [2590.48] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [2607.11] ScriptLog: button ParentsGFxObject_9781 [2687.68] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [2687.68] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [2690.11] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [2698.73] ScriptWarning: Accessed None 'DesiredWeapon' Rx_InventoryManager_GDI_Engineer cnc-field.TheWorld:PersistentLevel.Rx_InventoryManager_GDI_Engineer_5 Function UTGame.UTInventoryManager:SetPendingWeapon:02B8 [2779.77] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2779.77] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2779.78] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_7 [2780.77] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2780.77] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2781.05] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2781.05] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2781.06] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_8 [2781.27] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2781.27] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2781.27] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2781.27] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2781.70] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2781.70] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2783.21] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2783.21] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2783.30] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2783.30] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2783.30] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2783.30] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2783.63] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2783.63] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2783.63] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2783.63] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2785.80] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2785.80] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2785.80] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2785.80] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2800.95] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2800.95] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2803.70] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [2805.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2805.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2834.22] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [2834.40] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2834.40] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2834.45] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_9 [2835.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2835.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2836.02] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2836.02] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2836.02] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2836.02] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2836.30] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2836.30] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2840.83] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2840.83] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2840.83] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2840.83] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2843.94] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2843.94] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2846.00] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2846.00] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2846.71] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2846.71] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2848.20] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2848.20] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2850.52] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2850.52] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2850.97] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2850.97] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2858.62] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2858.62] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2860.49] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2860.49] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2861.46] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2861.46] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2861.77] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [2869.30] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2869.30] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2875.06] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2875.06] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2877.28] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2877.28] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2886.69] ScriptWarning: Accessed None 'Killed' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:027D [2886.69] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:0291 [2886.69] ScriptWarning: Accessed None 'Killed' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:0343 [2890.96] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2890.96] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2892.88] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2892.88] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2895.17] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2895.17] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2895.17] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2895.17] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2896.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2896.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2896.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2896.