Hourglass Change Notes: Added Vehicle collision around the AGT's Walls Added Vehicle collision around the escape paths on hill Fixed Collision around Scrin's Temple so no more exploits Changed the textures ontop of the walls around each base Removed bush that had collision outside GDI's Base Added the flood gates to my hourglass package and replaced the old version with the newer ones Reconfigured the flood gates in Kismet Changed the 500 Sniper pick ups to a SMG_Silenced instead Moved the position of the Nod CT in Air, Now downstairs Implemented the new flood gates into the kismet, tested them, and working Added in 2 extra GDI guard towers, replaced the spot lights Changed settings within the sand texture, to make a darker variant (more Shiny) Lowered the Wind Power when the Fog comes in - more natural feel Added some cover near the Infantry Entrances to each base Added 2 Spotlights to Nod's base and moved the 2 in GDI's base Add extra Paths nodes and reconfigured some Added some extra detail into the map, more barrels and boxes and a DEAD GUY - Have Decals on for Blood! Changed the colour of the falling leaves to match the leaf material Added Vehicle collision around the Silo Fixed the collision at the sniper perches Added street lights into each base Fixed the Harvesters - Both work fluently and there's a few seconds gap Changed the harvest dump from 300 credits to 500 credits Changed the credits gained per second from 2 to 4 Changed GDI's harvester harvest from 15 seconds to 9 seconds - Equal Nod's Harvester Decreased GDI harvester dump time from 10 seconds to 9 seconds - Equal Nod's Harvester Created a separate UPK file for Stronghold - Saved 35,300kb as of now Add 2 flashing lights The Idle-Hovercraft sound no longer continues to play after the Sequence has end - To Avoid Global Recognition Fixed the lift inside the Airstrip with 2 Fixes - 1 Works, 1 Doesn't seem to function on Hourglass (but functions on every other map, on terrain and landscape) - The only possible reason is the glitchy/corrupted sequence folder inside the kismet - Prefab Folder with 2 VERY VERY old sequences relating to the Airstrip when I was combing Air, Ramps, Paths, and Lift into a single prefab - can't delete either sequence : ( Edited the Terrain by Side Entrances Added engraving on the gravestones - Have Decals on for the Engravings! Built Lights in Production mode with Lightmass Redone Minimap Redone Map Image Last Minute Kismet Fix, Corrupted/Broke the entire sequences Possible Fixes: Edited the kismet on the teleporter sounds, to fix the single play (only played the teleporter noise once) Edited the Uplink kismet to see if the problem resolves when playing online - doubtful