Log: Log file open, 02/26/14 22:14:19 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: 69.162.65.2:7778?name=CrazyJose Init: Base directory: S:\Renegade X\Binaries\Win32\ [0000.91] Init: Computer: FINN [0000.91] Init: User: FinnTjorven [0000.91] Init: CPU Page size=4096, Processors=4 [0000.91] Init: High frequency timer resolution =3.090986 MHz [0000.91] Init: Memory total: Physical=4.0GB (4GB approx) Pagefile=4.7GB Virtual=4.0GB [0000.91] Log: Steam Client API initialized 0 [0000.91] Log: Steam Game Server API initialized 0 [0001.15] Init: WinSock: I am Finn (192.168.1.1:0) [0001.15] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0001.15] Init: Object subsystem initialized [0001.15] Log: Last hardware survey: Ver=-1, Date=0. Uploading again. [0006.88] Log: Found D3D11 adapter 0: AMD Radeon HD 7700 Series [0006.88] Log: Adapter has 1010MB of dedicated video memory, 0MB of dedicated system memory, and 1787MB of shared system memory [0006.91] Log: Shader platform (RHI): PC-D3D-SM3 [0006.91] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0007.00] Log: PhysX GPU Support: DISABLED [0007.16] Init: Initializing FaceFX... [0007.18] Init: FaceFX 1.7.4 initialized. [0007.18] Init: Failed to create XAudio2 interface [0013.58] Log: Successfully upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 7.50 seconds. [0023.08] Log: Missing cached shader map for material DMat_Moss, quality 0, compiling. [0023.08] Warning: Warning, Failed to compile Material RX_DecalPackage.Materials.DMat_Moss for platform PC-D3D-SM3, Default Material will be used in game. [0023.18] Log: Missing cached shader map for material Emitter_Flame, quality 0, compiling. [0023.18] Warning: Warning, Failed to compile Material RX_WP_FlameThrower.Materials.Emitter_Flame for platform PC-D3D-SM3, Default Material will be used in game. [0025.93] Init: Finished loading startup packages in 17.98 seconds [0025.95] Log: 142320 objects as part of root set at end of initial load. [0025.95] Log: 0 out of 0 bytes used by permanent object pool. [0025.95] Log: Initializing Engine... [0026.05] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0026.26] Init: UEngine initialized [0026.34] Init: Failed to create XAudio2 interface [0026.89] Init: Client initialized [0029.46] Log: Steam Client API is unavailable [0029.67] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0029.67] Warning: Warning, Failed to find object 'Class None.' [0029.67] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0029.67] Warning: Warning, Failed to find object 'Class None.' [0029.67] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0029.67] Warning: Warning, Failed to find object 'Class None.' [0029.67] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0029.67] Warning: Warning, Failed to find object 'Class None.' [0029.75] Init: WinSock: Socket queue 32768 / 32768 [0029.95] Log: LoadMap: RenX-FrontEndMap?Name=Player?Team=255 [0029.97] Exit: XAudio2 Device shut down. [0031.49] Log: Game class is 'Rx_Game' [0031.54] Log: Primary PhysX scene will be in software. [0031.54] Log: Creating Primary PhysX Scene. [0031.76] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.02.26-22.14.50 [0031.81] ScriptLog: GDI:0.0000 [0031.81] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0031.81] ScriptLog: Nod:0.0000 [0032.11] Log: Bringing up level for play took: 0.611847 [0032.11] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0032.11] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0032.13] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0032.13] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0032.13] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0032.13] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0032.13] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0032.13] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0032.15] Log: Command not recognized: SETSOUNDMODE Default [0032.15] Error: Can't start an online game that hasn't been created [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0032.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0032.20] ScriptLog: START MATCH [0032.42] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0032.42] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0032.44] Rx: PLAYER: "Player"<256> entered from [0032.44] Log: ########### Finished loading level: 2.486883 seconds [0032.45] Log: Flushing async loaders. [0033.29] Log: Flushed async loaders. [0033.29] Init: Game engine initialized [0033.29] Log: Initializing Engine Completed [0046.30] Log: >>>>>>>>>>>>>> Initial startup: 46.30s <<<<<<<<<<<<<<< [0046.32] ScriptLog: SWITCHEROO THE HUD Rx_Game [0046.32] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0046.35] Log: Current scalability system settings: [0046.35] Log: StaticDecals = TRUE (Whether to allow static decals.) [0046.35] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0046.35] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0046.35] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0046.35] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0046.35] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0046.35] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0046.35] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0046.35] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0046.35] Log: Bloom = TRUE (Whether to allow bloom.) [0046.35] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0046.35] Log: Distortion = TRUE (Whether to allow distortion.) [0046.35] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0046.35] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0046.35] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0046.35] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0046.35] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0046.35] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0046.35] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0046.35] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0046.35] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0046.35] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0046.35] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0046.35] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0046.35] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0046.35] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0046.35] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0046.35] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0046.35] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0046.35] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0046.35] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0046.35] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0046.35] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0046.35] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0046.35] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0046.35] ScriptLog: key: StaticDecals | value: True [0046.35] ScriptLog: StaticDecalsTrue [0046.35] ScriptLog: key: DynamicDecals | value: True [0046.35] ScriptLog: DynamicDecalsTrue [0046.35] ScriptLog: key: UnbatchedDecals | value: True [0046.35] ScriptLog: UnbatchedDecalsTrue [0046.35] ScriptLog: key: DecalCullDistanceScale | value: 1 [0046.35] ScriptLog: DecalCullDistanceScale? 