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2897.24] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2897.24] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2897.24] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2897.24] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2903.91] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2903.91] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2903.91] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2903.91] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2905.22] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2905.22] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2905.22] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2905.22] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2908.87] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2908.87] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2908.87] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2908.87] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2917.44] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2917.44] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2918.24] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2918.24] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2922.18] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2922.18] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2924.13] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2924.13] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2946.65] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2946.65] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2946.65] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2946.65] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2947.29] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2947.29] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2947.30] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2947.30] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2963.02] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2963.02] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2967.82] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2967.82] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2969.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [2969.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [2984.61] Warning: Rx_Vehicle_MammothTank_16 is outside the world bounds! [2989.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_205 -> StaticMeshActor_312 [2989.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_205 -> StaticMeshActor_312 [2989.73] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [2989.73] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_10 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [2990.69] Warning: Rx_Vehicle_MammothTank_17 is outside the world bounds! [3003.95] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3003.95] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3003.96] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_11 [3006.01] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3006.01] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3021.60] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [3021.60] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [3028.60] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3028.60] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3030.71] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3030.71] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3036.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [3036.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [3038.96] Warning: Rx_Vehicle_LightTank_8 is outside the world bounds! [3045.55] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3045.55] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3047.50] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3047.50] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3049.26] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [3049.26] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [3053.25] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [3056.30] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [3056.30] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [3075.45] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3075.45] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3075.67] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [3076.69] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [3076.69] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [3077.41] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3077.41] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3086.57] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3086.57] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3088.47] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3088.47] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3094.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3094.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3094.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3094.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3094.78] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3094.78] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3094.78] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3094.78] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3095.47] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3095.47] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3095.47] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3095.47] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3110.33] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [3110.33] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [3112.86] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [3113.48] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [3117.75] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3117.75] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3119.69] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3119.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3124.62] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [3124.62] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [3130.60] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3130.60] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3130.60] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [3130.60] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [3131.54] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3131.54] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3133.40] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3133.40] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3137.30] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [3145.37] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [3145.37] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [3150.22] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3150.22] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3152.07] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [3152.07] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_11 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [3152.48] ScriptWarning: Accessed None 'ScoreboardVictoryReason' Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_1 Function RenX_Game.Rx_GFxUIScoreboard:CheckEndGameScoreboard:00C6 [3152.48] ScriptWarning: Accessed None 'ScoreboardVictoryMsg' Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_1 Function RenX_Game.Rx_GFxUIScoreboard:CheckEndGameScoreboard:0131 [3163.85] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [3163.85] ScriptLog: ------ QUIT TO MAIN MENU -------- [3163.85] Log: Failed; returning to Entry [3163.88] Log: LoadMap: RenX-FrontEndMap?closed?Name=Bondmaster?Team=1 [3163.91] Log: --- LOADING MOVIE START --- [3164.58] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [3164.68] ScriptWarning: DriverLeave() called on client Rx_Vehicle_MRLS cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_MRLS_18 Function Engine.Vehicle:DriverLeave:0036 [3164.68] ScriptLog: Script call stack: Function UTGame.UTPlayerController:Destroyed Function Engine.PlayerController:Destroyed Function Engine.PlayerController:CleanupPawn Function RenX_Vehicles.Rx_Vehicle:DriverLeave Function UTGame.UTVehicle:DriverLeave Function Engine.Vehicle:DriverLeave [3165.58] NetComeGo: Close TcpNetDriver_8 TcpipConnection_8 69.197.166.133:7777 02/27/14 18:56:03 [3165.58] Exit: TcpNetDriver_8 shut down [3168.63] Log: Game class is 'Rx_Game' [3168.65] Log: Primary PhysX scene will be in software. [3168.65] Log: Creating Primary PhysX Scene. [3168.65] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.02.27-18.56.06 [3168.70] ScriptLog: GDI:0.0000 [3168.70] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [3168.70] ScriptLog: Nod:0.0000 [3168.75] Log: Bringing up level for play took: 0.128346 [3168.75] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [3168.75] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [3168.78] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [3168.78] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_9 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [3168.78] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_9 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [3168.78] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [3168.78] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [3168.78] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [3168.79] Error: Can't start an online game that hasn't been created [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [3168.79] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [3168.79] ScriptLog: START MATCH [3168.81] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [3168.81] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [3168.83] Rx: PLAYER: "Bondmaster"<270> entered from [3168.83] Log: ########### Finished loading level: 4.953142 seconds [3168.83] Log: Flushing async loaders. [3174.36] Log: Flushed async loaders. [3174.58] ScriptLog: SWITCHEROO THE HUD Rx_Game [3174.58] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [3174.61] Log: Current scalability system settings: [3174.61] Log: StaticDecals = FALSE (Whether to allow static decals.) [3174.61] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [3174.61] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [3174.61] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [3174.61] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [3174.61] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [3174.61] Log: MotionBlur = FALSE (Whether to allow motion blur.) [3174.61] Log: DepthOfField = FALSE (Whether to allow depth of field.) [3174.61] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [3174.61] Log: Bloom = FALSE (Whether to allow bloom.) [3174.61] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [3174.61] Log: Distortion = FALSE (Whether to allow distortion.) [3174.61] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [3174.61] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [3174.61] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [3174.61] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [3174.61] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [3174.61] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [3174.61] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [3174.61] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [3174.61] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [3174.61] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [3174.61] Log: MaxAnisotropy = 0 (Maximum level of anisotropy used.) [3174.61] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [3174.61] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [3174.61] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [3174.61] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [3174.61] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [3174.61] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [3174.61] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [3174.61] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [3174.61] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [3174.61] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [3174.61] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [3174.61] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [3174.61] ScriptLog: key: StaticDecals | value: False [3174.61] ScriptLog: StaticDecalsFalse [3174.61] ScriptLog: key: DynamicDecals | value: True [3174.61] ScriptLog: DynamicDecalsTrue [3174.61] ScriptLog: key: UnbatchedDecals | value: True [3174.61] ScriptLog: UnbatchedDecalsTrue [3174.61] ScriptLog: key: DecalCullDistanceScale | value: 1 [3174.61] ScriptLog: DecalCullDistanceScale? 1.0000 [3174.61] ScriptLog: key: DynamicShadows | value: False [3174.61] ScriptLog: DynamicShadowsFalse [3174.61] ScriptLog: key: LightEnvironmentShadows | value: False [3174.61] ScriptLog: LightEnvironmentShadowsFalse [3174.61] ScriptLog: key: MotionBlur | value: False [3174.61] ScriptLog: MotionBlurFalse [3174.61] ScriptLog: key: DepthOfField | value: False [3174.61] ScriptLog: DepthOfFieldFalse [3174.61] ScriptLog: key: AmbientOcclusion | value: False [3174.61] ScriptLog: AmbientOcclusionFalse [3174.61] ScriptLog: key: Bloom | value: False [3174.61] ScriptLog: BloomFalse [3174.61] ScriptLog: key: bAllowLightShafts | value: True [3174.61] ScriptLog: bAllowLightShaftsTrue [3174.61] ScriptLog: key: Distortion | value: False [3174.61] ScriptLog: DistortionFalse [3174.61] ScriptLog: key: DropParticleDistortion | value: False [3174.61] ScriptLog: DropParticleDistortionFalse [3174.61] ScriptLog: key: LensFlares | value: False [3174.61] ScriptLog: LensFlaresFalse [3174.61] ScriptLog: key: AllowRadialBlur | value: True [3174.61] ScriptLog: AllowRadialBlurTrue [3174.61] ScriptLog: key: bAllowSeparateTranslucency | value: False [3174.61] ScriptLog: bAllowSeparateTranslucencyFalse [3174.61] ScriptLog: key: bAllowPostprocessMLAA | value: False [3174.61] ScriptLog: bAllowPostprocessMLAAFalse [3174.61] ScriptLog: key: bAllowHighQualityMaterials | value: True [3174.61] ScriptLog: bAllowHighQualityMaterialsTrue [3174.61] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [3174.61] ScriptLog: MaxFilterBlurSampleCount? 