1.0000 [0046.35] ScriptLog: key: DynamicShadows | value: True [0046.35] ScriptLog: DynamicShadowsTrue [0046.35] ScriptLog: key: LightEnvironmentShadows | value: True [0046.35] ScriptLog: LightEnvironmentShadowsTrue [0046.35] ScriptLog: key: MotionBlur | value: True [0046.35] ScriptLog: MotionBlurTrue [0046.35] ScriptLog: key: DepthOfField | value: True [0046.35] ScriptLog: DepthOfFieldTrue [0046.35] ScriptLog: key: AmbientOcclusion | value: True [0046.35] ScriptLog: AmbientOcclusionTrue [0046.35] ScriptLog: key: Bloom | value: True [0046.35] ScriptLog: BloomTrue [0046.35] ScriptLog: key: bAllowLightShafts | value: True [0046.35] ScriptLog: bAllowLightShaftsTrue [0046.35] ScriptLog: key: Distortion | value: True [0046.35] ScriptLog: DistortionTrue [0046.35] ScriptLog: key: DropParticleDistortion | value: False [0046.35] ScriptLog: DropParticleDistortionFalse [0046.35] ScriptLog: key: LensFlares | value: True [0046.35] ScriptLog: LensFlaresTrue [0046.35] ScriptLog: key: AllowRadialBlur | value: True [0046.35] ScriptLog: AllowRadialBlurTrue [0046.35] ScriptLog: key: bAllowSeparateTranslucency | value: False [0046.35] ScriptLog: bAllowSeparateTranslucencyFalse [0046.35] ScriptLog: key: bAllowPostprocessMLAA | value: False [0046.35] ScriptLog: bAllowPostprocessMLAAFalse [0046.35] ScriptLog: key: bAllowHighQualityMaterials | value: True [0046.35] ScriptLog: bAllowHighQualityMaterialsTrue [0046.35] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0046.35] ScriptLog: MaxFilterBlurSampleCount? 16 [0046.35] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0046.35] ScriptLog: SkeletalMeshLODBias? 0 [0046.35] ScriptLog: key: DetailMode | value: 3 [0046.35] ScriptLog: DetailMode? 3 [0046.35] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0046.35] ScriptLog: MaxDrawDistanceScale? 1.0000 [0046.35] ScriptLog: key: MaxAnisotropy | value: 16 [0046.35] ScriptLog: MaxAnisotropy? 16 [0046.35] ScriptLog: key: bAllowD3D9MSAA | value: False [0046.35] ScriptLog: bAllowD3D9MSAAFalse [0046.35] ScriptLog: key: MinShadowResolution | value: 64 [0046.35] ScriptLog: MinShadowResolution? 64 [0046.35] ScriptLog: key: MinPreShadowResolution | value: 8 [0046.35] ScriptLog: MinPreShadowResolution? 8 [0046.35] ScriptLog: key: MaxShadowResolution | value: 1024 [0046.35] ScriptLog: MaxShadowResolution? 1024 [0046.35] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0046.35] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0046.35] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0046.35] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0046.35] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0046.35] ScriptLog: bEnableBranchingPCFShadowsFalse [0046.35] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0046.35] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0046.35] ScriptLog: key: bUseConservativeShadowBounds | value: False [0046.35] ScriptLog: bUseConservativeShadowBoundsFalse [0046.35] ScriptLog: key: bAllowFracturedDamage | value: True [0046.35] ScriptLog: bAllowFracturedDamageTrue [0046.35] ScriptLog: key: FractureCullDistanceScale | value: 1 [0046.35] ScriptLog: FractureCullDistanceScale? 1.0000 [0046.35] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0046.35] ScriptLog: bApexClothingAsyncFetchResultsFalse [0046.35] Log: Current preference system settings: [0046.35] Log: UseVsync = TRUE (Whether to use VSync or not.) [0046.35] Log: Fullscreen = TRUE (Fullscreen.) [0046.35] Log: ResX = 1280 (Screen X resolution.) [0046.35] Log: ResY = 720 (Screen Y resolution.) [0046.35] ScriptLog: key: UseVsync | value: True [0046.35] ScriptLog: UseVsyncTrue [0046.35] ScriptLog: key: Fullscreen | value: True [0046.35] ScriptLog: FullscreenTrue [0046.35] ScriptLog: key: ResX | value: 1280 [0046.35] ScriptLog: ResX? 1280 [0046.35] ScriptLog: key: ResY | value: 720 [0046.35] ScriptLog: ResY? 720 [0046.35] Log: Current debug system settings: [0046.35] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0046.35] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0046.35] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0046.35] Log: SpeedTreeLeaves = TRUE (Whether to allow rendering of SpeedTree leaves.) [0046.35] Log: SpeedTreeFronds = TRUE (Whether to allow rendering of SpeedTree fronds.) [0046.35] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0046.35] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0046.35] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0046.35] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0046.35] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0046.35] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0046.35] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0046.35] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0046.35] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0046.35] Log: bAllowTemporalAA = FALSE (UKNOWN) [0046.35] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0046.35] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0046.35] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0046.35] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0046.35] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0046.35] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0046.35] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0046.35] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0046.35] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0046.35] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0046.35] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0046.35] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0046.35] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0046.35] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0046.35] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0046.35] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0046.35] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0046.35] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0046.35] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0046.35] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0046.35] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0046.35] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0046.35] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0046.35] ScriptLog: key: DynamicLights | value: True [0046.35] ScriptLog: DynamicLightsTrue [0046.35] ScriptLog: key: CompositeDynamicLights | value: True [0046.35] ScriptLog: CompositeDynamicLightsTrue [0046.35] ScriptLog: key: DirectionalLightmaps | value: True [0046.35] ScriptLog: DirectionalLightmapsTrue [0046.35] ScriptLog: key: SpeedTreeLeaves | value: True [0046.35] ScriptLog: SpeedTreeLeavesTrue [0046.35] ScriptLog: key: SpeedTreeFronds | value: True [0046.35] ScriptLog: SpeedTreeFrondsTrue [0046.35] ScriptLog: key: OnlyStreamInTextures | value: False [0046.35] ScriptLog: OnlyStreamInTexturesFalse [0046.35] ScriptLog: key: OneFrameThreadLag | value: True [0046.35] ScriptLog: OneFrameThreadLagTrue [0046.35] ScriptLog: key: UpscaleScreenPercentage | value: True [0046.35] ScriptLog: UpscaleScreenPercentageTrue [0046.35] ScriptLog: key: AllowOpenGL | value: False [0046.35] ScriptLog: AllowOpenGLFalse [0046.35] ScriptLog: key: AllowSubsurfaceScattering | value: True [0046.35] ScriptLog: AllowSubsurfaceScatteringTrue [0046.35] ScriptLog: key: AllowImageReflections | value: True [0046.35] ScriptLog: AllowImageReflectionsTrue [0046.35] ScriptLog: key: AllowImageReflectionShadowing | value: True [0046.35] ScriptLog: AllowImageReflectionShadowingTrue [0046.35] ScriptLog: key: ParticleLODBias | value: 0 [0046.35] ScriptLog: ParticleLODBias? 0 [0046.35] ScriptLog: key: MaxMultiSamples | value: 8 [0046.35] ScriptLog: MaxMultiSamples? 8 [0046.35] ScriptLog: key: bAllowTemporalAA | value: False [0046.35] ScriptLog: bAllowTemporalAAFalse [0046.35] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0046.35] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0046.35] ScriptLog: TemporalAA_MinDepth? -1 [0046.35] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0046.35] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0046.35] ScriptLog: key: ScreenPercentage | value: 100 [0046.35] ScriptLog: ScreenPercentage? 100.0000 [0046.35] Log: Current unknown system settings: [0046.35] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0046.35] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0046.35] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0046.35] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0046.35] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0046.35] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0046.35] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0046.35] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0046.35] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0046.35] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0046.35] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0046.35] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0046.35] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0046.35] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0046.35] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0046.35] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0046.35] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0046.35] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0046.35] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0046.35] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0046.35] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0046.35] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0046.35] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0046.35] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0046.35] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0046.35] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0046.35] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0046.35] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0046.35] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0046.35] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0046.35] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0046.35] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0046.35] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0046.35] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0046.35] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0046.35] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0046.35] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0046.35] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0046.35] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0046.35] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0046.35] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0046.35] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0046.35] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0046.35] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0046.35] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0046.35] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0046.35] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0046.35] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0046.35] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0046.35] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0046.35] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0046.35] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0046.35] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0046.35] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0046.35] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0046.35] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0046.35] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0046.35] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0046.35] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0046.35] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0046.35] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0046.35] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0046.35] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0046.35] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0046.35] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0046.36] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0046.36] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0046.36] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0046.36] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0046.36] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0046.36] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0046.36] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0046.36] ScriptLog: key: SHSecondaryLighting | value: True [0046.36] ScriptLog: SHSecondaryLightingTrue [0046.36] ScriptLog: key: MotionBlurPause | value: True [0046.36] ScriptLog: MotionBlurPauseTrue [0046.36] ScriptLog: key: MotionBlurSkinning | value: 1 [0046.36] ScriptLog: MotionBlurSkinning? 1 [0046.36] ScriptLog: key: FilteredDistortion | value: True [0046.36] ScriptLog: FilteredDistortionTrue [0046.36] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0046.36] ScriptLog: bAllowDownsampledTranslucencyFalse [0046.36] ScriptLog: key: FogVolumes | value: True [0046.36] ScriptLog: FogVolumesTrue [0046.36] ScriptLog: key: FloatingPointRenderTargets | value: True [0046.36] ScriptLog: FloatingPointRenderTargetsTrue [0046.36] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0046.36] ScriptLog: ShadowFilterQualityBias? 0 [0046.36] ScriptLog: key: ShadowFadeResolution | value: 128 [0046.36] ScriptLog: ShadowFadeResolution? 128 [0046.36] ScriptLog: key: PreShadowFadeResolution | value: 16 [0046.36] ScriptLog: PreShadowFadeResolution? 16 [0046.36] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0046.36] ScriptLog: ShadowFadeExponent? 0.2500 [0046.36] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0046.36] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0046.36] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0046.36] ScriptLog: PreShadowResolutionFactor? 0.5000 [0046.36] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0046.36] ScriptLog: bAllowHardwareShadowFilteringFalse [0046.36] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0046.36] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0046.36] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0046.36] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0046.36] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0046.36] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0046.36] ScriptLog: bEnableForegroundSelfShadowingFalse [0046.36] ScriptLog: key: ShadowFilterRadius | value: 2 [0046.36] ScriptLog: ShadowFilterRadius? 2.0000 [0046.36] ScriptLog: key: ShadowDepthBias | value: 0.012 [0046.36] ScriptLog: ShadowDepthBias? 0.0120 [0046.36] ScriptLog: key: PerObjectShadowTransition | value: 60 [0046.36] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0046.36] ScriptLog: PerObjectShadowTransition? -1 [0046.36] ScriptLog: key: PerSceneShadowTransition | value: 600 [0046.36] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0046.36] ScriptLog: PerSceneShadowTransition? -1 [0046.36] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0046.36] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0046.36] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0046.36] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0046.36] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0046.36] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0046.36] ScriptLog: key: CSMMinimumFOV | value: 40 [0046.36] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0046.36] ScriptLog: CSMMinimumFOV? -1 [0046.36] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0046.36] ScriptLog: CSMFOVRoundFactor? 