16 [3174.61] ScriptLog: key: SkeletalMeshLODBias | value: 3 [3174.61] ScriptLog: SkeletalMeshLODBias? 3 [3174.61] ScriptLog: key: DetailMode | value: 3 [3174.61] ScriptLog: DetailMode? 3 [3174.61] ScriptLog: key: MaxDrawDistanceScale | value: 1 [3174.61] ScriptLog: MaxDrawDistanceScale? 1.0000 [3174.62] ScriptLog: key: MaxAnisotropy | value: 0 [3174.62] ScriptLog: MaxAnisotropy? 0 [3174.62] ScriptLog: key: bAllowD3D9MSAA | value: False [3174.62] ScriptLog: bAllowD3D9MSAAFalse [3174.62] ScriptLog: key: MinShadowResolution | value: 64 [3174.62] ScriptLog: MinShadowResolution? 64 [3174.62] ScriptLog: key: MinPreShadowResolution | value: 8 [3174.62] ScriptLog: MinPreShadowResolution? 8 [3174.62] ScriptLog: key: MaxShadowResolution | value: 1024 [3174.62] ScriptLog: MaxShadowResolution? 1024 [3174.62] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [3174.62] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [3174.62] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [3174.62] ScriptLog: ShadowTexelsPerPixel? 1.3000 [3174.62] ScriptLog: key: bEnableBranchingPCFShadows | value: False [3174.62] ScriptLog: bEnableBranchingPCFShadowsFalse [3174.62] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [3174.62] ScriptLog: bAllowWholeSceneDominantShadowsTrue [3174.62] ScriptLog: key: bUseConservativeShadowBounds | value: False [3174.62] ScriptLog: bUseConservativeShadowBoundsFalse [3174.62] ScriptLog: key: bAllowFracturedDamage | value: True [3174.62] ScriptLog: bAllowFracturedDamageTrue [3174.62] ScriptLog: key: FractureCullDistanceScale | value: 1 [3174.62] ScriptLog: FractureCullDistanceScale? 1.0000 [3174.62] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [3174.62] ScriptLog: bApexClothingAsyncFetchResultsFalse [3174.62] Log: Current preference system settings: [3174.62] Log: UseVsync = FALSE (Whether to use VSync or not.) [3174.62] Log: Fullscreen = TRUE (Fullscreen.) [3174.62] Log: ResX = 800 (Screen X resolution.) [3174.62] Log: ResY = 600 (Screen Y resolution.) [3174.62] ScriptLog: key: UseVsync | value: False [3174.62] ScriptLog: UseVsyncFalse [3174.62] ScriptLog: key: Fullscreen | value: True [3174.62] ScriptLog: FullscreenTrue [3174.62] ScriptLog: key: ResX | value: 800 [3174.62] ScriptLog: ResX? 800 [3174.62] ScriptLog: key: ResY | value: 600 [3174.62] ScriptLog: ResY? 600 [3174.62] Log: Current debug system settings: [3174.62] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [3174.62] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [3174.62] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [3174.62] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [3174.62] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [3174.62] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [3174.62] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [3174.62] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [3174.62] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [3174.62] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [3174.62] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [3174.62] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [3174.62] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [3174.62] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [3174.62] Log: bAllowTemporalAA = FALSE (UKNOWN) [3174.62] Log: TemporalAA_MinDepth = 500 (UKNOWN) [3174.62] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [3174.62] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [3174.62] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [3174.62] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [3174.62] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [3174.62] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [3174.62] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [3174.62] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [3174.62] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [3174.62] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [3174.62] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [3174.62] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [3174.62] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [3174.62] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [3174.62] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [3174.62] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [3174.62] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [3174.62] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [3174.62] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [3174.62] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [3174.62] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [3174.62] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [3174.62] ScriptLog: key: DynamicLights | value: False [3174.62] ScriptLog: DynamicLightsFalse [3174.62] ScriptLog: key: CompositeDynamicLights | value: True [3174.62] ScriptLog: CompositeDynamicLightsTrue [3174.62] ScriptLog: key: DirectionalLightmaps | value: True [3174.62] ScriptLog: DirectionalLightmapsTrue [3174.62] ScriptLog: key: SpeedTreeLeaves | value: False [3174.62] ScriptLog: SpeedTreeLeavesFalse [3174.62] ScriptLog: key: SpeedTreeFronds | value: False [3174.62] ScriptLog: SpeedTreeFrondsFalse [3174.62] ScriptLog: key: OnlyStreamInTextures | value: False [3174.62] ScriptLog: OnlyStreamInTexturesFalse [3174.62] ScriptLog: key: OneFrameThreadLag | value: True [3174.62] ScriptLog: OneFrameThreadLagTrue [3174.62] ScriptLog: key: UpscaleScreenPercentage | value: True [3174.62] ScriptLog: UpscaleScreenPercentageTrue [3174.62] ScriptLog: key: AllowOpenGL | value: False [3174.62] ScriptLog: AllowOpenGLFalse [3174.62] ScriptLog: key: AllowSubsurfaceScattering | value: True [3174.62] ScriptLog: AllowSubsurfaceScatteringTrue [3174.62] ScriptLog: key: AllowImageReflections | value: True [3174.62] ScriptLog: AllowImageReflectionsTrue [3174.62] ScriptLog: key: AllowImageReflectionShadowing | value: True [3174.62] ScriptLog: AllowImageReflectionShadowingTrue [3174.62] ScriptLog: key: ParticleLODBias | value: 3 [3174.62] ScriptLog: ParticleLODBias? 3 [3174.62] ScriptLog: key: MaxMultiSamples | value: 0 [3174.62] ScriptLog: MaxMultiSamples? 0 [3174.62] ScriptLog: key: bAllowTemporalAA | value: False [3174.62] ScriptLog: bAllowTemporalAAFalse [3174.62] ScriptLog: key: TemporalAA_MinDepth | value: 500 [3174.62] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [3174.62] ScriptLog: TemporalAA_MinDepth? -1 [3174.62] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [3174.62] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [3174.62] ScriptLog: key: ScreenPercentage | value: 100 [3174.62] ScriptLog: ScreenPercentage? 