4.0000 [0046.36] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0046.36] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0046.36] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0046.36] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0046.36] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0046.36] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0046.36] ScriptLog: key: NumFracturedPartsScale | value: 1 [0046.36] ScriptLog: NumFracturedPartsScale? 1.0000 [0046.36] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0046.36] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0046.36] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0046.36] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0046.36] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0046.36] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0046.36] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0046.36] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0046.36] ScriptLog: key: HighPrecisionGBuffers | value: False [0046.36] ScriptLog: HighPrecisionGBuffersFalse [0046.36] ScriptLog: key: AllowSecondaryDisplays | value: False [0046.36] ScriptLog: AllowSecondaryDisplaysFalse [0046.36] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0046.36] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0046.36] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0046.36] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0046.36] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0046.36] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0046.36] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0046.36] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0046.36] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0046.36] ScriptLog: ApexDestructionMaxShapeCount? 0 [0046.36] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0046.36] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0046.36] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0046.36] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0046.36] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0046.36] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0046.36] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0046.36] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0046.36] ScriptLog: ApexDestructionSortByBenefitTrue [0046.36] ScriptLog: key: ApexGRBEnable | value: False [0046.36] ScriptLog: ApexGRBEnableFalse [0046.36] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0046.36] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0046.36] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0046.36] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0046.36] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0046.36] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0046.36] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0046.36] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0046.36] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0046.36] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0046.36] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0046.36] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0046.36] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0046.36] ScriptLog: ApexGRBSkinWidth? 0.0250 [0046.36] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0046.36] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0046.36] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0046.36] ScriptLog: bEnableParallelApexClothingFetchTrue [0046.36] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0046.36] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0046.36] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0046.36] ScriptLog: ApexClothingAllowAsyncCookingTrue [0046.36] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0046.36] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0046.36] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0046.36] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0046.36] Log: Command not recognized: LISTSOUNDCLASSES [0046.38] Log: Bool AmbientOcclusion set to 1 [0046.59] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0049.71] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 69.162.65.2:7778 02/26/14 22:15:08 [0049.72] Log: Pending connect to '69.162.65.2:7778/RenX-FrontEndMap?name=CrazyJose?Team=255' failed; Server is already at capacity. [0049.72] ScriptLog: (UTGameViewportClient_0) UTGameViewportClient::None:NotifyConnectionError Message:'Server is already at capacity.' Title:'Connection Lost' [0049.72] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [0049.72] ScriptLog: ------ QUIT TO MAIN MENU -------- [0049.83] ScriptLog: <> [0049.83] Log: Failed; returning to Entry [0050.06] Log: LoadMap: RenX-FrontEndMap?closed?Name=Player?Team=255 [0050.09] Log: --- LOADING MOVIE START --- [0050.21] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0050.21] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0050.21] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0050.21] ScriptWarning: Player start not found, failed to restart player Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0050.21] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0050.21] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0050.21] Rx: PLAYER: "Player"<256> disconnected [0050.25] Exit: TcpNetDriver_0 shut down [0051.07] Log: Game class is 'Rx_Game' [0051.10] Log: Primary PhysX scene will be in software. [0051.10] Log: Creating Primary PhysX Scene. [0051.10] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.02.26-22.15.10 [0051.14] ScriptLog: GDI:0.0000 [0051.14] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0051.14] ScriptLog: Nod:0.0000 [0051.14] Log: Bringing up level for play took: 0.075818 [0051.14] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0051.14] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0051.16] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0051.16] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0051.16] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0051.16] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0051.16] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0051.16] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0051.17] Log: Command not recognized: SETSOUNDMODE Default [0051.17] Error: Can't start an online game that hasn't been created [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0051.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0051.17] ScriptLog: START MATCH [0051.18] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0051.18] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0051.19] Rx: PLAYER: "Player"<258> entered from [0051.19] Log: ########### Finished loading level: 1.131060 seconds [0051.19] Log: Flushing async loaders. [0051.78] Log: Flushed async loaders. [0051.82] ScriptLog: SWITCHEROO THE HUD Rx_Game [0051.82] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0051.84] Log: Current scalability system settings: [0051.84] Log: StaticDecals = TRUE (Whether to allow static decals.) [0051.84] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0051.84] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0051.84] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0051.84] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0051.84] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0051.84] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0051.84] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0051.84] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0051.84] Log: Bloom = TRUE (Whether to allow bloom.) [0051.84] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0051.84] Log: Distortion = TRUE (Whether to allow distortion.) [0051.84] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0051.84] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0051.84] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0051.84] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0051.84] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0051.84] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0051.84] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0051.84] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0051.84] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0051.84] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0051.84] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0051.84] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0051.84] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0051.84] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0051.84] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0051.84] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0051.84] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0051.84] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0051.84] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0051.84] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0051.84] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0051.84] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0051.84] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0051.84] ScriptLog: key: StaticDecals | value: True [0051.84] ScriptLog: StaticDecalsTrue [0051.84] ScriptLog: key: DynamicDecals | value: True [0051.84] ScriptLog: DynamicDecalsTrue [0051.84] ScriptLog: key: UnbatchedDecals | value: True [0051.84] ScriptLog: UnbatchedDecalsTrue [0051.84] ScriptLog: key: DecalCullDistanceScale | value: 1 [0051.84] ScriptLog: DecalCullDistanceScale? 1.0000 [0051.84] ScriptLog: key: DynamicShadows | value: True [0051.84] ScriptLog: DynamicShadowsTrue [0051.84] ScriptLog: key: LightEnvironmentShadows | value: True [0051.84] ScriptLog: LightEnvironmentShadowsTrue [0051.84] ScriptLog: key: MotionBlur | value: True [0051.84] ScriptLog: MotionBlurTrue [0051.84] ScriptLog: key: DepthOfField | value: True [0051.84] ScriptLog: DepthOfFieldTrue [0051.84] ScriptLog: key: AmbientOcclusion | value: True [0051.84] ScriptLog: AmbientOcclusionTrue [0051.84] ScriptLog: key: Bloom | value: True [0051.84] ScriptLog: BloomTrue [0051.84] ScriptLog: key: bAllowLightShafts | value: True [0051.84] ScriptLog: bAllowLightShaftsTrue [0051.84] ScriptLog: key: Distortion | value: True [0051.84] ScriptLog: DistortionTrue [0051.84] ScriptLog: key: DropParticleDistortion | value: False [0051.84] ScriptLog: DropParticleDistortionFalse [0051.84] ScriptLog: key: LensFlares | value: True [0051.84] ScriptLog: LensFlaresTrue [0051.84] ScriptLog: key: AllowRadialBlur | value: True [0051.84] ScriptLog: AllowRadialBlurTrue [0051.84] ScriptLog: key: bAllowSeparateTranslucency | value: False [0051.84] ScriptLog: bAllowSeparateTranslucencyFalse [0051.84] ScriptLog: key: bAllowPostprocessMLAA | value: False [0051.84] ScriptLog: bAllowPostprocessMLAAFalse [0051.84] ScriptLog: key: bAllowHighQualityMaterials | value: True [0051.84] ScriptLog: bAllowHighQualityMaterialsTrue [0051.84] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0051.84] ScriptLog: MaxFilterBlurSampleCount? 16 [0051.84] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0051.84] ScriptLog: SkeletalMeshLODBias? 0 [0051.84] ScriptLog: key: DetailMode | value: 3 [0051.84] ScriptLog: DetailMode? 3 [0051.84] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0051.84] ScriptLog: MaxDrawDistanceScale? 1.0000 [0051.84] ScriptLog: key: MaxAnisotropy | value: 16 [0051.84] ScriptLog: MaxAnisotropy? 16 [0051.84] ScriptLog: key: bAllowD3D9MSAA | value: False [0051.84] ScriptLog: bAllowD3D9MSAAFalse [0051.84] ScriptLog: key: MinShadowResolution | value: 64 [0051.84] ScriptLog: MinShadowResolution? 64 [0051.84] ScriptLog: key: MinPreShadowResolution | value: 8 [0051.84] ScriptLog: MinPreShadowResolution? 8 [0051.84] ScriptLog: key: MaxShadowResolution | value: 1024 [0051.84] ScriptLog: MaxShadowResolution? 1024 [0051.84] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0051.84] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0051.84] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0051.84] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0051.84] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0051.84] ScriptLog: bEnableBranchingPCFShadowsFalse [0051.84] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0051.84] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0051.84] ScriptLog: key: bUseConservativeShadowBounds | value: False [0051.84] ScriptLog: bUseConservativeShadowBoundsFalse [0051.84] ScriptLog: key: bAllowFracturedDamage | value: True [0051.84] ScriptLog: bAllowFracturedDamageTrue [0051.84] ScriptLog: key: FractureCullDistanceScale | value: 1 [0051.84] ScriptLog: FractureCullDistanceScale? 1.0000 [0051.84] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0051.84] ScriptLog: bApexClothingAsyncFetchResultsFalse [0051.84] Log: Current preference system settings: [0051.84] Log: UseVsync = TRUE (Whether to use VSync or not.) [0051.84] Log: Fullscreen = TRUE (Fullscreen.) [0051.84] Log: ResX = 1280 (Screen X resolution.) [0051.84] Log: ResY = 720 (Screen Y resolution.) [0051.84] ScriptLog: key: UseVsync | value: True [0051.84] ScriptLog: UseVsyncTrue [0051.84] ScriptLog: key: Fullscreen | value: True [0051.84] ScriptLog: FullscreenTrue [0051.84] ScriptLog: key: ResX | value: 1280 [0051.84] ScriptLog: ResX? 1280 [0051.84] ScriptLog: key: ResY | value: 720 [0051.84] ScriptLog: ResY? 720 [0051.84] Log: Current debug system settings: [0051.84] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0051.84] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0051.84] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0051.84] Log: SpeedTreeLeaves = TRUE (Whether to allow rendering of SpeedTree leaves.) [0051.84] Log: SpeedTreeFronds = TRUE (Whether to allow rendering of SpeedTree fronds.) [0051.84] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0051.84] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0051.84] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0051.84] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0051.84] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0051.84] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0051.84] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0051.84] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0051.84] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0051.84] Log: bAllowTemporalAA = FALSE (UKNOWN) [0051.84] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0051.84] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0051.84] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0051.84] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0051.84] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0051.84] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0051.84] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0051.84] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0051.84] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0051.84] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0051.84] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0051.84] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0051.84] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0051.84] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0051.84] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0051.84] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0051.84] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0051.84] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0051.84] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0051.84] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0051.84] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0051.84] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0051.84] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0051.84] ScriptLog: key: DynamicLights | value: True [0051.84] ScriptLog: DynamicLightsTrue [0051.84] ScriptLog: key: CompositeDynamicLights | value: True [0051.84] ScriptLog: CompositeDynamicLightsTrue [0051.84] ScriptLog: key: DirectionalLightmaps | value: True [0051.84] ScriptLog: DirectionalLightmapsTrue [0051.84] ScriptLog: key: SpeedTreeLeaves | value: True [0051.84] ScriptLog: SpeedTreeLeavesTrue [0051.84] ScriptLog: key: SpeedTreeFronds | value: True [0051.84] ScriptLog: SpeedTreeFrondsTrue [0051.84] ScriptLog: key: OnlyStreamInTextures | value: False [0051.84] ScriptLog: OnlyStreamInTexturesFalse [0051.84] ScriptLog: key: OneFrameThreadLag | value: True [0051.84] ScriptLog: OneFrameThreadLagTrue [0051.84] ScriptLog: key: UpscaleScreenPercentage | value: True [0051.84] ScriptLog: UpscaleScreenPercentageTrue [0051.84] ScriptLog: key: AllowOpenGL | value: False [0051.84] ScriptLog: AllowOpenGLFalse [0051.84] ScriptLog: key: AllowSubsurfaceScattering | value: True [0051.84] ScriptLog: AllowSubsurfaceScatteringTrue [0051.84] ScriptLog: key: AllowImageReflections | value: True [0051.84] ScriptLog: AllowImageReflectionsTrue [0051.84] ScriptLog: key: AllowImageReflectionShadowing | value: True [0051.84] ScriptLog: AllowImageReflectionShadowingTrue [0051.84] ScriptLog: key: ParticleLODBias | value: 0 [0051.84] ScriptLog: ParticleLODBias? 0 [0051.84] ScriptLog: key: MaxMultiSamples | value: 8 [0051.84] ScriptLog: MaxMultiSamples? 8 [0051.84] ScriptLog: key: bAllowTemporalAA | value: False [0051.84] ScriptLog: bAllowTemporalAAFalse [0051.84] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0051.84] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0051.84] ScriptLog: TemporalAA_MinDepth? -1 [0051.84] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0051.84] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0051.84] ScriptLog: key: ScreenPercentage | value: 100 [0051.84] ScriptLog: ScreenPercentage? 100.0000 [0051.84] Log: Current unknown system settings: [0051.84] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0051.84] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0051.84] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0051.84] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0051.84] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0051.84] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0051.84] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0051.84] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0051.84] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0051.84] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0051.84] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0051.84] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0051.84] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0051.84] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0051.84] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0051.84] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0051.84] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0051.84] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0051.84] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0051.84] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0051.84] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0051.84] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0051.84] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0051.84] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0051.84] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0051.84] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0051.84] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0051.84] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0051.84] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0051.84] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0051.84] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0051.84] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0051.84] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0051.84] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0051.84] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0051.84] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0051.84] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0051.84] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0051.84] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0051.84] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0051.84] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0051.84] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0051.84] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0051.84] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0051.84] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0051.84] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0051.84] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0051.84] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0051.84] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0051.84] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0051.84] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0051.84] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0051.84] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0051.84] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0051.84] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0051.84] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0051.84] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0051.84] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0051.84] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0051.84] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0051.84] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0051.84] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0051.84] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0051.84] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0051.84] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0051.84] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0051.84] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0051.84] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0051.84] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0051.84] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0051.84] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0051.84] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0051.84] ScriptLog: key: SHSecondaryLighting | value: True [0051.84] ScriptLog: SHSecondaryLightingTrue [0051.84] ScriptLog: key: MotionBlurPause | value: True [0051.84] ScriptLog: MotionBlurPauseTrue [0051.84] ScriptLog: key: MotionBlurSkinning | value: 1 [0051.84] ScriptLog: MotionBlurSkinning? 