100.0000 [3174.62] Log: Current unknown system settings: [3174.62] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [3174.62] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [3174.62] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [3174.62] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [3174.62] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [3174.62] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [3174.62] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [3174.62] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [3174.62] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [3174.62] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [3174.62] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [3174.62] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [3174.62] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [3174.62] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [3174.62] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [3174.62] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [3174.62] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [3174.62] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [3174.62] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [3174.62] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [3174.62] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [3174.62] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3174.62] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3174.62] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3174.62] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [3174.62] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [3174.62] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [3174.62] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [3174.62] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [3174.62] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [3174.62] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [3174.62] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [3174.62] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [3174.62] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [3174.62] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [3174.62] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [3174.62] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3174.62] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3174.62] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [3174.62] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [3174.62] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [3174.62] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [3174.62] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [3174.62] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [3174.62] Log: MobileLightShaftScale = 0 (UNKNOWN.) [3174.62] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [3174.62] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [3174.62] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [3174.62] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [3174.62] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [3174.62] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [3174.62] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [3174.62] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [3174.62] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [3174.62] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [3174.62] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [3174.62] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [3174.62] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [3174.62] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [3174.62] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [3174.62] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [3174.62] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [3174.62] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [3174.62] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [3174.62] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [3174.62] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [3174.62] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [3174.62] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [3174.62] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [3174.62] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [3174.62] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [3174.62] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [3174.62] ScriptLog: key: SHSecondaryLighting | value: True [3174.62] ScriptLog: SHSecondaryLightingTrue [3174.62] ScriptLog: key: MotionBlurPause | value: True [3174.62] ScriptLog: MotionBlurPauseTrue [3174.62] ScriptLog: key: MotionBlurSkinning | value: 1 [3174.62] ScriptLog: MotionBlurSkinning? 1 [3174.62] ScriptLog: key: FilteredDistortion | value: True [3174.62] ScriptLog: FilteredDistortionTrue [3174.62] ScriptLog: key: bAllowDownsampledTranslucency | value: False [3174.62] ScriptLog: bAllowDownsampledTranslucencyFalse [3174.62] ScriptLog: key: FogVolumes | value: True [3174.62] ScriptLog: FogVolumesTrue [3174.62] ScriptLog: key: FloatingPointRenderTargets | value: True [3174.62] ScriptLog: FloatingPointRenderTargetsTrue [3174.62] ScriptLog: key: ShadowFilterQualityBias | value: 3 [3174.62] ScriptLog: ShadowFilterQualityBias? 3 [3174.62] ScriptLog: key: ShadowFadeResolution | value: 128 [3174.62] ScriptLog: ShadowFadeResolution? 128 [3174.62] ScriptLog: key: PreShadowFadeResolution | value: 16 [3174.62] ScriptLog: PreShadowFadeResolution? 16 [3174.62] ScriptLog: key: ShadowFadeExponent | value: 0.25 [3174.62] ScriptLog: ShadowFadeExponent? 0.2500 [3174.62] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [3174.62] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [3174.62] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [3174.62] ScriptLog: PreShadowResolutionFactor? 0.5000 [3174.62] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [3174.62] ScriptLog: bAllowHardwareShadowFilteringFalse [3174.62] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [3174.62] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [3174.62] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [3174.62] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [3174.62] ScriptLog: bEnableForegroundShadowsOnWorldFalse [3174.62] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [3174.62] ScriptLog: bEnableForegroundSelfShadowingFalse [3174.62] ScriptLog: key: ShadowFilterRadius | value: 2 [3174.62] ScriptLog: ShadowFilterRadius? 2.0000 [3174.62] ScriptLog: key: ShadowDepthBias | value: 0.012 [3174.62] ScriptLog: ShadowDepthBias? 