1 [0051.84] ScriptLog: key: FilteredDistortion | value: True [0051.84] ScriptLog: FilteredDistortionTrue [0051.84] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0051.84] ScriptLog: bAllowDownsampledTranslucencyFalse [0051.84] ScriptLog: key: FogVolumes | value: True [0051.84] ScriptLog: FogVolumesTrue [0051.84] ScriptLog: key: FloatingPointRenderTargets | value: True [0051.84] ScriptLog: FloatingPointRenderTargetsTrue [0051.84] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0051.84] ScriptLog: ShadowFilterQualityBias? 0 [0051.84] ScriptLog: key: ShadowFadeResolution | value: 128 [0051.84] ScriptLog: ShadowFadeResolution? 128 [0051.84] ScriptLog: key: PreShadowFadeResolution | value: 16 [0051.84] ScriptLog: PreShadowFadeResolution? 16 [0051.84] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0051.84] ScriptLog: ShadowFadeExponent? 0.2500 [0051.84] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0051.84] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0051.84] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0051.84] ScriptLog: PreShadowResolutionFactor? 0.5000 [0051.84] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0051.84] ScriptLog: bAllowHardwareShadowFilteringFalse [0051.84] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0051.84] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0051.84] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0051.84] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0051.84] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0051.84] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0051.84] ScriptLog: bEnableForegroundSelfShadowingFalse [0051.84] ScriptLog: key: ShadowFilterRadius | value: 2 [0051.84] ScriptLog: ShadowFilterRadius? 2.0000 [0051.84] ScriptLog: key: ShadowDepthBias | value: 0.012 [0051.84] ScriptLog: ShadowDepthBias? 0.0120 [0051.84] ScriptLog: key: PerObjectShadowTransition | value: 60 [0051.84] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0051.84] ScriptLog: PerObjectShadowTransition? -1 [0051.84] ScriptLog: key: PerSceneShadowTransition | value: 600 [0051.84] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0051.84] ScriptLog: PerSceneShadowTransition? -1 [0051.84] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0051.84] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0051.84] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0051.84] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0051.84] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0051.84] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0051.84] ScriptLog: key: CSMMinimumFOV | value: 40 [0051.84] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0051.84] ScriptLog: CSMMinimumFOV? -1 [0051.84] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0051.84] ScriptLog: CSMFOVRoundFactor? 4.0000 [0051.84] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0051.84] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0051.84] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0051.84] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0051.84] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0051.84] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0051.84] ScriptLog: key: NumFracturedPartsScale | value: 1 [0051.84] ScriptLog: NumFracturedPartsScale? 1.0000 [0051.84] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0051.84] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0051.84] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0051.84] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0051.84] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0051.84] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0051.84] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0051.84] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0051.84] ScriptLog: key: HighPrecisionGBuffers | value: False [0051.84] ScriptLog: HighPrecisionGBuffersFalse [0051.84] ScriptLog: key: AllowSecondaryDisplays | value: False [0051.84] ScriptLog: AllowSecondaryDisplaysFalse [0051.84] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0051.84] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0051.84] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0051.84] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0051.84] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0051.84] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0051.84] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0051.84] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0051.84] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0051.84] ScriptLog: ApexDestructionMaxShapeCount? 0 [0051.84] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0051.84] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0051.84] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0051.84] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0051.84] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0051.84] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0051.84] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0051.84] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0051.84] ScriptLog: ApexDestructionSortByBenefitTrue [0051.84] ScriptLog: key: ApexGRBEnable | value: False [0051.84] ScriptLog: ApexGRBEnableFalse [0051.84] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0051.84] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0051.84] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0051.84] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0051.84] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0051.84] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0051.84] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0051.84] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0051.84] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0051.84] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0051.84] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0051.84] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0051.84] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0051.84] ScriptLog: ApexGRBSkinWidth? 0.0250 [0051.84] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0051.84] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0051.84] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0051.84] ScriptLog: bEnableParallelApexClothingFetchTrue [0051.84] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0051.84] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0051.84] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0051.84] ScriptLog: ApexClothingAllowAsyncCookingTrue [0051.84] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0051.84] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0051.84] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0051.84] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0051.84] Log: Command not recognized: LISTSOUNDCLASSES [0051.86] Log: Bool AmbientOcclusion set to 1 [0052.44] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0065.49] Log: --- LOADING MOVIE TIME: 15.4 sec --- [0080.59] Log: DumpAvailableResolutions [0080.59] Log: 640x480 [0080.59] Log: 640x480 [0080.59] Log: 640x480 [0080.59] Log: 640x480 [0080.59] Log: 640x480 [0080.59] Log: 640x480 [0080.59] Log: 720x480 [0080.59] Log: 720x480 [0080.59] Log: 720x480 [0080.59] Log: 720x576 [0080.59] Log: 720x576 [0080.59] Log: 720x576 [0080.59] Log: 800x600 [0080.59] Log: 800x600 [0080.59] Log: 800x600 [0080.59] Log: 800x600 [0080.59] Log: 800x600 [0080.59] Log: 1024x768 [0080.59] Log: 1024x768 [0080.59] Log: 1024x768 [0080.59] Log: 1024x768 [0080.59] Log: 1152x648 [0080.59] Log: 1152x648 [0080.59] Log: 1152x648 [0080.59] Log: 1152x864 [0080.59] Log: 1152x864 [0080.59] Log: 1152x864 [0080.59] Log: 1152x864 [0080.59] Log: 1280x720 [0080.59] Log: 1280x720 [0080.59] Log: 1280x720 [0080.59] Log: 1280x768 [0080.59] Log: 1280x768 [0080.59] Log: 1280x800 [0080.60] Log: 1280x800 [0080.60] Log: 1280x960 [0080.60] Log: 1280x960 [0080.60] Log: 1280x1024 [0080.60] Log: 1280x1024 [0080.60] Log: 1280x1024 [0080.60] Log: 1360x768 [0080.60] Log: 1360x768 [0080.60] Log: 1360x768 [0080.60] Log: 1360x1024 [0080.60] Log: 1360x1024 [0080.60] Log: 1366x768 [0080.60] Log: 1366x768 [0080.60] Log: 1366x768 [0080.60] Log: 1440x900 [0080.60] Log: 1440x900 [0080.60] Log: 1440x900 [0080.60] Log: 1600x900 [0080.60] Log: 1600x900 [0080.60] Log: 1600x1200 [0080.60] Log: 1680x1050 [0080.60] Log: 1680x1050 [0080.60] Log: 1776x1000 [0080.60] Log: 1776x1000 [0080.60] Log: 1776x1000 [0080.60] Log: 1776x1000 [0080.60] Log: 1776x1000 [0080.60] Log: 1776x1000 [0080.60] Log: 1920x1080 [0080.60] Log: 1920x1080 [0080.60] Log: 1920x1080 [0080.60] Log: 1920x1080 [0080.60] Log: 1920x1080 [0080.60] Log: 1920x1080 [0080.60] ScriptWarning: Accessed None 'AmbientSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:0064 [0080.60] ScriptWarning: Accessed None 'AnnouncerSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:00DC [0080.60] ScriptWarning: Accessed None 'CharacterSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:0154 [0080.60] ScriptWarning: Accessed None 'MusicSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:01CC [0080.60] ScriptWarning: Accessed None 'SFXSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:0244 [0082.35] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0087.36] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0087.49] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0091.11] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0092.10] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0092.17] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0099.24] ScriptLog: dialogInstance Type? GFxClikWidget_29 [0101.09] Log: Int MaxMultiSamples set to 0 [0101.14] Log: Bool UseVsync set to 0 [0101.15] Log: Bool MotionBlur set to 1 [0101.17] Log: Bool DynamicLights set to 1 [0101.19] Log: Bool DynamicShadows set to 1 [0101.22] Log: Int DetailMode set to 3 [0101.23] Log: Int SkeletalMeshLODBias set to 0 [0101.25] Log: Int ParticleLODBias set to 0 [0101.26] Log: Int ShadowFilterQualityBias set to 0 [0101.30] Log: Bool LightEnvironmentShadows set to 1 [0101.32] Log: Bool CompositeDynamicLights set to 1 [0101.33] Log: Bool DirectionalLightmaps set to 1 [0101.34] Log: Bool Bloom set to 1 [0101.36] Log: Bool DepthOfField set to 1 [0101.37] Log: Bool AmbientOcclusion set to 1 [0101.39] Log: Bool LensFlares set to 1 [0101.40] Log: Bool Distortion set to 1 [0101.42] Log: Bool DropParticleDistortion set to 0 [0101.43] Log: Bool SpeedTreeLeaves set to 1 [0101.45] Log: Bool SpeedTreeFronds set to 1 [0101.46] Log: Bool StaticDecals set to 1 [0101.47] Log: Bool DynamicDecals set to 1 [0101.50] Log: Bool OneFrameThreadLag set to 1 [0101.53] ScriptLog: dialogInstance Type? GFxClikWidget_30 [0101.54] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0101.54] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0107.62] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0117.09] ScriptLog: dialogInstance Type? GFxClikWidget_31 [0118.74] Log: Int MaxMultiSamples set to 0 [0118.79] Log: Bool UseVsync set to 0 [0118.81] Log: Bool MotionBlur set to 1 [0118.82] Log: Bool DynamicLights set to 0 [0118.84] Log: Bool DynamicShadows set to 0 [0118.87] Log: Int DetailMode set to 3 [0118.88] Log: Int SkeletalMeshLODBias set to 0 [0118.90] Log: Int ParticleLODBias set to 0 [0118.91] Log: Int ShadowFilterQualityBias set to 0 [0118.95] Log: Bool LightEnvironmentShadows set to 1 [0118.97] Log: Bool CompositeDynamicLights set to 1 [0118.98] Log: Bool DirectionalLightmaps set to 1 [0118.99] Log: Bool Bloom set to 1 [0119.01] Log: Bool DepthOfField set to 1 [0119.02] Log: Bool AmbientOcclusion set to 1 [0119.04] Log: Bool LensFlares set to 1 [0119.05] Log: Bool Distortion set to 1 [0119.07] Log: Bool DropParticleDistortion set to 0 [0119.08] Log: Bool SpeedTreeLeaves set to 1 [0119.10] Log: Bool SpeedTreeFronds set to 1 [0119.11] Log: Bool StaticDecals set to 1 [0119.13] Log: Bool DynamicDecals set to 1 [0119.15] Log: Bool OneFrameThreadLag set to 1 [0119.19] ScriptLog: dialogInstance Type? GFxClikWidget_32 [0119.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0120.28] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0125.85] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0127.94] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0128.02] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0129.14] ScriptLog: dialogInstance Type? GFxClikWidget_33 [0130.80] Log: Int MaxMultiSamples set to 0 [0130.83] Log: Bool UseVsync set to 0 [0130.85] Log: Bool MotionBlur set to 1 [0130.86] Log: Bool DynamicLights set to 0 [0130.88] Log: Bool DynamicShadows set to 0 [0130.91] Log: Int DetailMode set to 3 [0130.92] Log: Int SkeletalMeshLODBias set to 0 [0130.93] Log: Int ParticleLODBias set to 0 [0130.95] Log: Int ShadowFilterQualityBias set to 2 [0130.99] Log: Bool LightEnvironmentShadows set to 1 [0131.00] Log: Bool CompositeDynamicLights set to 1 [0131.02] Log: Bool DirectionalLightmaps set to 1 [0131.03] Log: Bool Bloom set to 1 [0131.05] Log: Bool DepthOfField set to 1 [0131.06] Log: Bool AmbientOcclusion set to 1 [0131.08] Log: Bool LensFlares set to 1 [0131.09] Log: Bool Distortion set to 1 [0131.11] Log: Bool DropParticleDistortion set to 0 [0131.12] Log: Bool SpeedTreeLeaves set to 1 [0131.13] Log: Bool SpeedTreeFronds set to 1 [0131.15] Log: Bool StaticDecals set to 1 [0131.16] Log: Bool DynamicDecals set to 1 [0131.19] Log: Bool OneFrameThreadLag set to 1 [0131.22] ScriptLog: dialogInstance Type? GFxClikWidget_34 [0131.22] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0132.06] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0144.42] ScriptWarning: Accessed None 'AmbientSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:0064 [0144.42] ScriptWarning: Accessed None 'AnnouncerSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:00DC [0144.42] ScriptWarning: Accessed None 'CharacterSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:0154 [0144.42] ScriptWarning: Accessed None 'MusicSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:01CC [0144.42] ScriptWarning: Accessed None 'SFXSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:0244 [0146.87] ScriptWarning: Accessed None 'AmbientSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:0064 [0146.87] ScriptWarning: Accessed None 'AnnouncerSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:00DC [0146.87] ScriptWarning: Accessed None 'CharacterSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:0154 [0146.87] ScriptWarning: Accessed None 'MusicSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:01CC [0146.87] ScriptWarning: Accessed None 'SFXSoundClass' Rx_GFxFrontEnd_Settings RenX-FrontEndMap.TheWorld:PersistentLevel.Main_Sequence.Rx_GFXFrontEnd_0.Rx_GFxFrontEnd_Settings_0 Function RenX_Game.Rx_GFxFrontEnd_Settings:ResetSettingsAudioOption:0244 [0146.87] ScriptLog: dialogInstance Type? GFxClikWidget_56 [0148.36] ScriptLog: <> [0148.36] Log: Closing by request [0148.36] Log: appRequestExit(0) [0148.36] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0148.49] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0148.49] Exit: Preparing to exit. [0148.84] Exit: Game engine shut down [0149.13] Exit: Windows client shut down [0149.33] Exit: Object subsystem successfully closed. [0149.37] Log: Shutting down FaceFX... [0149.37] Log: FaceFX shutdown. [0149.44] Exit: Exiting. [0149.45] Log: Log file closed, 02/26/14 22:16:48