0.0120 [3174.62] ScriptLog: key: PerObjectShadowTransition | value: 60 [3174.62] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [3174.62] ScriptLog: PerObjectShadowTransition? -1 [3174.62] ScriptLog: key: PerSceneShadowTransition | value: 600 [3174.62] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [3174.62] ScriptLog: PerSceneShadowTransition? -1 [3174.62] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [3174.62] ScriptLog: CSMSplitPenumbraScale? 0.5000 [3174.62] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [3174.62] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [3174.62] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [3174.62] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [3174.62] ScriptLog: key: CSMMinimumFOV | value: 40 [3174.62] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [3174.62] ScriptLog: CSMMinimumFOV? -1 [3174.62] ScriptLog: key: CSMFOVRoundFactor | value: 4 [3174.62] ScriptLog: CSMFOVRoundFactor? 4.0000 [3174.62] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [3174.62] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [3174.62] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [3174.62] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [3174.62] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [3174.62] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [3174.62] ScriptLog: key: NumFracturedPartsScale | value: 1 [3174.62] ScriptLog: NumFracturedPartsScale? 1.0000 [3174.62] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [3174.62] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [3174.62] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [3174.62] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [3174.62] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [3174.62] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [3174.62] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [3174.62] ScriptLog: bDisableSkeletalInstanceWeightsFalse [3174.62] ScriptLog: key: HighPrecisionGBuffers | value: False [3174.62] ScriptLog: HighPrecisionGBuffersFalse [3174.62] ScriptLog: key: AllowSecondaryDisplays | value: False [3174.62] ScriptLog: AllowSecondaryDisplaysFalse [3174.62] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [3174.62] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [3174.62] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [3174.62] ScriptLog: SecondaryDisplayMaximumHeight? 720 [3174.62] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [3174.62] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [3174.62] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [3174.62] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [3174.62] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [3174.62] ScriptLog: ApexDestructionMaxShapeCount? 0 [3174.62] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [3174.62] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [3174.62] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [3174.62] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [3174.62] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [3174.62] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [3174.62] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [3174.62] ScriptLog: key: ApexDestructionSortByBenefit | value: True [3174.62] ScriptLog: ApexDestructionSortByBenefitTrue [3174.62] ScriptLog: key: ApexGRBEnable | value: False [3174.62] ScriptLog: ApexGRBEnableFalse [3174.62] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [3174.62] ScriptLog: ApexGRBGPUMemSceneSize? 128 [3174.62] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [3174.62] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [3174.62] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [3174.62] ScriptLog: ApexGRBMeshCellSize? 7.5000 [3174.62] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [3174.62] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [3174.62] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [3174.62] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [3174.62] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [3174.62] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [3174.62] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [3174.62] ScriptLog: ApexGRBSkinWidth? 0.0250 [3174.62] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [3174.62] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [3174.62] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [3174.62] ScriptLog: bEnableParallelApexClothingFetchTrue [3174.62] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [3174.62] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [3174.62] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [3174.62] ScriptLog: ApexClothingAllowAsyncCookingTrue [3174.62] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [3174.62] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [3174.62] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [3174.62] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [3174.66] Log: Listing all sound classes. [3174.66] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [3174.66] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [3174.66] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [3174.66] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [3174.66] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [3174.66] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [3174.66] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [3174.66] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [3174.66] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [3174.66] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [3174.66] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [3174.66] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [3174.66] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [3174.66] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [3174.66] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [3174.66] Log: Class 'UnGrouped' has 187 resident sounds taking 36569.81 kb, and 94 real time sounds taking 2222.50 kb [3174.66] Log: 1160 total sounds in 16 classes [3174.69] Log: Bool AmbientOcclusion set to 0 [3174.85] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [3174.87] Log: --- LOADING MOVIE TIME: 10.9 sec --- [3175.66] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [3182.05] ScriptLog: dialogInstance Type? GFxClikWidget_1665 [3184.79] ScriptLog: <> [3184.79] Log: Closing by request [3184.79] Log: appRequestExit(0) [3184.79] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [3185.05] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [3185.06] Exit: Preparing to exit. [3186.23] Exit: Game engine shut down [3186.84] Exit: Windows client shut down [3186.90] Exit: XAudio2 Device shut down. [3187.60] Exit: Object subsystem successfully closed. [3187.61] Log: Shutting down FaceFX... [3187.63] Log: FaceFX shutdown. [3187.73] Exit: Exiting. [3187.74] Log: Log file closed, 02/27/14 18:56:25